ActionScript 3.0 :: Tile An Image On Stage To Fill Background Using It?
Apr 11, 2012I have a small image which is to be tiled on background filling it completely.
View 2 RepliesI have a small image which is to be tiled on background filling it completely.
View 2 RepliesOkay, since my stage doesn't take up the whole window when viewing it on the Internet, is there a way to tile a picture in the background? So no matter how big someone's screen is, in the background they will see a tiled picture.
View 4 RepliesI have a tile list that loads images from a folder within the app.
When i load images with a transparent background it gives the image a white background is there any way to get the image to be transparent? [coded]...
How would I make it so that Flash will only tile this one line horizontally to fit the width screen, instead of the whole stage? (Right now it tiles Y as well as X)
Code:
stage.align = StageAlign.TOP_LEFT;
var tile:Sprite = new Sprite();
stage.addEventListener(Event.RESIZE, reTile);
function tileBG():void{
tile.graphics.beginBitmapFill(new Tile(0, 0));
[Code] .....
I am looking to take a single image and have it fill the screen....then I want the user to be able to pan and zoom in/out , and the image to be tiled into infinity. So eventually the screen will be filled with tons of little versions of this image. I can do the scrolling and stuff, but I don't know how to infinitely tile a background.
View 4 RepliesI have a MovieClip I named mcGrid and I can't figure how to tile it as a background in my flash project. Is this even possible? If so can someone send me in the right direction.
View 2 RepliesI have a menu that is driven by AS3 and XML, I am trying to simply put a background image behind the menu but when I import a jpg and place onto the stage the background is always in front of the menu? The menu is an external AS file and is not on the timeline. What I can do to get the image to sir behind the menu?
View 3 Replieseverything is working well with the exception of the background image/stage. Whenever I preview it in a browser, the site gets stuck in the upper left corner. I need it to automatically resize according the to viewers browser size. How do I do this? From what I've seen online, it involves possibly putting everything in a movieclip, which I can do, I just don't know how to proceed from there.
View 2 RepliesI'm trying to tile the background of a movieClip with a set of small squares, called grid. However, the script only attaches on instance of grid. I don't understand why this is. Below is my code exert:
[Code]...
I'm wondering if I can lower the transparency of any skin in QuickBox2D, I have searched the documentation but I can't find it. Transparency value or filters(Multiply/Overlay). Example: If I create a movieclip, and make it overlayed and then call it through a QuickBox2D, it will become invisible. I want to blend skins with the stage background image. [URL]
View 1 RepliesI want to Remove The background Color and Border color of a tile list component in flash
View 1 RepliesI have been struggling with this with CS4 and CS5. I am working on an animation with a couple of characters comprised of several pngs I converted to symbols. When one characters symbols overlap another characters the swf file shows the stage color rather than the background image I have placed in the file. I can publish it as an html with the option of playing it windowless transparent and it will remove this problem. But I would like to just be able to play the swf file without this issue.
View 2 RepliesI have a simple stage resizer.as file to just increases the background image scale when the window is enlarged. this works fine. however now I have uplgraded to CS3 Flash it no longer works. would this be an issue with my publishing settings somewhere?
View 1 RepliesI am doing a site for my senior project in college and I was wondering what the best way to use a background image in flash is? I'd like the background image to fill the browser all the time, so resizing the browser will resize the background. Basically, is there a way to make the stage size the background? I'd like to be able to shift the background via AS tweening, but I want to make sure that what's on the stage is what's in the browser and can't see beyond that.
View 1 Repliesget background to fill the screen?
View 2 RepliesImage of tile only shows once, how can I make it show more than once with my newTile MoiveClip object?
Game.fla
Actionscript Code:
import myPackage.GameBoard;var Map1:Array = [[1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1]];
var Game1:GameBoard = new GameBoard(30, 30);
Game1.setTile(1, waterTile); Game1.setTile(0, dirtTile);
Game1.buildMap(Map1); addChild(Game1);
[Code] .....
I am using Flex Builder 3.0 and i want to add image in tile list dynamically then how its possible.Images are stored in Images folder of src. and my array is similar like that.
private var arrImage:Array = [
{source:"Images/1.png",tooltip:"1"},
{source:"Images/2.png",tooltip:"2"},
[code].....
an image is smaller than the stage, is it possible to tile it?
View 3 RepliesI am trying to tile a small mc instead of a bmp image and I was wondering if anyone knows what aspects of Lee's tutorial need to be changed to accomedate that?
[Code]...
I tried a couple of things and was not able to get the mc loaded onto the stage.
I'm making a game where you place tiles on a grid. When placing a tile, I need to check the existance of another tile to the left, right, or above and below, otherwise the tile should not be placed.. Here is a function I thought would work, that accepts one variable (the position of the tile just as it is about to be placed) :-
private function checkSurroundingTiles(gridPosition:uint) { var t1 = gridPosition - 12; var t2 = gridPosition - 1; var t3 = gridPosition + 1; var t4 = gridPosition + 12; for(i = 0; i < gridRefArray.length; i++) { var checkTile = gridRefArray[i]; if(checkTile == t1) { return true;
[code]....
how can i fill a background color to a movie clip instance?
View 2 RepliesI have an image that doesn't fill the <mx:Image> tag because it's not the exact dimensions (it is too short) and I have maintainAspectRatio set to true:
<mx:Image id="theImage"
source="{data.photo_thumb}"
horizontalCenter="0"[code]....
The <mx:Image> tag has a fixed width and height (it's 100% of the tile size--this is in an ItemRenderer). How do I get the image to sit on the bottom of the <mx:Image> tag?
I have a little problem with my isometric tile chat beceause i cant get object that are bigger than one tile on mij stage beceause the depths dont seem right then.This is wat i have at the moment:But as you can see the building intersects with the wall.Here is my code for making the map:
Code:
myMap1 = [[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1],[code].....
I want to tile a pattern across the stage, but I want to load it with loader (png file).I used to do it like that, Tile being bitmap in the library with export name Tile
Code:
var pattern:Sprite = new Sprite();
addChild(pattern);
var g:Graphics = pattern.graphics;
function resizeHandler(event:Event=null):void
[code]....
what do i need to do actually to send this to beginBitmapFill ?
If possible I would like to tile an image or MovieClip along a line using the standard moveTo() and lineTo() methods, The lines are directional so need to show something similar to >>>>>>>>>>>>>. The lines can be at any angle, so using drawRect() with beginBitmapFill() isn't an option. Also if possible I would like to have the lines animated. Is this possible or will it require a custom class?
View 1 RepliesI want to create a tile map and my fla is 600 x 400. Now I create 7x7 Sprites (Size 40x40) and I want them to be in the middle of the scene with text around (not in the map!). One way is do update the sprite containers, but this isn't "smoothly", I wanna scroll the content, when a new raw appears.
View 0 RepliesI have this script on the first frame of my movieclip:
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, adjustLayout);
adjustLayout();[code]....
?
As you can see, it basically just controls the position of the elements of the site (logo and gallery), and makes the background (square) stretch to fill the browser window. what's the equivalent code in AS2?
Is there any way to animate from a tile based .png image file? I have multiple images in 1 png file having slight changes in each image, which if cropped and put into layers one over the other, will give the feel of animation or a character moving or walking etc.I want to know can we do that kind of animation in flash as we do it in C++ or Java and how can we do it.
View 4 RepliesI am using a horizontal tilelist in flex to display an image gallery with only one item in horiz. tilelist being shown at a time. I have next and previous buttons on both sides. The problem is I want to display a particular item/image in that list when user clicks on a thumb image from another thumbimages tilelist at bottom. I used someTilelist.selectedIndex property but it just selects that particular index in list, it does not show that particular item/image. I want the list to show that particular image, not just select it. Please take note that the horiz. tilelist shows only one image at time.
View 1 RepliesI did a website using actionscript 2 where the content was centered on the browser window both vertically and horizontally.
e.g. [URL]
all that took was a small piece of actionscript code that i can't remember now.
Now using actionscript 3, I can't find such code anywhere, instead I am guided towards using dreamweaver and css which seems like a nightmare for me to achieve. Such a fundamental thing should be possible with minimum effort surely?
Also, I have a similar problem where I'm trying to repeat tile or just add a textured background behind the stage. This also seems like I'm having to use html/css to achieve. I'd rather just use flash if possible??