Make MC Repeat Look Better?
Apr 1, 2010
I don't know much about flash.. I've created a MC with tomatoes falling.. when the MC repeats itself, which I want it to, looks too "rough". I am hoping to make the transition a little smoother.. I've read a little about mathematical random function, but it looks so complicated.Here is the flash: http:[url].....
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Nov 11, 2011
How can I make a tween such as [code]...
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Jul 20, 2009
I am making a script so I can have a dynamic menu, this menu loads external buttons at random 8 at a time, and unloads and reloads every 25 seconds.[code]...
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Feb 14, 2007
there an actionscript to make an image repeat for background purposes???I am used to using HTML and just letting the background repeat - is there a way to do this in flash? a code or something? and also, if there is... what are some attributes
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Nov 30, 2011
We want to move the our player Upwards.("here's a working code")... But you gotta continue to click click click, or roll off roll on and the player will move, i promise the deal is, who the hell wants to do that??[code] What can we do, to continue this mouse down / click.. (doubtfully use click). .roll over maybe but we want that player to continue to move with out moves up 1 click again moves up 1.
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Oct 25, 2004
i'm using this code to for a button to make a MC "kids1" gradually scale to 300%, in 5% increments, but it only scales it 5% then stop, does anyone know how to make this function repeat until _yscale=300?
Code:
on (release) {
if (_root.kids1._yscale<300) {
_root.kids1._yscale+= +5;
}
}
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Dec 2, 2010
im trying to make a box that will bounce slowly between 2 and repeat ( i hope that makes sense 0_o) so far the code i have is
import flash.events.Event;
var speed:int = 3;
var hit:Boolean = false;
[code]....
but one it hits wall 1 it moves 3 pixels to the right and stops =/ i tried changing the if(hit == true) to
if(ball.hitTestObject(wall1)){
ball.x += speed;
}
but it does the same thing.
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Apr 16, 2011
I have two text boxes as outputs: "textDisplay1" & "textDisplay2".When I click the button "test" these outputs display a number between 0 and 1. That is what I want and I am happy with that.[code]The problem I am having is, I do not want the same number in both boxes. If textDisplay1 displays the number 0, I want textDisplay2 to display the number 1. I do not want both boxes to have either a 0 at the same time or a 1 at the same time.[code]But that just makes it randomly guess a number again which sometimes is the same number.Can I make it if textDisplay1 = 1, make 1 unpickable by textDisplay2? Which would only leave the 0.
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Dec 12, 2007
I am creating a thumbnail scroller and I have everything set to work. The last final issue I'm having is this:
The scroller displays 25 items.
8 at a time.
When you page left/page right it scrolls to the next(or previous) 8 thumbs in the list.
This is what we want to happen:
Once the final (25th) thumb is reached it starts over on the first thumb again and we are back at 1. So that it becomes an endless loop.[code]...
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Dec 26, 2009
I need to make the whole ad repeat X number of times and then stop on the last frame (it always stops in the first frame for me) then I need to link the clickable button to go to a website when clicked. [URL]
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Dec 30, 2008
i want to make random number between 1 to 10 without repeat number twice or more i use this function to make random
function getRandomNumber(min:Number, max:Number):Number
{
var randomNumber:Number = Math.round(Math.random() * (max - min) + min);
return randomNumber;
}
getRandomNumber(1, 10);
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Aug 25, 2009
Im wanting to change the variable numSound. At the moment it is a random number 1-5 which works well but I dont want repetition. Tried all sorts of things but no luck.
Code:
private function randRange(min:Number, max:Number):Number
{
[code].....
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Mar 19, 2010
1. starts with 2 guns crossed centered
2. the shoot at the same time and start dragging towards the edges of the screen like this: <------ (center) ------>
3. fill the centerish area with smoke from the gunfire while the guns are moving away
4. as the smoke clears my name appears in the middle
5. then a few more frames of smoke coming out of the guns (i want this part to repeat, only this part though so theres just infinite smoke coming out)
now i'm still a bit fresh to flash. here's what i have down. i got my gun pics and the tilt up when fired and got them to drag away (motion tween). i also got my name to fade in from a frame in the middle to the end. i still don't know how to make the bang, or smoke (then make the smoke vanish), and then have the last few frames repeat.
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Mar 22, 2012
I've 3 movieclip on stage which is mc1,mc2,mc3 at first they are alpha=0 What I want is when i click on revealBtn, 1 of them will show up as alpha=1. But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.
[Code]..
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Feb 26, 2010
I got some code to make a video loop indefinitely with the nsvid4_loop function, but i want it t be toggleable via a button I am trying to set up a function to do that (vid4loopwitch).. i'm getting stuck though on how exactly to incorporate the one nsvid4loop with its event listener into the function for repeating it is probably pretty straightforward i'm just still learning my way around AS. check the code to see what i have so far.. i just need to know what i need to add to the vid4loopswitch function to get it going. it is really hurtin my brain
var nsvid4:NetStream = new NetStream(nc);
nsvid4.client = this;
nsvid4.play("clips/video1.flv");
[code].....
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Mar 22, 2012
I've 3 movieclip on stage which is mc1,mc2,mc3at first they are alpha=0What I want is when i click on revealBtn, 1 of them will show up as alpha=1.But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.Is there any solution for what I wanted? I've try splice but it's still not working well.
var mcArray:Array = [mc1,mc2,mc3];
for (var j:int = 0; j < mcArray.length; j++)
{
[code].....
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Jan 15, 2009
how i should go about making a function that returns a random int w/out repeating? i was thinking:
[Code]...
would this be sufficient? i'm tracing my output and sometimes i don't see anything. is this because it could take a while to iterate through w/out a repetition and that may cause the variable to be undefined during that call of the function?
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Aug 18, 2009
I designed image viewer and the main functionality of the code is written in an external class - AS file. The connection between the fla file and the external class work ok. In the fla file I added some movie clips as buttons and when I press them, the external pictures are loading successfully.
A) When the picture is loaded, I am using a tween , and the picture is moving inside the screen.For this I call inputfade() function from the external as.
B) When I choose another picture to be loaded, I want the current picture to move outside from the screen, and the new loaded picture to move inside (same as explained in A).For the current picture to move outside I used outputfade() function, and for new loaded picture to move inside I am using the same first function inputfade()
Here is the main code:
//moving inside
public function inputfade(){
var easeType = mx.transitions.easing.Bounce.easeOut;
[code]....
I have a problem with the part, when the picture is moving outside from the screen (when outputfade() is finished,) I can not add new coming tween. (- I can not call any new tween function).It seems that any code related to tween (exept yoyo)or other type of mc motion is blocked after after finishing the function outputfade(). I also add with some trace (�test�); after finishing the inputfade function and the trace work. Also interesting this.yoyo() function works as well after finishing outputfade, which is not same case with calling inputfade();
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Dec 29, 2009
I have managed to develop code that will run a php script by passing a variable (obtained from a combobox control) to the MySQL database. Initially this works fine but if I try to repeat the excercise using a different value nothing happens.[code]...
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Jun 21, 2011
I have this code:my_txt.text=a = myArray[Math.floor(Math.random()*myArray.length)];Is there a way to do so that one element in myArray doesnt show more than once. I have tried different methods some days but canït succeed.
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Jun 13, 2005
anyway cutting to the chase, i need some advice and was wondering if someone could spare a mo to briefly explain what i should do here...
Code:
for (i=0; i<7; i++) {
this["bubble"+i]._x = 0;
[code]....
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Mar 30, 2008
I'm trying to create a simple news scroller. The scrollers is no problem, but I'm not good with XML. I am able to display a simple text in an .swf file with some AS code and an XML file. The problem is that I want to be able to display an number of sentences with the same tags. I want to have some AS code that checks if I have more of the same tags and then displays al of the scentences. I don't want to use several dynamic textfields, I just want to use one, cause it's easier and faster to edit the text.
This is the code I use in the .swf:
Code:
function loadXMLTB(loaded) {
if (loaded) {
_root.datum = this.firstChild.childNodes[0].childNodes[0].firstChild.nodeValue;
[Code].....
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Apr 3, 2010
In AS 2.0, I have an array of swfs that I'd like to play randomly end to end. With the following code I can make the swfs random without a repeat of the same swf back to back. What I'd like to do is have all the swfs play randomly until all have been shown. and then repeat again randomly or load a separate final swf.
From what I've read I need to add a splice function to remove values from my array but I can't seem to make it work. Can anyone tell me what I need to add to this to make it work? Here is my code:
[Code]...
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Mar 16, 2009
I've got a game going where portals are randomly placed across the map every X seconds.However, I can't figure out how to stop the portals from spawning on top of each other. I know how to easily do the collision, and check if they're too close to each other.Pretty much what I do is create the portal object, then randomly assign it X and Y values. Then, I do a for loop that loops through all the portals in the portals array, check THEIR X and Y value, checks to see if they're too close...then what? I can't just go "okay, it's too close" and randomly assign it new X and Y values, otherwise it could be on top of ANOTHER portal.What I'm looking for is something that will check the X and Y values of all the portals, then if it is on top of another portal, it will assign new X/Y values. Then, if these are on top, it will do it again. And again, until it gets the job done!
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Mar 17, 2011
I recently came across this script which I believe I have used before. However, I can seem to recall how to use it right as I can't get it to work. It is suppose to play the frames at random and not repeat any. Once that takes place I want it continue that cycle over and over. [code]...
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Mar 25, 2011
I have a flash banner with my stage swf that I have loaded four swf files into and they play through sequentially. Now, I need it to repeat and play through again.
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Nov 12, 2009
I would like to create a repeating pattern using a bitmap from my library as a background. I would like the pattern to always fill the stage area when the brower window is scaled. The code below works, but I think it may not be the most efficient way to handle this. Seems to be a little slow.
function onResizeStage(evt:Event):void{
backGroundSprite.graphics.beginBitmapFill(pattern(0, 0));
backGroundSprite.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
backGroundSprite.graphics.endFill();
}
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Sep 24, 2010
I have the code below on my mc, i would like it to gotoandPlay a random frame instead of a specific frame, as I have it set up now. I would like it not to go to the same frame twice.
on (release) {
_root.circle_mc._visible = false;
//Movieclip GotoAndPlay Behavior
[Code].....
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Nov 21, 2010
I just wonder if I could make the object "car" to repeat doing this:
function start_car(){
_root.car.onEnterFrame = function(){
_root.car._y +=15;
};
};
setTimeout(start_car, 1000);
I want it to begin at y=0 and x=0 after like 7 seconds and then repeat going down the y axis as you can see in the code.
So the car movieclip starts moving slowly from the top going down then after like 7 seconds when it's out of the scene it begins at e.g x=0 y=0 and going down for 7 seconds then starts at x=0 y=0.... etc, so it keeps looping.
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Feb 17, 2011
I'm new to flash. and action script.. I'm trying to repeat my Movieclip 'wave' using TimeLineMax from com.greensock Package. I'm able to repeat it in the correct way... with the following..
var tl:TimeLineMax=new TimeLineMax({repeat:20,yoyo:false,repeatDelay:1.5,ease:Elastic.easeIn Out});
tl.append(TweenMax.to(wave,1,{x:"2200"}));
But, I want my mc to start back from the starting of the stage, when it cross the stage. i.e. the part that cross the stage should again start from the 0 of x and follow......
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