I would like to know how to achieve an effect like in Flash Element TD 2 http:[url]....when you select a tower or a creep you can see a real time zoom of what you select on the right side panel.
I have created an animation (see attached) where the stage can be dragged from left to right to reveal hidden areas off the edge of the stage. Unfortunately I need to add buttons containing links to websites within the dragable movie symbol and I can't work out how to do it.
i'm using jpeg encoder script. in the script example, a movie clip is converted to jpeg. differently i want to convert the stage but only some part of it such as x:320-500, y:0-600. is it possible?
They show their work as the page�s background which can be resize with the browser window, but their navigation always stays the same.I know how to achieve the resizing effect, but it resizes the whole stage including navigation.
I have found an example which should show things better. It is here [URL]
Basically, on that stage, they have several movie clip objects..One for the actual card, one to hold the components, one to perform actions etc. When you drag and drop items to create your card, you can then send it via email. However, what is sent is only the card part of the whole stage, not the parts which hold the components and actions. So, they basically send one movie clip component of the whole stage, rather than everything which is on the stage.
I want to create a presentation in flash (as SWF file) and I want that in the final SWF file there will be an effect that zooming into one of the stage's object, say for instance this is a picture I want to zoom in and out to/from it, so how can I do it and is this involved with actionscript integration or not?
I've done a movie which has a lot of motion tweens. I need to zoom in to a particular point. I don't want to do it by tweening. Must to do by actionScript code.
Is it possible to use copyPixels to capture part of the stage directly into a bitmapData object?
Just wondering because in my situation using captureBitmapData.draw(stage, matrix); is causing performance problems, even without the matrix. I read that copyPixels is fast so I was wondering if there's a trick to use that directly on the stage without the draw part.
What I'm essentially doing is screen capturing a part of the stage and putting it in a a window, using a loop to update it over time since it contains animation. Works great in one of my FLAs, but chugs in the other so looking to optimize the code to a bare minimum.
I think the title tells it all, but just incase, I will clarify. Is it possible to copy part of the stage to the clipboard in order to paste that into an email or word document.
I need this as an option to the user, not during publishing... So basically, a button on stage that copies a specific area/coordinates.
I have a big movieClip which the user can zoom by click on a 'zoom-in' button. Once zoomed the user can click on that movieclip and pan it. Now the center of that movieClip is displaced and no longer where it was before. However, if the user click on 'zoom-in' now again, the movieClip should zoom from the center of the stage and not from the movieClip's center.
To put it simply, I want a formula which will zoom a movieClip from the center of the stage and not from its registration point, no matter where the registration point is.
Here's what I am trying to do: zoom out (shrinking everything), while revealing more space to work with. What I did: Modify _xscale and _yscale. It worked, however the results are not what I expected. Problem: While this cause everything to shrink by the scale amount, the entire Stage shrunk as well. So my 700x425 flash is mostly empty, while the stage itself is being rendered in a small rectangle in the corner. I cannot move any objects outside of this small box. Most of the flash space is wasted. Is there any way to shrink the scale AND enlarge the Stage.width/height at the same time to zoom out and create more canvas space?
I have a question, not necessarily about coding, but about setting up a file. I want to create an expandable ad, but I don't know how they work. Do I make the stage the size of the expanded part? How do I only have the unexpanded part act as though it is a different, smaller size.
up/down/right/left) except for zooming around the center of thestage. Let me explain, the user can drag the map in any directionany number of times but whenever they zoom in/out whichever pointof the map is in the center of the viewable area should always stayin the center.So for example I have several zones in my map, like Zone 1,Zone 2, Zone 3, etc. Let's say the user wanted to examine Zone 1more closely so they move the map in such a way that Zone1 nowappears in the center of the viewable area. I want when they zoomin/out Zone 1 to always remain in the center.
So I have the Map as a movie clip symbol and as a buttonsymbol. In Scene 1 of my Flash document I've inserted the Map movieclip and inside of the movie clip I have the Map button. In Frame 1of the layer where my map is I have the code for moving and zoomingin/out. Here is what it looks like below.
i have a menu which has 10 items. there are sub menus for each of them. the submenus total to 40 items. and when i click on ech of these submenus, then i need an image to appear on a part of the stage. Now, I need the same effect for ech of the image. Say when i click on the 1st submenu of the 1st main menu, the image of an apple comes from the bottom the stage to the centre of the stage.
Now when I click on any other submenu - say 1st submenu of the 3rd main menu, this apple image should go off the stage from the top and an image of mango should appear from the bottom of the stage to the centre of the stage (same as how apple image appeared). So, basically, i need any image to come from the bottom of the stage to centre of the screen and whn a diff image is calld, the image on the screen shld go off frm centre to the top.
Any way to create 3 or 4 movieclips on the main stage then when there's a mouse over, the zoom to the foreground and play. They also need to be buttons as well that lead into sections.
I am trying to reset the stage width to its original size when user click on button after changes to the browser zoom level.
However this is restting the width of stage according to the new zoom level with the result that the stage size increase even more. I tried using a variable to use as holder of original stageWidth but how to reset it to that width?[code]...
I've learned how to link XML to my FLA and have it populate info boxes. Its easy to do this at the state level but I'd now like to do this for all the counties in the US.I'd like to be able to mouse over a state and get information pertinent to each state (this I know how to do). When one clicks on the state, they'll then fly-in to a more zoomed level where they can see county-level information.Should I build this so that clicking on a state simply loads a new FLA specific to that state and its counties? This seems easy but clunkyIt seems smarter to have all the info in one FLA. When you click on a state, you'll zoom into that states level and then have the ability to click on counties and get their infoDoes anyone have suggestions as to what I should learn next to start making this thing scalable (i.e. how to click on a state and zoom-in)?
I'm having toruble with an image that I zoom into in flash. I got everything to work, only I want the clicked X and Y coordinats to center to the stage. ( so that the area clicked on always zooms in and position the area clicked to the middle of the stage) the image is a movieclip and it zooms with a tween, but i tried everything but the image wont center the stage..
does anyone have a clue for wich actionscript 3 code I can use to do this?
my code is:
const TWEEN_IN:String = "tweenIn"; const TWEEN_OUT:String = "tweenOut"; var tweenDirection:String;
I want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in zoom.addEventListener(MouseEvent.CLICK,glassMove); function glassMove(event:MouseEvent):void{[code]..............
i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:
on (rollOver){ _root.Mypic._width += 5; _root.Mypic._height += 5;
} wot i want it to do is to continue zooming in for as long as the mouse is over the button, is there anyway i can change the code to zoom in at the same amount but do it continuously until the mouse is moved off the button. Also is there anyway that i can set it so that the zoom stops at a certain percentage, i.e. it only zooms in so much and then stops. What i mean is that the user can zoom in but the picture will only zoom in to say 200% of the original size.
I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point
Using flex / air 2.6 working on an Android device, I am using a canvas with a TransformGestureEvent for zoom in on a map. The listening of the efect is working ok, but I can´t seem to find the information on wether the user intended zoom in or zoom out (fingers getting closer or getting apart).I expected the intention of the gesture to be identifiable with the offsetX and offsetY properties of the event, as you will do on a swipe gesture event. But I always get 0 for both properties, no matter how I do the gesture in the device.How can I know if the fingers getting closer or getting apart in a gesture zoom event?
i had a flash file, and the image was dynamically loaded in a movieClip. when i double click the image it will zoom max. and another double click it will retain its best fit.