I've 3 movieclip on stage which is mc1,mc2,mc3at first they are alpha=0What I want is when i click on revealBtn, 1 of them will show up as alpha=1.But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.Is there any solution for what I wanted? I've try splice but it's still not working well.
var mcArray:Array = [mc1,mc2,mc3]; for (var j:int = 0; j < mcArray.length; j++) {
After reading data from XML source I like to be able to show one random item from data whenever, say, clicked a button. I think I can accomplish this by storing the data into an array and use it from the array. I would like to learn if possible to do it directly from xml without storing it into another array.
var myXMLLoader:URLLoader = new URLLoader(); myXMLLoader.load(new URLRequest("XML_NOTES.xml")); myXMLLoader.addEventListener(Event.COMPLETE, processXML);
My stage have 3 movieclip that is mc1,mc2 and mc3.each of them are now alpha=0.I have a button on stage too and when click on it, 1 of the movieclip will be change to alpha=1.
here is my script:
var mcArray:Array = [mc1,mc2,mc3]; for (var j:int = 0; j < hotSpot.length; j++) { mcArray[j].alpha=0;
I have a question regarding navigation using Flash and HTML. I'm building a website that will hopefully feature an animated navigation area. Ideally, when the user clicks on the link inside the Flash clip, it plays a short animation and then loads the target HTML page.Is it possible to merge a flash movie clip and HTML content, and have the flash part link to other webpages? Or do I have to build the entire website in flash and use the timeline to link between "pages"?
I'm building a Flash nav with dropdown menus that will drop down in front of some html (i.e. text, buttons, images). In my initial testing, even though the drop down area in my Flash movie is transparent, it's still physically in the way if I try to get to html buttons or text underneath. Is there a way for a Flash movie to change size, (i.e. get larger on roll-over to accommodate dropdowns, then get smaller on roll-off?
I need to mix 2 sound data, one is a mp3 sound byteArray and the other one is a recorded sound byteArray. I use URLLoader to load the mp3 external file into a byteArray. The sound is recorded on a microhpone and stored in another byteArray. I need to save to a file - the mp3 comes first and the recorded sound after. I am using WavWriter to write it out as a wav file.
The mp3 is in 44Khz and 16-bit rate. The recorded sound is in 44Khz and 8-bit.Is there a way to do this? I have researched for a few days already and tried a few things, but still cannot find the correct way to do this.
How can I use two version of a library in the same project in Flex (using Eclipse). (in my case the library is papervision3d , and I have written some code using the older version, but due to big changes many of the used function exist no more)
I have build a mixer and save all the sequence in an array and then play it again, now I want to save the mix as an MP3, I have looked for any way to save the mix and the answer is to load the sounds as byteArrays (sound.extract) I have acomplish that but I don't really know how to store all the sounds in just one ByteArray in order to save it as MP3, I got this code just for example, loading 2 audio files and store them in separate ByteArrays, and play each sound, how to store the 2 byteArrays in just one?
var mySound:Sound = new Sound(); var sourceSnd:Sound = new Sound(); var urlReq:URLRequest = new URLRequest("Track1.mp3");
I'm trying to figure out how can I mix two NetStream objects into one FLV file using Flash Media Server 4. Saving one stream isn't problem but I have two concurrent streams (one is pure audio from Microphone object and second is Camera+Microphone) and I want to save them as single FLV using NetStream.publish(streamName, 'record').It will be kind of live chat but only with one video.
so this the code with it i am able to mix several trackswith a Shader done in pixel bender.the problem here i don't know when the mixing is finish or all the sound reache their endto be able to save the bytearray into a file any Event or something like that
it is possible to mix different audio files and export them into an mp3 file for the end user to download to his computer.Actually, I know it can be done because they do it in various sites (aviary's myna , looplab , audiotool , remixgalaxy), I just need help on how to do it. I have the mixing part pretty much covered. My problem is with exporting the file to an mp3. I imagine that some external progamming language might be required, but I couldn't find an answer on Google... Php is my prefered language, but I'm willing to learn another one if it's not possible with PHP.
Imagine a website that sells clothes. If you click on the jeans link, a new page opens up with all of the different jeans. Anyway, I am building a flash module to put up on the page. It will be the one pulling up all of the different jeans from a database, rather than before where if you clicked jeans it brought you to a new page, flash will simply open it right up on the home page. Is there going to be an issue with resizing? For different browsers, and different resolutions, am I going to have a problem?
We intend to develop a Flex client application the user to send audio from your microphone and mp3 at the same time to a server that Flash Media Server.It would be a mix of microphone and music in mp3 that is playing in the application at the same time transmitted to the listeners.What will be the version of Flash Media Server that enables this mixing of audio from microphone and music played on the client in flex?
For the life of me I can't figure out how to trace out the current label in my movie's main timeline. This is in AS3. I have a button on stage that spans the timeline of the movie. It detects keypresses. I want to trace the current frame label that the play head is on.
[Code].....
I get "_level0" for this...and undefined for the rest. What am I doing wrong here?
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array(); var slideShowDataArray:Array = new Array(); slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.
I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:
var ar1:Array = [1,2,3,4,5,6,7,8,9]; var ar2:Array = ['a','b','c','d','e','f','g','h']; function merge(...multi):Array[code].....
Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.
A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:
ActionScript Code: for(var i:int=0;i<vQuantity;i++){ ranArray.push( new Object() );
I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.
correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:
AllBrigades (array of Brigades) Brigade (object) BrigadeUnits (array within Brigade object) Unit (Object to be stored in BrigadeUnits array)
I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:
I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.
I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).
URL...that has videos in the work section (click work, then the tv icon or the radio icon at the bottom of the page) that will randomly not load.THe weird thing is that the files have never moved, and yet, the same computer on the same ISP using the same browser that could view the videos 2 days prior, suddenly cannot.I'm also having an issue where the flash won't even load on startup randomly.This had happened one time in the past, and I took the page from a test area of the site and put it live, and it solved the problem. So my last ditch plan z is to make a mirror to link to in case the videos aren't loading for a user.
I have a movie clip divided into three scetions. The first section starts on frame 6, the next on frame 11 and the last on frame 16. Is there a way to get flash to choose randomly between only those frames (6,11,16)and not the frames in between(1-5,7-10,12-15)?
I need to call external SWF's so they randomly appear within my main SWF. When one ends, the next will start and so on. I searched the forum and found a thread with the code below and have run in to an issue.
Each of the external clips is set up exactly the same... same length, same tweens, etc.
The code below is sitting the first frame, on the top layer within my main SWF:
randomClips = new Array ("Journey.swf", "Doobies.swf", "LedZep1.swf", "PinkFloyd1.swf", "Stones.swf"); function randomBackground() {
[Code].....
The main movie is one frame long and has three layers. The top layer has the Action Script (above), the bottom layer has my background image, and the middle layer holds the empty movie clip named mtClip
When loaded to the server, the movie plays and one of the external SWF's will load. When it ends, I need one of the other SWF's to load. What happens is that rather than randomly playing one of the other SWF's, it repeats the original external SWF. If I refresh the main SWF, it randomly selects one of the external SWF's and it will constantly repeat.
The external SWF's have no Action Script. I tried it with putting a Stop on the last frame, but that didn't help.
I want to have a few movie clips moving randomly over my flashsite. They will look bugs. And I want them to move in the direction the head is pointing.I have tried the random movement tutorial here on Kirupa but can't get the mc to rotate in the direction it's moving.