2. the shoot at the same time and start dragging towards the edges of the screen like this: <------ (center) ------>
3. fill the centerish area with smoke from the gunfire while the guns are moving away
4. as the smoke clears my name appears in the middle
5. then a few more frames of smoke coming out of the guns (i want this part to repeat, only this part though so theres just infinite smoke coming out)
now i'm still a bit fresh to flash. here's what i have down. i got my gun pics and the tilt up when fired and got them to drag away (motion tween). i also got my name to fade in from a frame in the middle to the end. i still don't know how to make the bang, or smoke (then make the smoke vanish), and then have the last few frames repeat.
I recently came across this script which I believe I have used before. However, I can seem to recall how to use it right as I can't get it to work. It is suppose to play the frames at random and not repeat any. Once that takes place I want it continue that cycle over and over. [code]...
I would like to be able to call a function from a movie clip so that the function repeats itself over a few different frames without having to be called again. I could have the function call itself according to an "if" statement but I believe that the movie will not go the next frame until it finishes all the cycles. So for example: The function makes the movieclip move over a few pixels but I want it to move over a bunch of pixels so as to give the illusion that it is moving slowly, I To do that the function needs to repeat until the movieclip moves the entire distance, but if that happens all within the function, at least as far as I have been able to figure out,
I'm trying to create a button that plays random frames, and not repeat the frame. Like, if Frame 3 was shown, it won't be shown again. I'm kinda new to Action Scripting.
I have a background image of clouds behind a mask that tweens from left to right. When the image reaches it's end, I would like to start the image over again, so that it loops indefinitely.
I am looking to take a single image and have it fill the screen....then I want the user to be able to pan and zoom in/out , and the image to be tiled into infinity. So eventually the screen will be filled with tons of little versions of this image. I can do the scrolling and stuff, but I don't know how to infinitely tile a background.
I converted a short (96 frame) animation from QT to FLV format and I'm able to instance this onto the stage. How do you infinitely loop the animation? It executes through one iteration, and then stops.
How do I infinitely loop an mp3 file in standing wave. I've tried LoopSource with SoundGenerators etc, but I've had no luck. I can find no usage examples in the documentation or online of someone looping anInfinitely mp3: var player:AudioPlayer = new AudioPlayer() const generator:SoundGenerator = new SoundGenerator(sound) source = new LoopSource(new AudioDescriptor(), generator) player.play(source)
I have just built my first website in Flash CS4 and have come across a couple problems. When I published it online, I found that the site is not centered and has a huge white area around it. How can I center the window and spread my background out infinitely?
I have an MC that is a giant text box that contains 20 different items laid out vertically, like this for example[code]...
I want to make the list infinitely moveable/draggable on its y position, meaning the user can drag this list up and down but the list never ends.....In other words when the user drags to the last item in the list, the list, the list starts over again. And the same works in the reverse; if the user is dragging up and gets to the first item, the last item pops up after and then goes in reverse. In other words no ending. Think The Price Is Right Wheel or the alram clock on the iPhone or iPod touch.
URL...Can anyone provide me with some code on how to make the scrolling thumbnails loop infinitely? So that when you reach the last picture on the scrollbar, it will loop to the first picture?
I'm getting the geolocation data of a viewer and creating a textfield to display this data (city,state). After the data is pulled the text is measured to fit in the textbox and if the length of the city is too long, the text is adjusted in size to fill the textfield. When I trace the end result of the final text size, I keep getting the (same) trace result outputted infinitely.
[Code]...
It worked, but I needed the text box to be made according to what data was pulled from the geolocation xml, so I added it in the geolocation script.
I am trying to seamlessly loop specific layers containing .swf or .flv movies infinitely, independent of other layers in the timeline.I have attempted to use the gotoAndPlay("x"); method, but the target layer always freezes on the last frame for about .5 seconds before executing the gotoAndPlay command. The only situation in which it doesn't freeze is when frame "x" is the first frame of the project.No other actionscript is being used anywhere else in this project
Im trying to make a horizontal scroller, that pulls images from an XML document, and scrolls them infinitely.I have 2 problems with this and I have been looking everywhere for a tutorial, or example that shows how to do this and I always find something that is close to what I want but not quite.Here is what I have so far:
Code: var mcLoader:MovieClipLoader = new MovieClipLoader(); var mcListener:Object = new Object();[code]....
What I'm wanting to do is instead of using 490 (underlined), I want to be able to get the width of each loaded image so that I can line up the next image right up against it regardless of its width (490 just happens to be the width of all of them right now).I'm trying to use the onLoadInit() function, but I know I'm doing something wrong. When I try and trace my mainLoader variable, it traces the right amount of times, but they are all the last object in the group.What do I need to do to be able to get the widths of each image as it loads, then use that variable to position the next image right after it?
also (a semi unrelated help request), what I'm doing right now is loading them ALL in creating one giant line of images, then loading in another giant line of images and just alternating between the 2 each time one is almost to the end of its length. Is there a better way to do this so that only the right amount will load, and scroll, at the beginning adding the one right before it enters stage, and as they move off stage they are removed, then when it's near the end it just adds the first one back to the end?
I have a movie clip (with instance name rectangle_mc) on the stage. Within this movie clip there are two separation animations on the timeline. The ROLL_OVER animation starts on frame "over" and the MOUSE_OUT animation starts on frame "off." If I roll over the movie clip, the initial animation plays, and when I mouse out the other animation plays to restore it to it's initial state. However, once the rollover animation has played once, it will not play again when I roll over it again, but for some reason the MOUSE_OUT plays every time.
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
I don't know much about flash.. I've created a MC with tomatoes falling.. when the MC repeats itself, which I want it to, looks too "rough". I am hoping to make the transition a little smoother.. I've read a little about mathematical random function, but it looks so complicated.Here is the flash: http:[url].....
I have a function that counts days and some other variables and displays the values via dynamic text.
[Code]...
I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?
Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
Im wanting to change the variable numSound. At the moment it is a random number 1-5 which works well but I dont want repetition. Tried all sorts of things but no luck.
Code: private function randRange(min:Number, max:Number):Number {
I've 3 movieclip on stage which is mc1,mc2,mc3 at first they are alpha=0 What I want is when i click on revealBtn, 1 of them will show up as alpha=1. But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.
I got some code to make a video loop indefinitely with the nsvid4_loop function, but i want it t be toggleable via a button I am trying to set up a function to do that (vid4loopwitch).. i'm getting stuck though on how exactly to incorporate the one nsvid4loop with its event listener into the function for repeating it is probably pretty straightforward i'm just still learning my way around AS. check the code to see what i have so far.. i just need to know what i need to add to the vid4loopswitch function to get it going. it is really hurtin my brain
var nsvid4:NetStream = new NetStream(nc); nsvid4.client = this; nsvid4.play("clips/video1.flv");
I've 3 movieclip on stage which is mc1,mc2,mc3at first they are alpha=0What I want is when i click on revealBtn, 1 of them will show up as alpha=1.But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.Is there any solution for what I wanted? I've try splice but it's still not working well.
var mcArray:Array = [mc1,mc2,mc3]; for (var j:int = 0; j < mcArray.length; j++) {
how i should go about making a function that returns a random int w/out repeating? i was thinking:
[Code]...
would this be sufficient? i'm tracing my output and sometimes i don't see anything. is this because it could take a while to iterate through w/out a repetition and that may cause the variable to be undefined during that call of the function?