ActionScript 3.0 :: How To Separate A Tile Set

Jun 22, 2011

i no i will use the bitMap draw function and push each 1 into a array in order. but im unsure on how to separate 1 image into seprate 1s. can any1 just give me a quick knolage burst. as soon as im told how to ill be fine coding it just getting my head araound the math(not my strongest subject, bad i no).

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ActionScript 3.0 :: Check The Existance Of Another Tile To The Left, Right, Or Above And Below, Otherwise The Tile Should Not Be Placed?

Apr 19, 2011

I'm making a game where you place tiles on a grid. When placing a tile, I need to check the existance of another tile to the left, right, or above and below, otherwise the tile should not be placed.. Here is a function I thought would work, that accepts one variable (the position of the tile just as it is about to be placed) :-
 
private function checkSurroundingTiles(gridPosition:uint) {                 var t1 = gridPosition - 12;     var t2 = gridPosition - 1;     var t3 = gridPosition + 1;     var t4 = gridPosition + 12;                 for(i = 0; i < gridRefArray.length; i++) {          var checkTile = gridRefArray[i];                          if(checkTile == t1) {               return true;

[code]....

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ActionScript 3.0 :: Assign 5 Separate Dynamic Text Fields To 5 Separate Buttons?

Apr 18, 2010

What I need to do is assign 5 separate dynamic text fields to 5 seperate buttons and at the same time to those same five buttons i would like to add 5 images that i would  be able to change merely by swapping out the images in the file theyre in on the server.I would also like to get a nice transition between the images...ALSO i want to dynamically load the images for the buttons that will be used for switching from picture to picture(which im thinking i will be able to do after i know the how to do point the aforementioned things.) 

Through tutorials I've found around the net I've been able to get most of the parts together... but i get lost because what they show you for AS2 they don't for AS3 and vice versa, at least that ive seen.so... I guess my question is... would i need to set up 5 seperate dynamic text fields on the stage and then set each one of them to one of the corresponding button. If so what AS code would i need to use to do so.  And if not what would i need to do?
 
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ActionScript 3.0 :: Apply Separate Actions To Separate Keyframes?

Aug 19, 2009

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ActionScript 2.0 :: Tile Map Using StartDrag()?

Feb 5, 2009

I'm making a strategy game the uses a tile map to show information about the other players! Every tile is 50*50px and when you start the map it loads about 50 tiles and puts them together (all this from a Flash->ASP->MySQL which i managed to do on my own)

What i need to do is to make the map draggable (kinda like maps.google.com) and make every tile clickable! I can't manage to do both of these things at the same time All the tiles are in a movieclip called mapMc so by creating a big button above the visible map area and write:

ActionScript Code:
on (press) {
allSize = _global.fullMapSize/2; //This gets the size of the map after all tiles have loaded[code].....

And that kinda works (except for the boundaries)Second, when you press a tile, which i stupidly constructed as another button, so every tile is a button (loaded dynamically) with as that fetches the tile information (already fixed ) But how do I combine them?

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ActionScript 3.0 :: Image Of Tile Only Showing Once?

Apr 16, 2011

Image of tile only shows once, how can I make it show more than once with my newTile MoiveClip object?
Game.fla
Actionscript Code:
import myPackage.GameBoard;var Map1:Array = [[1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1]];
var Game1:GameBoard = new GameBoard(30, 30);
Game1.setTile(1, waterTile); Game1.setTile(0, dirtTile);
Game1.buildMap(Map1); addChild(Game1);
[Code] .....

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ActionScript 3.0 :: Tile A Movieclip Instead Of A Bitmap

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I am wokring on a movie and I want to tile a movieclip instead of a bitmap in AS3. I have figured out masking and the bitmap tiling in AS3, but am still encountering trouble finding a good solution for simply tiling an MC symbol across a set width and height in AS3.

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Flash - Tile Objects In Grid AS3

Apr 8, 2011

I want to put an array of objects into a grid. I know the code is simple but somehow I'm not getting what I want.

Code:
const PADDING:Number = 10:
const COL:Number = Math.floor(Math.sqrt(tiles.length);
const ROW:Number = Math.floor(Math.sqrt(tiles.length);
for(var i:int = 0; i< COL; i++) {
var tile:TileSprite = tiles[i];
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Notes:
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- The tiles as reading their properties for an XML file. But I don't want to use the XML to hard code the tiles' positions.

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Flex :: Put Headers In Tile List?

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I am using Flex Builder 3.0 and i want to add image in tile list dynamically then how its possible.Images are stored in Images folder of src. and my array is similar like that.

private var arrImage:Array = [
{source:"Images/1.png",tooltip:"1"},
{source:"Images/2.png",tooltip:"2"},

[code].....

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I'm working on this little game and I want a movieclip to appear when hovered over, disappear when the mouse leaves the movieclip, and the visibility should equal false by default.

I have tried almost all the MOUSE_OVER, MOUSE_DOWN, MOUSE_OUT stuff and I already have it so when its hovered over, it appears and when its hovered out, it disappears.. I can't seem to make it invisible by default though.

Here's my code, if its needed.

Code:
import flash.events.MouseEvent;
exit2_mc.addEventListener(MouseEvent.ROLL_OVER, manageMouseOver);
exit2_mc.addEventListener(MouseEvent.ROLL_OUT, manageMouseOut);

[Code].....

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I am trying to tile a small mc instead of a bmp image and I was wondering if anyone knows what aspects of Lee's tutorial need to be changed to accomedate that?

[Code]...

I tried a couple of things and was not able to get the mc loaded onto the stage.

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i'm fiddling about with tile based games at the moment and am working from the super good tonypa tutorials. i'd like to change the source code a bit so that i can play about with placing items onto the tile grid dynamically but need some help! tile_dev2.fla.i've linked to the source file and would basically like some help to change a value in the map array so that it change the graphic displayed on the screen using a button or keypress maybe? i have a detectKey function working on the stage that is used to control the movement of the little birdy character i made. also maybe a function the change the character displayed on the screen.

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ActionScript 3.0 :: Mobile Games / Tile Or Art Based?

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I'm trying to create a simple side scrolling platform game. So, my question is, which direction should i go in? Tile based or art based?So far i have a jpg that extends far beyond the stage and if i wanted to make a real level then instead of having it 480x2000 i would need to make it more like 480x5000 at the least.Im interested in tile based but all the guides i've found are rather dated.

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ActionScript 3.0 :: Using Tile List And AreaText Component?

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I am using a tile list component and an areatext component. When I click on the graphic in the list a description of the graphic comes up in the text area. No problems so far. However I want to view a large image of the graphic at the same time as the text. I will attach one graphic so you can see how they show up. I will attach the .swf file also. You can see in the middle of the two areas (where the green square is) this is where I want the larger graphic to appear.

Here is the script
majorworksthumb_tl.addEventListener(Event.CHANGE, majorworksthumbClicked)
function majorworksthumbClicked(event:Event):void {
majorwork_ta.text = event.target.selectedItem.data;
majorworks_mc.MovieClip = event.target.selectedItem.MovieClip;}
[Code] .....

Attachments:
BisonCoopMain.jpg (40.1 K)
majorworks2.swf (224.8 K)

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Okay, since my stage doesn't take up the whole window when viewing it on the Internet, is there a way to tile a picture in the background? So no matter how big someone's screen is, in the background they will see a tiled picture.

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I am trying to make tile wallpaper in flex. I did stretch or normal use the backgroundSize as 100% and "auto". But i have no idea about how to create tile.

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I have a list with tile layout,I have given the item renderer's width as 100%, but the item dosen't resize to fit the content . The same scenario works well for horizontal and vertical layout.

My code looks like this

<s:List width="{this.width}" dataProvider="{allActionsArrList}">
<s:layout>
<s:TileLayout />

[Code]....

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[code]...

This is my code so far, is square.graphics the way to go? How do I draw a tile that is a picture? Do I need to hold the graphics in some sort of array to do checking like collision?

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I have a jpg tile that I made into a symbol. What I'd like to do is create a rectangle (this part I know) and fill it not with a color but with the tile symbol from my library repeating it on both x and y (like background-repeat in css).

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