I want to create a tile map and my fla is 600 x 400. Now I create 7x7 Sprites (Size 40x40) and I want them to be in the middle of the scene with text around (not in the map!). One way is do update the sprite containers, but this isn't "smoothly", I wanna scroll the content, when a new raw appears.
I've asked collegues and others, noone seems to have an answer to this.
I'm making a site that uses the Parallax Scroll effect, that is, when mouse moves and the movie scrolls, different layers move with different speeds - making it appear a bit 3-D.
Thing is, the original "world" which I import from Photoshop is very large, more than 9000 pixels wide, I don't know if this actually is the problem, but here it goes:
It skips, or hitches, from time to time. I of course want it to run smoothly.
I've tried several things but nothing seems to work:
I've recently picked up some flash work after a long respite into motion graphics via after effects, and I'm slowly mucking my way through things. I've currently got more than 250k pixels I need to seamlessly scroll through horizontally, via a scrollbar and buttons. I've bitten off more than I expected! I've been searching around, and it seems like tile based scrolling is what I'm going to need, due to max bitmap restrictions, is this correct?
If I'm on the right track here, I throw myself on the mercy of the community for any tile-based scrolling resources out there that you know of, something that explains the idea and setup from a non-game point of view maybe? Sorry if I seem like another noob looking for a quick fix, I've honestly been trying to find info on this all morning. Also, feel free to smack me into shape if I'm making this harder on myself than necessary.
I am using Flex Builder 3.0 and i want to add image in tile list dynamically then how its possible.Images are stored in Images folder of src. and my array is similar like that.
private var arrImage:Array = [ {source:"Images/1.png",tooltip:"1"}, {source:"Images/2.png",tooltip:"2"},
I am trying to tile a small mc instead of a bmp image and I was wondering if anyone knows what aspects of Lee's tutorial need to be changed to accomedate that?
[Code]...
I tried a couple of things and was not able to get the mc loaded onto the stage.
I'm making a game where you place tiles on a grid. When placing a tile, I need to check the existance of another tile to the left, right, or above and below, otherwise the tile should not be placed.. Here is a function I thought would work, that accepts one variable (the position of the tile just as it is about to be placed) :-
private function checkSurroundingTiles(gridPosition:uint) { var t1 = gridPosition - 12; var t2 = gridPosition - 1; var t3 = gridPosition + 1; var t4 = gridPosition + 12; for(i = 0; i < gridRefArray.length; i++) { var checkTile = gridRefArray[i]; if(checkTile == t1) { return true;
If possible I would like to tile an image or MovieClip along a line using the standard moveTo() and lineTo() methods, The lines are directional so need to show something similar to >>>>>>>>>>>>>. The lines can be at any angle, so using drawRect() with beginBitmapFill() isn't an option. Also if possible I would like to have the lines animated. Is this possible or will it require a custom class?
Is there any way to animate from a tile based .png image file? I have multiple images in 1 png file having slight changes in each image, which if cropped and put into layers one over the other, will give the feel of animation or a character moving or walking etc.I want to know can we do that kind of animation in flash as we do it in C++ or Java and how can we do it.
I am using a horizontal tilelist in flex to display an image gallery with only one item in horiz. tilelist being shown at a time. I have next and previous buttons on both sides. The problem is I want to display a particular item/image in that list when user clicks on a thumb image from another thumbimages tilelist at bottom. I used someTilelist.selectedIndex property but it just selects that particular index in list, it does not show that particular item/image. I want the list to show that particular image, not just select it. Please take note that the horiz. tilelist shows only one image at time.
I m trying scroll pannnel to show image and dynamic text both in scroll panne but when i select dymanic text in text option it comes outer from scroll pannel but static text is coming.
I m trying scroll pannnel to show image and dynamic text both in scroll panne but when i select dymanic text in text option it comes outer from scroll pannel but static text is coming.
here is some code for a rotating crank that controls an image gallery. refer to the "image viewer stops?" thread in the flash mx forum (sorry don't know how to link to a forum yet!) for more info. attached is the fla. i want to be able to crank clockwise to scroll images forward and counterclockwise to scroll images backwards. If i keep cranking, i want the images to continue to change, if i stop cranking, i want it to stp on that image. it doesn't sem tooooo hard, i'm just numb from tryig to figure it out.
i need to pan a large image. I didn�t used the kirupa example, because this was more what i was looking for. The problem is that a i need a close button so i can go back to the small image (unload it). Example:picture1.swf (contaings a medium size picture) when i click over it, goes to picture1_big.swf where i can pan the image.The problem is that if i put a close button it doesnt recognize it. Everything is made with AS.
I am working on a project for a client, and our designer has created a very large (7000px wide by about 600px high) image, which is split up into several 'screens'. The image is one long continuous image, so can't really be 'chopped up'. There are left/right arrows on either side of the scene which, when clicked, go to the next screen and play a short animation (basic movieclip fades/movement etc) for that screen.
My problem is that the panning left and right is starting to get a bit jerky - most likely Flash not being able to cope with tweening such a large image. Is there an easy alternative to using tweens in this case? I'm using TweenLite (AS3). I am happy to provide an SFW/FLA, but only in private to an experienced developer, hope thats ok.
i am currently working with flash based fashion website. here i am uploading large image and thumbnail from xml. i also have menu navigation at top. my code structure is detail below:
[Code]...
my problem here is like i have home button with 5 thumbnail and handbags with 2 thumbnail when i click home button will display 5 thumb with large image and again when i click hangbags buttom it will display 2 thumb which is what i want but 5 home thumbs keeps on remain at back. dont know how to remove them upon new button click
I'm trying to read the width and height of a locally loaded image. This seems to work for images that do not exceed the dimensions limited by the Flash Player 10 [URL], but as soon as the images are bigger, the width and height remain 0. The strange thing is that now and then, I can read the dimension of these bigger images, but most of the times not. I understand that this might be because of the player limitation, but then I would at least expect the error to be consistent.
I want to check this since there is no use in loading such a big image as it will not be displayed anyway, but it would be good to provide a detailed error message to the user.
Here's the code that I use to load the image locally and read the dimension:
private function chooseImageButton_clickHandler(event:Event):void { var allowedTypes:String = "*.jpg;*.png"; m_uploadFileReference = new FileReference(); m_uploadFileReference.addEventListener(Event.SELECT,
I'm just starting out with Flash, I'm using ActionScript 2.0, and trying to acomplish something seemingly simple but it is not happening like I would think it should,'m trying to load a large image about 3000x2000 pixels and then mask it with a small square, so that later I can scroll through the image to view it.Here is the code I have so far, it produces a blank white screen.
createEmptyMovieClip("container", getNextHighestDepth()); container.createEmptyMovieClip("fullImage", container.getNextHighestDepth()); //When I replace the above line of code with the line of code bellow the image is displayed
i have 2 buttons and one large image. this image has about 10 product images inside of the clip.here is the idea...i want to click on the move left or move right button, clicking on the button will move the MC containing the Product Images to the left or right.the thing i am not getting is normally when i move stuff on the X-axis i have more than one button and attach the actions to each button. but i only have two buttons now. one for left and one for right. now i am confused.
after updating to the latest flash player version, i get this double image top and bottom with a large green line running halfway from right to left.the top image is identical to the bottom image.this only happens in ie and does not do this in firefox.after a few days of trying to fix it and couldnt, i loaded an image prior to the flash player update to fix it.this was fine until i had to upgade the flash player again.im not sure if im doing this right but here is a bmp file of what im trying to describe .http:[url]...i can always restore the image again prior to upgrade but i got the feeling this will came back again and the only way to fix it is to fix it right.
I'm doing photo gallery and like to enlarge an image when I click on it with some animation like it's in flash (the picture slowly expands first by x-axis and after by y-axis and the space around the picture dims), that it scales to it's largest possible size to fit in screen, but it can be any other animation. I found some topics about this, but I don't want to use any 3rd-party plugin (including flash, drupal...) to do it. Maybe it can be somehow done by jQuery...
I'm trying to tween a large image 6917x1500px. I'm moving the x,y and scaling this image. It's a jpeg, and the image really chuggs at certain sections. Has anyone tweened an object this large before? Should I be trying tween lite? I don't think that will work, because it just has less settings.
I coded a multiple file uploader using the FileReferenceList and PHP. It works great for me all the time on my Fios internet connection, which is by far faster then DSL, etc... So my issue kinda went unnoticed until I got on a DSL connection. Now, many of the files I was uploading seem to be timing out, but there is no indication of this. No errors, etc... just stops its progress and NEVER finishes. Tried bumping up the script execution time on the server
My website allows users to upload photographs which I store on Amazon's S3. I store the original upload as well as an optimized image and a thumbnail. I want to allow users to be able to export all of their original versions when their subscription expires. So I am thinking the following problems arise.Could be a large volume of data (possibly around 10GB)How to manage the download process - eg make sure if it gets interrupted where to start from again, how to verify successful download of files.Should this be done with individual files or try and zip the files and download as one file or a series of smaller zipped files.Are there any tools out there that I can use for this? I have seen Fzip which is an Actionscript library for handling zip files. I have an EC2 instance running that handles file uploads so could use this for downloads also - eg copy files to EC2 from S3, Zip them then download them to user via Flash downloader, use Fzip to uncompress the zip folder to user's hard drive.