Arrays :: Randomly Call A Movieclip Do Something?
Mar 19, 2012
My stage have 3 movieclip that is mc1,mc2 and mc3.each of them are now alpha=0.I have a button on stage too and when click on it, 1 of the movieclip will be change to alpha=1.
here is my script:
var mcArray:Array = [mc1,mc2,mc3];
for (var j:int = 0; j < hotSpot.length; j++)
{
mcArray[j].alpha=0;
[Code]...
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Similar Posts:
Mar 10, 2012
I have an Arrays that contains the names of MovieClips:
Code:
var MyMCs:Array = ["A","B","C","D","E"];
The actual MovieClips names are "MC_A", "MC_B", etc..., I use this method so I reuse the same Array for multiple tasks, I simply add what ever it's needed to the name to match the task at hand. On this case I add "MC_".
Then I have multiple Arrays, with the same names of the values of MyMCs. The values of each these Arrays are the names of buttons that are inside the movieclips of MyMCs:
Code:
var A:Array = ["RR","TT"];
var B:Array = ["YY","UU"];
etc...
I could add a listener to a button this way:
Code:
MC_A.YY.addEventListener(MouseEvent.CLICK, DoSomething)
My problem is that i want it to be done dynamically, using the Arrays values in a loop to add Listeners to the all buttons. The loop system is not a problem for me... my real problem is in the dynamic attribution itself.
Here is what I have:
Code:
//'i' and 'j' have previously been created
for(i=0; i<MyMCs.length; i++){
for(j=0; j<this[MyMCs[i]].length; j++){
[Code]....
I know that this is correct since I tried them separately and I can trace the proper values.
I know that my problem is in the "this" since I get an error message stating:
1084: Syntax error: expecting identifier before this.
I suppose it should state something else... I tryed with "root", "parent", "child", "MovieClip"... with no luck...
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Mar 22, 2012
I've 3 movieclip on stage which is mc1,mc2,mc3at first they are alpha=0What I want is when i click on revealBtn, 1 of them will show up as alpha=1.But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.Is there any solution for what I wanted? I've try splice but it's still not working well.
var mcArray:Array = [mc1,mc2,mc3];
for (var j:int = 0; j < mcArray.length; j++)
{
[code].....
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May 12, 2009
How can I mix an array randomly in as2? I have this code so far:
Code: Select allfunction startGame(){
for(i=1;i<=52;i++){
cards_array.push(i)
I gues you see this is for a card game (hearts).If I want to mix the cards I have to mix the array...
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Oct 21, 2011
After reading data from XML source I like to be able to show one random item from data whenever, say, clicked a button. I think I can accomplish this by storing the data into an array and use it from the array. I would like to learn if possible to do it directly from xml without storing it into another array.
var myXMLLoader:URLLoader = new URLLoader();
myXMLLoader.load(new URLRequest("XML_NOTES.xml"));
myXMLLoader.addEventListener(Event.COMPLETE, processXML);
[Code].....
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Feb 3, 2010
I have a loop, it goes through and works fine. I can trace out my variables and all is hunky dory, for example "trace(title);" displays the variable title, as expected, there is also the variables "something" and "everything" and a unique ID: id. Now I want to put these variables into an array, so the values can be called via the ID. For example (I'm a PHP programmer normally) in PHP I'd do the following:
Code:
$array[$id]["title"] = $title;
And to display it I would do
Code:
echo $array[$id]["title"];
For each part of the loop I want to add the "title", "something" and "everything" into the array so I can call them by "id". I think I'm doing it wrong though, should I be using objects? If so, how?
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Feb 9, 2009
I want to loop through a array to call my functions, butcan't get the syntax right, is this possible?[code]....
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Oct 5, 2011
so I have writing a function that returns objects on the stage and puts them into an array. and the function works fine until i call the function on more than one object name, meaning if im in the root class, and I call this function on object1 lets say it will add all the object one's from the stage, but if i call it on object2 it will throw an error, which makes some sense, i guess it means that it is not adding it to a unique array, but im not sure how to do that. would it be a good idea to maybe make a multidimensional array? if that is the case would it be too slow?
[Code]...
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Mar 18, 2011
I want to randomly set the color for a MovieClip in ActionScript 3.
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Feb 7, 2008
what i need is the code to have a movieclip start playing at random, (not to have a random movieclip play) the only thing is i want to be able to choose the minimum gap between it playing
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Nov 23, 2011
I am making a game where you have to collect tangerines which randomly spawn every second and bounce around randomly but I need to make them spawn and bounce randomly.
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Apr 15, 2010
i have a movieclip of a butterfly and needs it to move randomly on stage. Also, it should always be facing the side it�s flying at and never fly backwards (if it�s flying from left to right it should be facing right and the other way about)
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Sep 8, 2005
how do we count the randomly played movieclip.
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Feb 6, 2009
I'm trying to change a movieclip's color randomly every second using actionscript 2. Additionally, I like to use fading as the transition between the colors.
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Apr 19, 2010
I have a movieclip on the stage that plays with a stop action at the end (within the movie clip). The thing is I have a stop action at the end of the movieclip so it doesnt replay instantly, I would like the movieclip to replay after a random time prefferbly 10 seconds after playing.
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Feb 12, 2011
I'm code a flash button so that when the user clicks it, 4 objects are placed at my desired coordinates from 4 arrays (1 movieclip from each array)?
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Nov 19, 2010
I have an animated MovieClip of a fly that spawns at a random location and moves across the screen by bouncing off the walls. But every time the animation starts over, it seems to "jump" to a random location. Here is the code I have for when it spawns:
private function beginClass(e:Event):void{
_root = MovieClip(root);
do {
[Code].....
How do I fix it so that the fly continues moving in its appropriate path every time the animation starts over?
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Mar 27, 2012
I have a spot a difference game that every time I solve an image, and I click next it will load another MC from library.
Below is my code to randomly loaded the MC from library:
var showMcNum:Number = 0;
var movieList:Array = [mc1,mc2,mc3];
function getRandomMovie():MovieClip
[Code].....
I would like to every time I click the next button, then it will load another MC from library without repeatation of those MC.
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Nov 19, 2010
I have an animated MovieClip of a fly that spawns at a random location and moves across the screen by bouncing off the walls. But every time the animation starts over, it seems to "jump" to a random location. Here is the code I have for when it spawns[code]...
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Aug 9, 2004
I am trying to create a movie clip that loops and on each loop it loads a random little .jpg banner from a directory. The banners are named 0.jpg, 1.jpg and so on, a script on the first frame of the loop saying
Code:
_root.randomnumber = random(_root.bannernumber);
_root.bannerloop.bannerholder.loadMovie("[URL]");
"Bannernumber" is a variable from an external text file specifying how many random numbers to cycle through (how many banners). This works just fine and loads up a new banner after each loop cycle. The problem lies in trying to make each banner go to its own url, I have another external text document with variables
"click0=url, click1=url etc"
Where I want the number in each variable to equal the random number variable in flash, then use an
on(release){getURL(urlvariable)}
Function to have it retrieve the url that is somehow in the url variable. Basically, how would I make the urlvariable be equal to the "click0" variable to get the url of the click0 variable into the getURL function? While having the number in the "click0" variable be equal to the random num variable? If I'm going about the random banner thing completely wrong.
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Dec 20, 2004
i've one movile clip,i want several instances of dat movieclip randomly spread in the specified dimensions of stage.dis is simple but i want 2 start from one location then they should stop ramdomly and at radom palces wid random speed [URL] in above site ,if u click portfolio button u can see d red movieclip movement.
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Dec 3, 2009
I have created a MovieClip named "Target" and called it from actionscript. Inside this movie clip I have created an 'action' layer and written the code in it[code]...
Now I can get 10 animating circles in different places of the stage after every second. And every circles will leave the stage after completing the animation. Though I have given 'pink' color in that circle, that's why its generating with 'pink' color always. How do I change the color of each circle while it will generate?
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Mar 8, 2011
Is there anyway to randomly place a MovieClip/Sprite on an irregularly shaped object?For a rectangle, it seems pretty straightforward (i.e. use Math.random with the range being the coordinates of an object)...but what if say, you would like to avoid placing objects in the center?
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Jun 11, 2010
I want 3 movieclips to change positions (swap places) on the stage randomly when I push a button and make sure they are always in different positions, so they don't randomise the same way.
cat, dog, fish
position_a,position_b,position_c
position_b,position_c,position_a
position_c,position_a,position_b
then loop and randomize the position they popup in again. So I can just keep on clicking the screen and they always change.
xxxa
xxbx
cxxx
I will have the 3 movie clips on the stage with instance names.
position_a
position_b
position_c
[code]....
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Mar 11, 2010
I have an array of display objects that are simple scattered circles on the stage. My goal is to have them move around randomly within, say, a 5/10 pixel radius/range from their original x and y. Sort of like fireflies, but not as jittery and fast, I'm looking for something real smooth. What I have now is something like this:
Code: Select allfor (var g=0; g < total_circles; g++)
{
circle = new DrawCircle( 3, 0xFFFFFF );
circle.x = random; circle.y = random;
addChild(circle);
jitter = JitterCircle( circle, 10 );
}
So as you can see for each circle I call a class JitterCircle and pass it two values: the actual display object and the range I want my circle to fly around in.
Inside JitterCircle I have this:
[Code]...
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Jan 12, 2007
I built my first simple class which just makes a movieclip move around randomly on the stage. I wanted to know if the "class" experts can take a look at my code and let me know how I can improve. I want it so that it is the most efficient code and can be applied to any movieclip that I want as easy as possible.
[Code]....
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May 25, 2007
I am having trouble on my Flash assignment which due on Monday, for the assignment, I am goingt to make a game, similar to the classic aracade game, Asteroids. They provided some basic code for the timing and rotation of asteroids, the behavior of the asteroids is appear randomly (but not moving) in the stage every five seconds with rotation, that's already been done by the code provided. [code]...
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Oct 24, 2007
how do you call an onClipEvent(enterframe) of a movieclip to happen when that movieclip is pressed?
[Code]...
when i type this in i get an error because on events cannot be nested within other on events. how can you get around this?
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Feb 2, 2005
If I have a piece of a function that is telling Flash to:
// show a hover color
var col = new Color(this.background);
col.setRGB(0xf4faff);
How do I tell Flash to call a MovieClip as opposed to setRGB for the background MovieClip?
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May 28, 2009
how I can make a movieclip randomly slowly float around within a certain specified area on the page? The way I'm doing it now.. is I use TweenMax.. set a bezier, and have the object tween randomly every 20 seconds to a random spot using the Timer class. This is looks okay.. but I'm sure there's a better way to do it so I can control the area which I want it to float within more easily.
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