Professional :: Bitmap Does Not Display When Copy Onto Stage

Feb 9, 2011

I am trying to paste a bitmap (any bitmap) onto the stage. I just get the box outline on the stage. I have imported several basic bitmaps into the library. I tried dragging and copying and pasting but I always just get the outline. I don't know if it means it can't be pasted or there is a setting to display it. If I copy the same bitmap and paste into word for instance I do see the image.

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ActionScript 3.0 :: Bitmap Copy From Display Object

Aug 5, 2011

i want to use bitmap copy on a image that i loaded

[Code]...

Error : flash.display:BitmapData to an unrelated type flash.displayisplayObject. is there a work around that will remedy this?

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Professional :: Ghost Copy Of A Bitmap Image Showing Up In The Corner Of Game?

Feb 26, 2011

There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card.  When the player moves the mouse over the image the image erases.

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ActionScript 3.0 :: Display The Bitmap That Exported In The Stage?

Sep 30, 2009

i just wanna know how I display a bitmap that I exported for action scriptinially i tried this

var myBitmap:NameOfTheClass = new NameOfTheClass(40, 40);
addChild(myBitmap);

i got a error saying that is not possible to implicitly convert a BitmapData to a displayObject (or samething like that) so a changed the base class of the exported bitmap to flash.display.Sprite, but didn't work, the same error was generated.

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Professional :: Flash CS5 Crash When Placing Bitmap On Stage?

Jul 12, 2011

I have a really really annoying problem with Flash CS5 (11.0.2.489) on winXP.Everytime I place a bitmap (jpg, png..) on stage, Flash crashes.It occurs with existing fla, as well as with new documents, but only as3!(with as2 new documents, it seems ok!)I tried deleting preferences (reg key and AppData folder), nothing changes. Rebooting does nothing.

Here is the crash report:
 
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="Flash.exe" FILTER="GRABMI_FILTER_PRIVACY">

[code]....

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AS3 :: Flash - Copy Custom Shape Out Of Bitmap

Dec 3, 2009

I have bitmapA which is rectangular. I have a crop area I want to copy...

However, the bitmap is at an angle from the crop.

How do I copy a section from a bitmap that isn't a rectangle laid outon the x, y, axis??

Or copy custom shape?

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Flex :: Copy Something As A Pastable Bitmap In Flash?

Feb 23, 2010

How to copy something as a pastable bitmap in flash?

So I have simple mxml project - empty page with a panel on it.

I want to be able to select some region on my panel and copy it somehow as bitmap pastable to photoshop, word and other programms.[code]...

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Flash - Making Bitmap Copy Of MovieClip

Apr 19, 2011

I am developing a Paint Application is AS3. What I am trying is to basically mimick the MS Paint. I am using vector graphics to implement tools like pencil,line,curve and bitmap to implement bucket tool,spray and eraser. But I faced a problem. While its possible to draw bitmap over vector its not possible to draw vector over bitmap if every drawing is in the same layer.

So the idea that I have is to make it into two layers
Top layer where the vector drawing is done.
In the bottom layer layer after each vector drawing on MOUSE_UP a bitmap copy of the top layer is made and kept on the bottom layer. Keep the top layer fully transparent so that bottom layer is always visible.
Things like flood-fill(bucket tool), spray and eraser will be directly applied to bottom layer.
After each vector is drawn on MOUSE_UP the top layer will be cleared but everything will be visible because it has been re created in the bottom layer and the top layer is full transparent.

My questions are: Is there any flaw in my logic. How to make a bitmap copy of the movie clip on top. I tried but maybe I am stupid it does not work. The name of the MovieClips are topLayer_mc and bottomLayer_mc. What is need to have is to have a function to create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil,line and add it to bottomLayer_mc. I mean create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil, line and add it to bottomLayer_mc. A function will do.

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Flash :: Copy To Bitmap Loaded In Sprite From Loader

Feb 25, 2010

I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]

package
{
import flash.display.Sprite;
import flash.display.BitmapData;

[Code]....

Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.

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ActionScript 3.0 :: Create Bitmap Copy Of Movie Clip?

May 8, 2011

I have a movie clip with a bunch of importaed bitmaps and simple vector drawings. Does anybody know if there is a way to grab this whole mc, make a bitmap copy of it and place this copy somewhere else on the stage?

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ActionScript 3.0 :: How To Copy Bitmap Data And Store As Global Variable

Jun 27, 2010

I am having problem to recall the copied bitmap data to show on another private function which is difference from the private function which copy the bitmap process. I am new in AS3 so have no idea how do I make the copied bitmap data into a global variable..

Heres my snippet of code:-
private function export():void {
var bmd:BitmapData = new BitmapData(216.2, 468.29);
var a_matrix : Matrix = new Matrix() ;
a_matrix.translate(-242,-130);
bmd.draw(stage,a_matrix);
[Code] .....

This is the problem I am facing, I need to separate the copying process and showing process because I want my flash to show the copied image later on...

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ActionScript 3.0 :: Ghost Copy Of Bitmap Image Showing Up In Corner Of Game

Oct 27, 2009

I have a solitaire game. There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases. Here is the game: [URL]

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Flash :: Copy A Masked Bitmap Maintaining Masking Transparency In Actionscript?

Jan 6, 2010

I need to find a way to copy a masked bitmap. I have a bitmap on stage, and a user drawn sprite that acts as a mask. I need to capture/copy the masked area bitmap, maintaining the transparency created by the masking to eventually encode as a png.

I could find no documentation on how to accomplish this using copyPixels(), or any other directions.

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ActionScript 3.0 :: Ghost Copy Of A Bitmap Image Showing Up In The Corner Of Game?

Feb 5, 2009

There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card.  When the player moves the mouse over the image the image erases.

View 1 Replies

Copy Artwork On A Stage Layer Into Movie Stage?

Oct 8, 2009

I have drawn a pecked line route, sitting on its own layer, using flash tools, over a base map. I have then gone Insert>Symbol>movie and I now need to get a copy of this route into the movie's white area. I expected perhaps when right clicking on the layer, an option called copy to movie and an ability to select the movie name.

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Professional :: Motion Tween Path On Stage For Keyframe Display

Mar 21, 2011

I have motion tween of 100 frames. The motion tween path on the stage shows me Keyframes at every 5 frames i.e. it shows keyframe of 5,10,15,20 and so on till 100. No issues with that at all. But when trying to motion tween the duration to 99 frame or even lesser the entire motion tween path shows me each and every Keyframe on the stage which becomes so cumbersome to handle as then I have to manage all the keyframes on the stage. Whereas, when it is 100(just a frame more) it starts showing a different display. How can I have to same display if I were to reduce the motion tween to 99 or less, in that instance it is much easier to ease the frames in my animation. Is there any setting which controls this? I am using Flash Professional CS5.0

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ActionScript 3.0 :: Find The Loader Class - Copy And Paste It Into The Display Folde?r

Aug 21, 2008

Using the mac version of flash CS3, and trying to import classes, namely the Loader class. Everywhere I've seen this code is used:

import flash.display.Loader;
or for all classes in display:
import flash.display.*;

Neither of which seems to work, and after searching out the file path for flash.display there is only one file in the display folder (BitmapData.as).So my question is, where do I find the loader class? And secondly, once I find it, do I copy and paste it into the display
folder or do I use a different file path?

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ActionScript 3.0 :: Use CopyPixels To Copy Part Of Stage?

Dec 3, 2009

Is it possible to use copyPixels to capture part of the stage directly into a bitmapData object?

Just wondering because in my situation using captureBitmapData.draw(stage, matrix); is causing performance problems, even without the matrix. I read that copyPixels is fast so I was wondering if there's a trick to use that directly on the stage without the draw part.

What I'm essentially doing is screen capturing a part of the stage and putting it in a a window, using a loop to update it over time since it contains animation. Works great in one of my FLAs, but chugs in the other so looking to optimize the code to a bare minimum.

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ActionScript 3.0 :: Copy The Movieclip And Paste It Into Stage?

Jul 5, 2009

I've download a flash template from:[URL]I just wanted to use the menu, so I copy the movieclip and paste it into my stage then use AS 3.0 to control it.It's working fine when I only have 1 item on the menu.But when I paste more than 1 they all seem to share the same attribute, when i edit the text of 1 the rest get edited too.

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ActionScript 2.0 :: Copy Part Of Stage To Clipboard?

Jun 3, 2011

I think the title tells it all, but just incase, I will clarify. Is it possible to copy part of the stage to the clipboard in order to paste that into an email or word document.

I need this as an option to the user, not during publishing... So basically, a button on stage that copies a specific area/coordinates.

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ActionScript 3.0 :: Sending Copy Of MovieClip To Custom Stage

Feb 4, 2012

I have a custom menu with moviclip inside, I want to click in movieclip, and send to my custom stage a copy of movieclip: [URL]

ActionScript Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.utils.ByteArray;
import flash.text.engine.EastAsianJustifier;
[Code] .....

But I have this error:
TypeError: Error #1007: Tentativa de instanciao em um no-construtor.
at testeMenu_fla::MainTimeline/teste()
Here my .fla: [URL] My question is: how to convert a e:Event in MovieClip?

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ActionScript 3.0 :: Loading A Display Object Into A Bitmap?

May 13, 2010

I am trying to load an sprite into a bitmap, but cannot get the sprite to fill the bitmap. Here is the results I am getting: [URL]
 
here is the  applicable part of the code I am using that gets these results:
 
function(){return A.apply(null,[this].concat($A(arguments)))}addChild(container); //add sprite to see true sizebd = new BitmapData(container.width,container.height,false,0xff0000); //colored for effectb = new Bitmap(bd);bd.draw(container);addChild(b); // add bitmap to compare to sprite

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Flex :: Display An Image Using A Bitmap As Source?

Aug 25, 2011

I would like to display an Image using a Bitmap as source. I've looked at many websites and most suggest something akin to this but somehow it still doesn't work....img1 works fine... But img2 doesn't load for some reason.

private function onComplete(event:Event):void{
bytes = event.target.data;
img1.source = _bytes; /*this last bit works*/[code]....

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Flash :: Get And Display The Levels On Color Or Bw Bitmap Image?

Apr 26, 2011

In Photoshop there is a tool that lets you adjust the levels of an image. I'd like to be able to do the same thing. I've seen examples online that show the levels but they are for each individual color channel (red, green, blue or alpha or CMYK) but not a combined view like in Photoshop Input Levels (see below).Also, as a bonus is there a way to find the best shadow and highlight input level settings, basically the settings the Auto level button determines?Update:I think I'm closer but I'm not sure. Here is the method I pieced together. The first image is my results and the second is Photoshop results both analyzing the Google logo:Update 2:Ok I think I got it. The code is below. It's mostly working all the time, mostly. Additional credits:Photoshops results:

Levels method:
/**
* Get a histogram of the grayscale levels

[code].....

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ActionScript 3.0 :: Cannot Visit Stage Attribute Before Display Object Added To Stage

Oct 22, 2009

I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.

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Maximum Dimensions Of Bitmap Allowed To Load / Display In Flash?

Nov 18, 2010

What are the maximum dimensions of a bitmap allowed to be loaded and displayed in Flash?

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ActionScript 3.0 :: Bitmap Creation After Display Object Internal Script?

Aug 11, 2009

I have an MC being duplicated to 2 bitmaps but they are created before the MC performs its internal script. How to change that order? See sample .fla.

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ActionScript 3.0 :: Bitmap Data - Display The Image When Compile The File Into A Swf??

Nov 5, 2010

I imported a image file to my library and exported it for Actionscript. Which it created a new class that extends the bitmapdata class. Do I create an instance of that data and pass it to a sprite and add the sprite to the stage so I can display the image when I compile the file into a swf? Ive tried that and get an error saying that I need two arguments. I guess im just not sure what to do with the bitmapdata class.

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Php :: Flash HTTP Requests URL Containing RTMPE URL - Get A Local Copy Or A Copy With Content?

Oct 7, 2011

A web channel streaming service streams to a certain IP range, it only checks the IP in example.com/cmd.php?id=xxx (channel number) and outputs an rtmpe stream URL, nothing else.How do I trick it to get my local URL instead of the one on their server? I have considered squid proxy, but is there some way to do it with a firefox plugin or greasemonkey script?

Edit:I will try to specify:It's a streaming service from an ISP and cable provider. They stream for free to people on their IP's. On their webtv page, which is called webtv.example.com, there is a flash player. If you are not on an IP from their ISP, you can't stream anything but the test channel.When you try to change channel via. javescript:videoplayer_changechannel(xxx) it makes this HTTP request:

[URL]

If you are on one of their IP's you will get an RTMP URL, like this:

[URL]

This is what the flash player requests, and if it get's this response it load the channel requested. There is no HTML on the php page, just the URL. Note that the rtmp URL is static.If you are not on one of their IP's it will return a random sentence (something stupid, the programmers having fun).I wan't to trick the flash player into getting the right value, even though it's not on one of the ISP's IP's.

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ActionScript 3.0 :: Display Objects Drawn To Bitmap Always Dispatches Rollover / Rollout

Apr 12, 2009

If you draw a movieclip (with a 3d rotation on it) to bitmap, eventlisteners will always dispatch rollout and rollover for that movieclip (on mouse over). A solution could be to set the matrix3d = null ,draw, and then apply the original matrix3d, but I can't do this in my project 'cause all clips is a 3d object to a parent 3d object that gets drawn to a bitmap every frame.

To see the bug, copy this example code into the first frame on the stage (CS4 flashplayer 10).
var bmp:BitmapData = new BitmapData(100, 100); //setup a dummy bitmap
var bmpContainer:MovieClip = new MovieClip;
bmpContainer.addChild(new Bitmap(bmp));
var box:MovieClip = new MovieClip;
addChild(box);
[Code] .....

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