Arrays :: Randomly Do Something Without Repeat?

Mar 22, 2012

I've 3 movieclip on stage which is mc1,mc2,mc3at first they are alpha=0What I want is when i click on revealBtn, 1 of them will show up as alpha=1.But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.Is there any solution for what I wanted? I've try splice but it's still not working well.

var mcArray:Array = [mc1,mc2,mc3];
for (var j:int = 0; j < mcArray.length; j++)
{

[code].....

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ActionScript 3.0 :: Flash Randomly Do Something Without Repeat?

Mar 22, 2012

I've 3 movieclip on stage which is mc1,mc2,mc3 at first they are alpha=0 What I want is when i click on revealBtn, 1 of them will show up as alpha=1.

But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.

Is there any solution for what I wanted?

[Code]...

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Mixing Arrays Randomly?

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How can I mix an array randomly in as2? I have this code so far:

Code: Select allfunction startGame(){
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After reading data from XML source I like to be able to show one random item from data whenever, say, clicked a button. I think I can accomplish this by storing the data into an array and use it from the array. I would like to learn if possible to do it directly from xml without storing it into another array.

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Arrays :: Randomly Call A Movieclip Do Something?

Mar 19, 2012

My stage have 3 movieclip that is mc1,mc2 and mc3.each of them are now alpha=0.I have a button on stage too and when click on it, 1 of the movieclip will be change to alpha=1.

here is my script:

var mcArray:Array = [mc1,mc2,mc3];
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[Code]...

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ActionScript 2.0 :: MCs Appear Randomly From The Library And Move Around Randomly

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Onmy stage I have a MC, and when I click it a random MC from the Library should appear and move around randomly.

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Arrays :: Flash - Pushing Or Adding Arrays As Values Into A Multi-dimensional Array?

Jan 21, 2011

I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:

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Sep 26, 2011

I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:

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Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.

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ActionScript 3.0 :: Randomizing The World! Arrays And More Arrays?

Feb 17, 2009

A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:

ActionScript Code:
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[code].......

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ActionScript 3.0 :: Arrays Store References Of Other Arrays?

Dec 27, 2009

I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.

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ActionScript 2.0 :: Pushing Variables To Arrays Within Arrays?

Jun 25, 2004

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I don't know much about flash.. I've created a MC with tomatoes falling.. when the MC repeats itself, which I want it to, looks too "rough". I am hoping to make the transition a little smoother.. I've read a little about mathematical random function, but it looks so complicated.Here is the flash: http:[url].....

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Code:
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{

[code].....

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ActionScript 3.0 :: Random Do Something Without Repeat

Mar 22, 2012

I've 3 movieclip on stage which is mc1,mc2,mc3 at first they are alpha=0 What I want is when i click on revealBtn, 1 of them will show up as alpha=1. But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.

[Code]..

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I got some code to make a  video loop indefinitely with the nsvid4_loop function, but i want it t  be toggleable via a button I am trying to set up a function to do that (vid4loopwitch).. i'm getting stuck though on how exactly to incorporate the one nsvid4loop with its event listener into the function for repeating  it is probably pretty straightforward i'm just still learning my way around AS. check the code to see what i have so far.. i just need to know what i need to add  to the vid4loopswitch function to get it going. it is really hurtin my brain

var nsvid4:NetStream = new NetStream(nc);
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[code].....

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[Code]...

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[code]....

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ActionScript 2.0 :: Possible To Repeat LoadVars?

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I have managed to develop code that will run a php script by passing a variable (obtained from a combobox control) to the MySQL database. Initially this works fine but if I try to repeat the excercise using a different value nothing happens.[code]...

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ActionScript 2.0 :: How To Repeat A For Loop

Jun 13, 2005

anyway cutting to the chase, i need some advice and was wondering if someone could spare a mo to briefly explain what i should do here...

Code:
for (i=0; i<7; i++) {
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[code]....

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ActionScript 2.0 :: XML Repeat With Same Tags?

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Code:
function loadXMLTB(loaded) {
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[Code].....

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Apr 3, 2010

In AS 2.0, I have an array of swfs that I'd like to play randomly end to end. With the following code I can make the swfs random without a repeat of the same swf back to back. What I'd like to do is have all the swfs play randomly until all have been shown. and then repeat again randomly or load a separate final swf.

From what I've read I need to add a splice function to remove values from my array but I can't seem to make it work. Can anyone tell me what I need to add to this to make it work? Here is my code:

[Code]...

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ActionScript 2.0 :: Repeat A For Loop From Start

Mar 16, 2009

I've got a game going where portals are randomly placed across the map every X seconds.However, I can't figure out how to stop the portals from spawning on top of each other. I know how to easily do the collision, and check if they're too close to each other.Pretty much what I do is create the portal object, then randomly assign it X and Y values. Then, I do a for loop that loops through all the portals in the portals array, check THEIR X and Y value, checks to see if they're too close...then what? I can't just go "okay, it's too close" and randomly assign it new X and Y values, otherwise it could be on top of ANOTHER portal.What I'm looking for is something that will check the X and Y values of all the portals, then if it is on top of another portal, it will assign new X/Y values. Then, if these are on top, it will do it again. And again, until it gets the job done!

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Play Frames At Random And Not Repeat Any

Mar 17, 2011

I recently came across this script which I believe I have used before. However, I can seem to recall how to use it right as I can't get it to work. It is suppose to play the frames at random and not repeat any. Once that takes place I want it continue that cycle over and over. [code]...

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Mar 25, 2011

I have a flash banner with my stage swf that I have loaded four swf files into and they play through sequentially. Now, I need it to repeat and play through again.

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ActionScript 3.0 :: Repeat Pattern On ResizeStage?

Nov 12, 2009

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Professional :: Go To Random Frame Without Repeat?

Sep 24, 2010

I have the code below on my mc, i would like it to gotoandPlay a random frame instead of a specific frame, as I have it set up now. I would like it not to go to the same frame twice.
 
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[Code].....

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ActionScript 1/2 :: Repeat Function After X Seconds?

Nov 21, 2010

I just wonder if I could make the object "car" to repeat doing this:
 
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