Actionscript :: Build A Tile-based Map In Flash?
Feb 24, 2012
[code]...
This is my code so far, is square.graphics the way to go? How do I draw a tile that is a picture? Do I need to hold the graphics in some sort of array to do checking like collision?
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Mar 7, 2010
I'm familiar with C/C++/Scheme/Java/OpenGL/TCP/IP.I need to learn how to build a tile based / platform flash engine.What tools should I be using? What books should I buy?I strongly prefer tools that let me do things programatically rather than through a graphical UI.
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Nov 17, 2009
I'm relatively new to AS3. There's one thing that I don't quite understand about Sprites. I'm making a tile based game, and all the tile graphics for a level are inside one movie clip in each frame. Would I be able to go about creating multiple sprites based on the frames in said movieclip's timeline I would I have to go through and make a separate library graphic for each.
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Feb 11, 2010
I am having problems with my collision detection. basically when I hit a solid tile my character's body is half way in the tile already. here is my code.The properties wY and wX are my game world positioning. Not the stage positioning. dx and dy is the velocity the character is traveling. This first snippet of code is within a game loop. The focus point of my character is centered on the x axis
package com.objects
{
import flash.display.MovieClip;
[code].....
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Jan 10, 2005
i'm fiddling about with tile based games at the moment and am working from the super good tonypa tutorials. i'd like to change the source code a bit so that i can play about with placing items onto the tile grid dynamically but need some help! tile_dev2.fla.i've linked to the source file and would basically like some help to change a value in the map array so that it change the graphic displayed on the screen using a button or keypress maybe? i have a detectKey function working on the stage that is used to control the movement of the little birdy character i made. also maybe a function the change the character displayed on the screen.
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Mar 25, 2011
I'm trying to create a simple side scrolling platform game. So, my question is, which direction should i go in? Tile based or art based?So far i have a jpg that extends far beyond the stage and if i wanted to make a real level then instead of having it 480x2000 i would need to make it more like 480x5000 at the least.Im interested in tile based but all the guides i've found are rather dated.
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Feb 28, 2010
I am trying to make a pacman game and was advised that collision detection for a game like this is much easier if you create it using a tile based methodology. I have the map created and the character moves fine around the grid. But once I added collision detection it seems to be a bit off and inconsistent. Im not entirely sure what the problem is with the collisions.
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Mar 3, 2009
basically i want to build a flash based mechanical clock. I have all my gears with the correct ratios. I could have them all rotate via timeline animation but i would prefer not to make a 17000 frame animation when i could probably code it much more efficiently. So say gear A is rotating at one revolution per second CW. how could I code gear B to rotate a full revolution CCW every 10 times gear A revolves. then have gear C rotate once CW every time gear B rotates 6 times.
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Dec 17, 2010
Is there any way to animate from a tile based .png image file? I have multiple images in 1 png file having slight changes in each image, which if cropped and put into layers one over the other, will give the feel of animation or a character moving or walking etc.I want to know can we do that kind of animation in flash as we do it in C++ or Java and how can we do it.
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Oct 1, 2007
I've been playing around with ActionScript 3. They have a new way of placing clips onto the stage, "addChild(clip)," which automatically places the clip onto the stage with it's own depth. So here's my problem, when making a tile based game, I have to constantly depth sort to make sure the object lower on the screen has the higher depth than an object higher on the screen. Pretty much, their depth depended on their y-coord. Does ActionScript 3 still let us play with depths?
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Aug 23, 2010
I've recently picked up some flash work after a long respite into motion graphics via after effects, and I'm slowly mucking my way through things. I've currently got more than 250k pixels I need to seamlessly scroll through horizontally, via a scrollbar and buttons. I've bitten off more than I expected! I've been searching around, and it seems like tile based scrolling is what I'm going to need, due to max bitmap restrictions, is this correct?
If I'm on the right track here, I throw myself on the mercy of the community for any tile-based scrolling resources out there that you know of, something that explains the idea and setup from a non-game point of view maybe? Sorry if I seem like another noob looking for a quick fix, I've honestly been trying to find info on this all morning. Also, feel free to smack me into shape if I'm making this harder on myself than necessary.
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Apr 19, 2011
I'm making a game where you place tiles on a grid. When placing a tile, I need to check the existance of another tile to the left, right, or above and below, otherwise the tile should not be placed.. Here is a function I thought would work, that accepts one variable (the position of the tile just as it is about to be placed) :-
private function checkSurroundingTiles(gridPosition:uint) { var t1 = gridPosition - 12; var t2 = gridPosition - 1; var t3 = gridPosition + 1; var t4 = gridPosition + 12; for(i = 0; i < gridRefArray.length; i++) { var checkTile = gridRefArray[i]; if(checkTile == t1) { return true;
[code]....
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Dec 14, 2006
Im trying to write a function that will build a menu based upon the vars that I passed it to. This is a simpler version on the code.(The library has a MC/Btn symbol with the linkage "btn");
Code:
function bulidMenu(nItems:Number) {
var menuMCx:Number = 100;
var menuMCy:Number = 100;
[code]...
Why do I get an output of 4 on every clicked button, instead of 0,1,2,3 ? I tryed forwarding the " i " to the onRelease = function(i) {} and then in it declaring a new var and assigning it the passed " i ", but that doesn't work either :/
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Aug 9, 2011
We have been building our Flex app forever using Maven. Due to the fact that we use RIATest for integration testing we need to create a special test version of the app with the RIATest agent compiled in it and with the Flex automation libraries available. Apparently for the latter we need to provide the flex compiler with our license since this is only available from a version higher than Standard.
Up until Flex 4.0 and RIATest 3.8 this worked fine, we had our license information defined in a flex-config file in the user home directory. However currently with the combination Flex 4.5 and RIATest 4 we are having problems, the tests always fail with "License not present. With the trial version only limited replays are allowed."
We have tried multiple variations of defining the license key for Flashbuilder 4.5 but we have had no success. Currently our flexmojo configuration in the POM references an external flex-config file and there we try to define the license key.
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Mar 31, 2011
In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.
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Feb 21, 2004
I am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart and there is additonal functionality attached to it to affect it's movement which I'm not too worried about although it would be nice)
Code:
// set up content_mc info
contentRight = _root.content_mc._x;
[code].....
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Nov 4, 2011
I just discovered impure.com and was very impressed by what can be achieved in terms of visualizing data using their workspace. Although the platform is free to use, but not open source yet. This causes a few problems because the API section works with .com sites for eg. for ebay, so I cannot visualize ebay listings for regional sites such as ebay.in because the link to ebay.com is hardcoded.I searched around, but didn't find other projects that offer a similar way to work with site APIs and other data sources with the kind of user interface and detail that impure.com does in a realtime way within a browser window.This brings me to the questions:
-What technologies would be involved in creating a similar kind of project
-What are the open source tools that can help develop a fullscreen UI to render the workspace. Are there any alternatives to flash for this, and how do they compare
The goal would be to use standard python data structures, python scripts to do some processing on these data structures, scripts to gather data from csv, json and API sources such as google yahoo, wikipedia and flickr, and scripts to render graphs, tag clouds, network visualizations etc. Then bring them all together into a visual interface that supports drag drop and simple type checking.How would the python backend integrate with the UI.
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Apr 14, 2011
I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.
What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.
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Apr 8, 2011
I want to put an array of objects into a grid. I know the code is simple but somehow I'm not getting what I want.
Code:
const PADDING:Number = 10:
const COL:Number = Math.floor(Math.sqrt(tiles.length);
const ROW:Number = Math.floor(Math.sqrt(tiles.length);
for(var i:int = 0; i< COL; i++) {
var tile:TileSprite = tiles[i];
tile.x = i * tile.width + PADDING;
for(var j:int = 0; j < ROW; j++) {
tile.y = j * tile.height + PADDING;
}}
Notes:
- The array is declared else where as a public variable
- This is to be part of a game engine I'm building so I want it as flexible as possible
- The tiles as reading their properties for an XML file. But I don't want to use the XML to hard code the tiles' positions.
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Jul 15, 2010
I need a flash based video player that is able to trigger events I can listen to via JavaScript. The events I need to listen to are:
The play button is pressed The pause button is pressed The video stops (is finished)
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Jul 30, 2011
Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?
It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?
Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.
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Nov 15, 2009
If possible I would like to tile an image or MovieClip along a line using the standard moveTo() and lineTo() methods, The lines are directional so need to show something similar to >>>>>>>>>>>>>. The lines can be at any angle, so using drawRect() with beginBitmapFill() isn't an option. Also if possible I would like to have the lines animated. Is this possible or will it require a custom class?
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May 20, 2011
So, I'm creating a fairly basic overhead 2d game where users can "draw" a map. (Actually, they dont draw it, the manually input a list of x/y's, but the design aspect isnt important just now.) When a new tile is added, that tile goes into an array of all tiles ingame. The centrepoint is 0,0. Tiles can be added in all directions, so may be at 1,1 or 100,100 or -50,-50. Sometimes I want to determine what tile is at a location. One (imho bad) way of doing this would be to get the x/y and loop through all tiles and check if they are that location.
The way I'm currently doing it is to have a seperate 2d array of null elements, and when a tile is added, its set at that array. (ie tilemap[10][10] = tile[100]) Of course, because the values can go negative, tilemap [0][0] is actually the -1000/-1000 tile. (chosen as an arbitrary limit) Is there a better way of doing this? I feel like using a massive array of mostly empty objects could be more optimal.
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Aug 11, 2011
I need to create a full browser flash website with a background image or maybe even rotating background images like these:
[URL]
I tried playing with the code from these sites unsuccessfully before thinking that the scaling must be coming from the flash file itself. There seems to be a lot of these sites. I saw this tutorial:
[URL]
But I think this is in AS2 (i'm not a big coder) and also uses a seamless pattern but I would like to use photos.
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Jun 27, 2010
I need to implement a custom cell renderer in a project of mine, I have done some search on google but couldn't find what I need, I need each cell in the tilelist to display 2 icons with couple of labels, I need a good example to start it. If possible I need a way to design the template as a movieclip and pass it to the tilelist for rendering the cells.
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Feb 20, 2012
I want to Remove The background Color and Border color of a tile list component in flash
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May 22, 2010
Is it possible to publish my .fla file to .exe without the File menu and the default Flash icon and Flash tile appearing.
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Mar 29, 2010
I have tried some tutorials but I can't ever get one to work. This program is so complicated. how it was created? All the layers only have one keyframe. Where are the edits/tweens?
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Apr 24, 2011
Not sure if this better for stackoverflow or apple.stackexchange.com (as there is a programming angle and a apple angle) so hopefully this is the right place. i need to build a website that normally would need to be done in flash (because of the requirements for animation) but the owner wants to run this site on ipad and iphone. i thought that all of the iOS stuff didn't support flash but looking into the adobe flash website here, it says that it has iOS support.
Can someone please clarify if iPad, iPhone will support a website if i create it in flash If it doesn't, then does anyone know what it means on the link that it has support for Apple iOS ??
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Jun 1, 2009
Is it possible to set up FDT so that it only builds the workspace when I save (as opposed to constantly or manually) like it does in Flash Builder (previously Flex Builder) and if so, how?
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