ActionScript 2.0 :: Move Icon1 To Center Of Stage After Zoom Map?
Jun 20, 2007I have a point in MC (map/map1/icon1), I want to move icon1 to center of stage after zoom map.
View 4 RepliesI have a point in MC (map/map1/icon1), I want to move icon1 to center of stage after zoom map.
View 4 RepliesI have a big movieClip which the user can zoom by click on a 'zoom-in' button. Once zoomed the user can click on that movieclip and pan it. Now the center of that movieClip is displaced and no longer where it was before. However, if the user click on 'zoom-in' now again, the movieClip should zoom from the center of the stage and not from the movieClip's center.
To put it simply, I want a formula which will zoom a movieClip from the center of the stage and not from its registration point, no matter where the registration point is.
Is there a way on a drag zoom image viewer to have the draggable mc scale from the center of the stage rather than from its registration point?
View 1 Repliesup/down/right/left) except for zooming around the center of thestage. Let me explain, the user can drag the map in any directionany number of times but whenever they zoom in/out whichever pointof the map is in the center of the viewable area should always stayin the center.So for example I have several zones in my map, like Zone 1,Zone 2, Zone 3, etc. Let's say the user wanted to examine Zone 1more closely so they move the map in such a way that Zone1 nowappears in the center of the viewable area. I want when they zoomin/out Zone 1 to always remain in the center.
So I have the Map as a movie clip symbol and as a buttonsymbol. In Scene 1 of my Flash document I've inserted the Map movieclip and inside of the movie clip I have the Map button. In Frame 1of the layer where my map is I have the code for moving and zoomingin/out. Here is what it looks like below.
I'm having toruble with an image that I zoom into in flash. I got everything to work, only I want the clicked X and Y coordinats to center to the stage. ( so that the area clicked on always zooms in and position the area clicked to the middle of the stage) the image is a movieclip and it zooms with a tween, but i tried everything but the image wont center the stage..
does anyone have a clue for wich actionscript 3 code I can use to do this?
my code is:
const TWEEN_IN:String = "tweenIn";
const TWEEN_OUT:String = "tweenOut";
var tweenDirection:String;
[Code]....
I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point
View 1 RepliesI'm developing a full screen zoom/pan UI. Everything is working great, except I can't get it to center on the correct point when zooming in.
You can view what I have here: [URL]
The numbers in the top-left corner are the navigation, and the white boxes represent the individual sections.
I have a large container movieclip that fills the entire page. Inside of that movieclip (site) I have all of my individual section movieclips (section1-section6). I'm also using a dynamic registration point class to dynamically set the registration point of the "site" movieclip to the current selected section, so that the zoom in/out is centered on that section.
When a user clicks on a navigation item, I first reduce the _xscale and _yscale of "site" to 80, when that is complete I move _x and _y to the position of the selected section's movieclip. When that is complete, I set the _xscale and _yscale back to 100. Right now, it is not zooming in centered, so I have a final step where I correct the _x and _y position after zooming back in.
If I don't zoom in/out I can successfully pan the movieclip and center on the correct section. I believe the problem is that I am moving the _x and _y to the position of the "site" movieclip as if it is at 100%, but since it is at 80% it is not moving to the correct position. I tried to fix this by giving the _x and _y coordinates as:
endX = endX / 100 * 80;
Which made it a little better, but still not centered. I have a feeling that there may be a fundamental flaw in my approach to this.
For some reason the forum won't let me attach my .zip, so I posted it online, as well: [URL]
My code below, in case you don't want to download the file:
Code:
tile._alpha = 0;
currentSection = section1;
//** Set Stage **//
[Code]....
tutorial where when you click on a movie clip it moves to a certain location on the page and then zoom in and makes it a certain size. Also i want it to move back to its original location if you click it again.I want the move and zoom to be smooth so the users can see it move across the screen then gradually get bigger.
View 5 RepliesI have a slider which increases and decreases the scale of the map area, however, I cannot work out how to make the area being zoomed into stay in the centre of the map.I have attached an example file to highlight the problem. If the red dots are lined up and the slider moved I want the red dot on the map area to stay in the same place and not move as the map grows.
View 7 RepliesI am having issues with my code using a slider and zoom pan:Here is the part of the code I am having issues with....
function dragslider(e:Event):void
{
newValue = (navigator.zoomSlider.mySliderBar.x-xPoint) / fullWidth;
[code]....
I am trying to get my map to zoom from center of stage. I am trying to convert this from an as2 project.
When I zoom out, instead of centering the document on my zoom, it pushes the doc to the upper left corner. It is pretty maddening, as I am zooming in and out a lot.
Is there a way to manually center the artboard?
I'm currently using the pinch gesture to zoom into a map I'm making. My problem is that the map zoom's from the top left corner when I'd prefer it to zoom from the centre.
View 3 RepliesI have a movie clip of all counties in the state of Montana (allcnt_mc). Within allcnt_mc there are individual movie clips specific to each county with name equal to the county's name. When clicking on a county, I'd like to zoom to that county and center the stage on it. I've added event listeners to all counties through querying an xml table that has demographic info I am calling into dynamic text boxes. Here is the code I have thus far to load the xml and add the listeners to the county movie clips.
//load xml
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
[Code]....
i need created zoom for image in flex,
View 3 RepliesI am building a map app that allows you to drag a map around the screen and it is masked to only allow a portion of it to be seen as you zoom in. For zoom, I can only think of scaling the mc_1 (which is the map). Since my stage is larger than my map viewable area, i have placed a mc_2 as the background to the map. mc_2 is the "stage" for mc_1. So mc_1 is above mc_2.
I want to enlarge mc_1 by easing out...but don't know how to scale it where it looks like a real zoom effect. I figured I would just have the user click a + button and it would scale it to a predetermined size. how to ease it in/out?
Lets say my map was of the united states and I drag the map around my window and Texas is in the center point of the mc_2. How do I zoom in on Texas, instead of it just scaling mc_1?
I have a zoom slider, code is in red. I have buttons on stage (site39_mc). The zoom slider can be moved manually, that works fine. I need for site39_mc to move slider to 100% scale, no matter where it is currently located. The zoom slider goes from 50% to 200%.Trying to use the code below I get an error._root.slide_mc.onClipEvent(load){ The error is asking for a field name after the "." I keep looking at it, and this is proper reference. URL...This is the site where I am trying to use this code. To see what I mean, click on a gold polygon on map. The map will snap to 100% and center on polygon. But the zoom slider stays at 75% til you manually move the slider.[code]
View 2 RepliesI want to zoom/move an image.
I found there are many ways to do that:
1. to use an Image control , change the x, y, widith,height . Or to call move method.
2. to use zoom/move effect.
3. to create a custom control, using BitmapData and apply the specific metrix.
how to use these methods and what's the difference.
I have a zoom slider, code is in red. I have buttons on stage (site39_mc). The zoom slider can be moved manually, that works fine. I need for site39_mc to move slider to 100% scale, no matter where it is currently located. The zoom slider goes from 50% to 200%.Trying to use the code below I get an error._root.slide_mc.onClipEvent(load){ The error is asking for a field name after the "." I keep looking at it, and this is proper reference. [URL]This is the site where I am trying to use this code. To see what I mean, click on a gold polygon on map. The map will snap to 100% and center on polygon. But the zoom slider stays at 75% til you manually move the slider.
Code:
stopAllMCs = function(){
map_mc.site39_mc.gotoAndStop(1);
map_mc.site40_mc.gotoAndStop(1);
};
[code]....
how i could create a function to do the following:- I have a mc and when you click on it i want it to scale too say 150% and move to a different x y position, then when you click on it again i want it to go back to its original size and position.
View 4 Replies[URL] setup the zoom and move for their site. When I try to do it, everything [eventually] ends up in the right spot, but it seems to "start" the scale at the middle and then after its completed the zoom, it moves the x and y values. I can't seem to get them to do both at the same time.
View 8 Repliesi'm making a game where a ship moves from a random starting position to a target but I want to be able to zoom in & out (its a plan view) so would therefore need some way of scaling all MCs on stage equally & move them closer together when zooming out.. how I might do this? I thought maybe putting everything within 1 MC possibly?
View 1 RepliesI have zoom code here
Code:
onClipEvent(load){
scrollMin = _root.range._x+_root.range._width // minimum _x value possiible for scrollbar
scrollMax = _root.range._x // maximum _x value possiible for scrollbar
[code]....
Do I have to copy and paste all of the slider code into the frame where my btns are? _root.srchMC.dataMC.site1_btn.onPress...
I'm trying to create a site where all of its sections are laid out side by side and the user can zoom into each section to check it out, just like this site: [URL]I have the actionscript that allows the user move the viewing area around, but im not sure how to incorporate the zooming into it. What I need might be something different entirely. Here's that:
on (release) {
_root.motionx = -950;
_root.motiony = -700.0;
_root.motionScale = 100;
}
I'm trying to achieve a simplified version of the move to screen area and zoom nav similar to: [URL]. I've read and completed the macromedia tweening tutorials [URL] and gained overview of tween class etc., So, I created an example (credit :sophistikat) using the macromedia tween class:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
myBtn.onRelease = function () {
//first move to center in one second witih no delay
main_mc.tween("_x", 50, 1, "easeinoutElastic");
main_mc.tween("_y", 50, 1, "easeinoutElastic");
// and in 2 seconds scale closer
main_mc.tween("_xscale", 150, 1, "easeinoutElastic", 2, true);
main_mc.tween("_yscale", 150, 1, "easeinoutElastic", 2, true);
}
The script in layer 1, the bt in layer 2 and the main_mc in layer 3 - all correctly 'instanced'. But not working - the main_mc isn't moving and then zooming in when btn is clicked.
I am trying to have flash draw a line from the center of the stage out and increment around the stage. Not sure what math I would use to do this though. So far I have the line going out to a certain point but not sure how to change that point so that it circles around whatever the dimensions of my stage would be.
So far I have this:
var linetox=0;
var linetoy=0;
var _stage=this;[code]...
which obviously moves the destination ending of the line lower and lower, just trying to get it to draw around the screen (like a clock)
I am looking for a tutorial that can help me with moving the overall image to a new centerpoint. Explanation: I am putting a geographical map onto a flash project. The map is larger than the canvas. I will be clicking on various hotspots on the map, and when I do, I need that hotspot to move to the center of the swf view.
View 1 RepliesI know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
View 3 RepliesI start with a question: how could I change the registration point of a movie clip created or loaded at runtime? I want to move the registration point from top/left to center.
View 2 RepliesI am trying to create a movie where several movieclips move towards the center of the screen and organise themselves. I havve the following code attached to the timeline, the clips move ok but dont interact.
Code:
target_mc = ["mc0", "mc1", "mc2", "mc3"];
movement = function () {
numMcs = target_mc.length;
[code]....
Made first full screen flash. However, container_mc doesnt move to center until window is resized (draged with cursor or minimized then reopened) thus if end user never resizes it container_mc is always half way out of the window. Here is my AS can anyone tell me what I am doing wrong with a pretty in front of that please:
Code:
import flash.display.BitmapData;
container._x = (Stage.width / 2) - (container._width / 2);
container._y = (Stage.height / 2) - (container._height / 2);
[Code]...