ActionScript 2.0 :: Load In Only Part Of An Image In Flash?
Oct 24, 2010Does anyone know how to load in only part of an image in Flash? The image is loaded in dynamically by the user, so I can't just crop it myself.
View 4 RepliesDoes anyone know how to load in only part of an image in Flash? The image is loaded in dynamically by the user, so I can't just crop it myself.
View 4 RepliesI'm using Flash CS4, and a template that I got from a friend to create a website.The template I have uses this "man figure" on the right side of the file. I want to make it so that this pictures loads a different picture each time the page refreshes. The picture can be randomly rotated to a different picture.I'm wondering if there is a possibility to do this, and if so, how should I go about it.My knowledge of Flash is very poor..Here is the template and swf file of the original file I have uploaded to a downlaodable website. The link is only available for 7 days from today
View 8 Repliesokay i have a problem...i wanna load an image dynamically.....like through XML Is it possible to only load a part of the image....or like only assign the top part of the bitmap to one MC and the bottom to another MC when i load it Eg. 200x200 image pixels 0 to 100 heightwise and 0 to 200 widthwise in one MC1 pixels 100 to 200 heightwise and 0 to 200 widthwise in one MC2
View 3 RepliesIs it possible to change the transparancy of part of the image to have it fade into another in flash? or it must be done in photoshop. If it's possible for flash please let me know. here's an example: [URL] fo Also i've come across an add in flash, I can't find it again. It was advertising some cream or something. there's a picture with wrinkles skin and when you scroll your mouse over it the part above the mouse remain the same but in bottom it's a different picture, does anyone know how to do that?
View 1 RepliesI am very beginner in flash. I want to load an image, show a cursor over the image and on mousedown I want to blur that actual part of the image. (e.g you can blur your face on the image and then save the new image).I can delete parts of the image with white line, but I would like to blur it instead
// LIVE JPEG ENCODER 0.3
// from bytearray.org
import asfiles.encoding.JPEGEncoder;
import flash.external.ExternalInterface;
[code].....
I am having trouble loading an image where i really want. Here is the code that i am using:
[Code]...
The CELL movie clip it has 3 more movieclips inside, i want to load the image in a particular one inside the CELL movie clip... the previous code works, but seams that it is loading in the cell movie clip... The other 3 movieclips are A, B, C... i want to load the image in cell.c
I would like to make a very simple (well, looks simple anyway) image gallery, like Ilyas da Pom's at [URL]..
I want the image part to scale to fit each image dynamically. I'm a brand-spanking new Flash novice, and any guidance would help really; this is just a tiny little personal project, not to be used anywhere commercially.
I have the attached image of a bioreactor. I want to animate the area marked with the red outline (and a cross) to be filled with a bluish transparent liquid. I am trying to create an animation for students to show how the residue in the bioreactor behaves and I have to show the animation in a real picture (cant draw).
View 9 RepliesI have imported an image into Flash, turned it into a symbol, inserted a frame, then a tween, and can animate the image with tint. It works fine, but the tint is applied to the entire image. What I was hoping to do, is have a sort of 'rolling tint', where the tint starts on the left side of the image, and gradually works it's way over to the right.
View 5 RepliesHow do i zoom in to a part of an image?? At the moment i have this
[Code].....
Do any one have idea of copying only a small portion of a image, further it could be made as mc. Or any other method to do this in as3? Not manually breaking the image and convert as mc.
View 1 RepliesWhen I try to scroll it using my custom buttons, it will only show up to a certain point (my guess is around 4000 or so), and then the canvas goes black (the background color set for the stage).My guess is that there is a limitation on the size of the objects (in this case an image) that we can use on flash, but I can't believe that there is no workaround other than breaking the image into a bunch of smaller images and loading them as one scrolls.I'm even repositioning the MC that holds the image before it is loaded, so that the image is centered, so that I'm not forcing one side of the workarea to handle most of the image, but only near half of it. After trying this, the image is not showing at all.
View 4 RepliesI created flex application that loads a image. I compiled this app and ran in the computer where it was created. it works. when i try in a different system, the image does not load. I think it's chekcing for the image path.how to include image as part of the application
View 2 RepliesI have to change the color of the particular part of an image dynamically without affecting the image design.
I want to change the color like this
[URL]
I'm looking for a way to select an arbitrary rectangle from a Graphic Symbol (or Movie Clip) in an arbitrary layer and to copy and paste it somewhere else.
View 1 RepliesWhat would you use to create buttons which when pressed load an image in an image area within the same flash document?
View 1 RepliesI'am looking for a flv/video player which allow to seek for not loaded part of the video,just like on youtube.
View 1 RepliesI use loader to load page source of a webpage [code]...
When I used hadleResponse function to handle Event butI only loaded a part of page source. Now I want to load all page source such as when we click right-mouse to firefox and select view page source.
I have a website and I made a empty movie clip and put it on Scene1 called "contents" where I want to load my movies. Look at what is happening. I would like to know how I can load the second part of the movie and make the first one go away, because right now it's showing both.
Here is my code on the button in scene 1.
on (release) {
loadMovie("main.swf", 1);
}
Here's what it looks like: [URL]
I was build a ComboBox, and it's working ok. Im choose an option, and movie is loading to stage, but its load with full workspace that was previously exported. How i can hide everthing about my animation ? I have several animations in different size.
And second question, how make position of the animation on the stage ?
This code is putted to ComboBox and does not work: (also i was try put this. before _level1._x, but when i was choose an option, menu was moved to the x,y position.[code]...
I want when user roll over on my image it shows a part of big image of the same picture i known its possible in flash but how i don't Known ?? here is the link of the live example the site use the same technique in flash
click here
I'm using as2 and i'm making a photogallery. I have a preloader but its taking too long to load, so is there a way where i can pick how much i want it to be loaded before it starts so the viewer doesnt sit there forever? Maybe a quarter loaded or half?. Here's the code im using now to do this. if (_framesloaded>=_totalframes) { gotoAndPlay (14);} else { gotoAndPlay (1);}
View 7 RepliesHow can I make images load dynamically thru button onto the main stage in the same frame of the main flash movie.
Can I load a movie onto a specific part of the stage?
I have a dynamic text field(DTF) consisting of many lines and DTF has vertical auto-scroll, here we say I have these three lines:
L1.....
L2.....
L3.....
Then I have three separate movie clips( originally images, say img1, img2, and img3).these images are added by as3 on the scrren, above my DTF.
Such this:
L1.......img1
L2.......img2
L3.......img3
How I can croll down my DTF such taht these images move accordingly with their corresponding text lines?For example while scrolling down my DTF then img1 should follow the same y-position as L1, and so on.
To crop the image into a selected size by drawing rectangle over it. It should be done in ActionScript 3.0 and Flex 3.0
View 1 Repliesi have a menu which has 10 items. there are sub menus for each of them. the submenus total to 40 items. and when i click on ech of these submenus, then i need an image to appear on a part of the stage. Now, I need the same effect for ech of the image. Say when i click on the 1st submenu of the 1st main menu, the image of an apple comes from the bottom the stage to the centre of the stage.
Now when I click on any other submenu - say 1st submenu of the 3rd main menu, this apple image should go off the stage from the top and an image of mango should appear from the bottom of the stage to the centre of the stage (same as how apple image appeared). So, basically, i need any image to come from the bottom of the stage to centre of the screen and whn a diff image is calld, the image on the screen shld go off frm centre to the top.
I am trying to detect if a point on an image is on the opaque part of the image or the transparent part. I have a image in a 48X48 area. half the image has transparent pixels. I seem to detect a hit on every part of the image like a bounding box test but I don't want that. For example . I place a 48X48 size image on stage at 0,0. At point 40,20 on the stage the image has transparent pixels but I get it detects a hit?
mm.img.hitTestPoint(40,20,true); //it should give me false
how to make eraser tool my problem is i have two sprite one have backgroun image and other one have drawing by pen ,brush.
now i want to make earser to erase only the drawing part not the background image .
I have a problem and I have potential solution. But I wanted to confirm if there is an easy and simple way to solve my problem.App type:Isometric Game.Problem statement:I am loading images in my flash app and have mouse events attached to them.The images I load are prop images like vehicles, trees, buildings etc., and all of them are transparent.Example: Red ball asset (please ignore the yellow background which I applied to describe the problem)If I click on the actual image area (colored in red), then every thing works perfect.I don't want to trigger mouseevent when I click on empty image part (or transparent area, which I have shown in yellow color)There is one way I know by creating masks in flash. I don't want to do it unless that is the final option left because I load image assets instead of flash assets and I don't want to create a new mask asset for all the assets.There is another method I was going to adopt by using getPixel method of Bitmap.
But there is another problem with this method.I might be able to ignore the click event when I click on the empty part of the asset but if there is some other asset is behind the image in the same location, then I need to process the click event for the occluded image.Well, thinking of solution to this problem takes me to the getObjectsUnderPoint where I can scan the occluded assets
I want to use the part where the image description shows inside another mc which is loaded externally.
View 12 Replies