I want to have a few movie clips moving randomly over my flashsite. They will look bugs. And I want them to move in the direction the head is pointing.I have tried the random movement tutorial here on Kirupa but can't get the mc to rotate in the direction it's moving.
I am creating a banner with a "moving target", but the target keeps moving under the copy text of the banner, making it illegible.here is my random movement code (Swiped from kirupa if I recall ) :
//special thanks to Suprabeener for the code function getdistance(x, y, x1, y1) { var run, rise;
I am creating a banner with a "moving target", but the target keeps moving under the copy text of the banner, making it illegible.
here is my random movement code (Swiped from kirupa if I recall ) :
//special thanks to Suprabeener for the code function getdistance(x, y, x1, y1) { var run, rise; run = x1-x;
[code]....
I have tried modifying the " width = 300; height = 180;" line, but it does not seem to be changing much, if anything. I am trying to bound the random movement to the bottom 180 pixels of the composition.
I wasn't quite sure how to describe my problem in the subject. I have a plane MC and a crate MC. The plane only flies along the y axis from the bottom of the screen to top. Along the way I want it to randomly drop the crate MC. My code is below. The problem is that the crates spontaneously keep spawning and not near the plane.
I'm working on my first game engine with AS3 and I'm hitting my first real setback. The idea is that the player controls a centered "turret" on the screen and can't move. Enemies come from all 4 sides and move towards the player. I have all the enemies spawning, randomly, on the edges of the screen. However their movement is silly, because I've coded it like this:
I want the final result to be a stage with a certain number of circle MC's moving around. I have made the circle MC, and added the AS so that it will start at a random point with a random color, then start moving around randomly. I want to make it so that In the beginning the document will duplicate the movie clip x amount of times, using a for loop. I want to then have all the new circles move around, and when two circles hit each other, they will dissappear, using the removeclip function. You can only use this on duplicated movieclips though, so how would i make all the circles duplicated? Is there a way to duplicate the original movieclip x amount of times then delete it? Or is there a way to remove the original after it is in a collision? Also I don't know how to do the collision detection. I am thinking of using a hittest, but would I just do it with a for loop? Is there a way so that if an MC hits any other MC?
Making a ship game because I am incredibly original.. With that aside, I have a problem. I have a function to fire bullets from my ship based on its rotation which works.. it uses this code on creation: ember ho jis ny mmujhe block kia hai
[Code]...
The above code is in my Ship class so I can easily make the bullets achieve the correct rotation. And to continually update its position, in the bullet's class:
x += Math.cos(rotation / 180 * Math.PI) * speed; y += Math.sin(rotation / 180 * Math.PI) * speed;
So that all works well. But I have another class, EnemyBullet, which randomly generates and uses similar code to set its direction and movement. In my ship class:
[Code]...
I gather that the rotation is therefore always horizontal, but can't for the life of me see why? Can anyone give me an answer? Assuming it's simple enough because the code I used to setup the rotation is the same working code I have used to turn a movieclip towards the mouse..
I have gone through the tutorial on this site regarding random movement. But I need it to be kept in a frame. This is the code(from this site)
Code: function getdistance(x, y, x1, y1) { var run, rise; run = x1-x; rise = y1-y; return (_root.hyp(run, rise)); } function hyp(a, b) { [Code] .....
Lets say I make an physical border for the element. A "box" 200x100 and this box is centered. How do I keep my random moved element inside this "box" or frame you may call it.
I have a bunch of dots moving randomly on the screen. They are all copied and pasted versions of one MC with some script attached.Over the top of them is a giant invisible button. When I click the button (anywhere on thescreen) a VISIBLE button appears. When I click again (anywhere onthe screen) I want all the randomly moving dots to move towards the VISIBLE button.
how to randomly animate circles moving around inside a bigger circles? the small circles will have a collision effect on each other and on rollover of each individual circle, the name of it will come out in the bottom.. so the big circle will act as a wall preventing them from coming out..
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still'); var left:Boolean = false; var right:Boolean = false;[code].......
what i have is a tween on a movie clip of a popcorn kernel on one layer and a tween on a button on another layer to follow the movie clip. i want to be able to roll over the kernel and make it "pop". i changed my over on the button to popped corn (this works) but i want it to stay popped for the rest of the tween.
I have some simple script that has 2 "movie clips". What I want to do is to start moving the second movie clip at the same time when the 1st starts moving. (both start moving at the same time) I tried the following script but it never works:
URL...that has videos in the work section (click work, then the tv icon or the radio icon at the bottom of the page) that will randomly not load.THe weird thing is that the files have never moved, and yet, the same computer on the same ISP using the same browser that could view the videos 2 days prior, suddenly cannot.I'm also having an issue where the flash won't even load on startup randomly.This had happened one time in the past, and I took the page from a test area of the site and put it live, and it solved the problem. So my last ditch plan z is to make a mirror to link to in case the videos aren't loading for a user.
I have a movie clip divided into three scetions. The first section starts on frame 6, the next on frame 11 and the last on frame 16. Is there a way to get flash to choose randomly between only those frames (6,11,16)and not the frames in between(1-5,7-10,12-15)?
I need to call external SWF's so they randomly appear within my main SWF. When one ends, the next will start and so on. I searched the forum and found a thread with the code below and have run in to an issue.
Each of the external clips is set up exactly the same... same length, same tweens, etc.
The code below is sitting the first frame, on the top layer within my main SWF:
randomClips = new Array ("Journey.swf", "Doobies.swf", "LedZep1.swf", "PinkFloyd1.swf", "Stones.swf"); function randomBackground() {
[Code].....
The main movie is one frame long and has three layers. The top layer has the Action Script (above), the bottom layer has my background image, and the middle layer holds the empty movie clip named mtClip
When loaded to the server, the movie plays and one of the external SWF's will load. When it ends, I need one of the other SWF's to load. What happens is that rather than randomly playing one of the other SWF's, it repeats the original external SWF. If I refresh the main SWF, it randomly selects one of the external SWF's and it will constantly repeat.
The external SWF's have no Action Script. I tried it with putting a Stop on the last frame, but that didn't help.
I've 3 movieclip on stage which is mc1,mc2,mc3at first they are alpha=0What I want is when i click on revealBtn, 1 of them will show up as alpha=1.But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.Is there any solution for what I wanted? I've try splice but it's still not working well.
var mcArray:Array = [mc1,mc2,mc3]; for (var j:int = 0; j < mcArray.length; j++) {
I have this function that moves the cursor automatically to random points. I want to know how I can make them move to 4 specific points (x,y coordinates) instead.
I am assuming I need to create an array of the of some sort with the x,y points and tween them but have no idea how to go about this.
Code:
function autoMoveObject() { if (!mouseControl) { var moveObjectX:Tween = new Tween(cursor, "_x", Regular.easeOut, cursor._x,
I have 4 buttons that I have made invisible. After a random time, one of 4 buttons should randomly become visible.That button then will lead to another frame.How do I enable one of them randomly (and make it visible at the same time)?
am trying to make a mp3 player by using actionscript3.In this , am trying a upload a mp3 file and play that particular file. Am also using the computespectrum() to display the graphics.Now the problem am facing is with the computespectrum . Randomly , the computespectrum is failing for the same file and is throwing error.The error is as follows [code]Am actually uploading the file into a folder named "mp3files". The "mp3files" folder and the swf are lying in the same domain.
I'm trying to fade in and out some movie clips using the Tween class, but am having problems. I have the following code which fades in my movie clips:
Code: import fl.transitions.Tween; import fl.transitions.easing.*; // Fade in and out var myTween1:Tween = new Tween(wds_mt, "alpha", Regular.easeIn, 0, 0.5, 100, false); var myTween2:Tween = new Tween(wds_sf, "alpha", Regular.easeIn, 0, 0.5, 150, false); var myTween3:Tween = new Tween(wds_hush, "alpha", Regular.easeIn, 0, 0.5, 120, false); var myTween4:Tween = new Tween(wds_10, "alpha", Regular.easeIn, 0, 0.5, 300, false); var myTween5:Tween = new Tween(wds_uf, "alpha", Regular.easeIn, 0, 0.5, 210, false);
However, I need to fade them out and then loop the fade in-out animation forever.
how to play videos randomly? For example, if I have 5 videos in a flash file, how can I make the player play the 5 videos randomly on every page refresh?