ActionScript 3.0 :: Use CopyPixels To Copy Part Of Stage?

Dec 3, 2009

Is it possible to use copyPixels to capture part of the stage directly into a bitmapData object?

Just wondering because in my situation using captureBitmapData.draw(stage, matrix); is causing performance problems, even without the matrix. I read that copyPixels is fast so I was wondering if there's a trick to use that directly on the stage without the draw part.

What I'm essentially doing is screen capturing a part of the stage and putting it in a a window, using a loop to update it over time since it contains animation. Works great in one of my FLAs, but chugs in the other so looking to optimize the code to a bare minimum.

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[Code]....

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