Actionscript 3 :: Randomly Place An MovieClip On An Irregularly Shaped Object?

Mar 8, 2011

Is there anyway to randomly place a MovieClip/Sprite on an irregularly shaped object?For a rectangle, it seems pretty straightforward (i.e. use Math.random with the range being the coordinates of an object)...but what if say, you would like to avoid placing objects in the center?

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ActionScript 2.0 :: Solid Fill Color For Several Irregularly Shaped Movie Clips With Different Colors?

Jun 25, 2007

I have several movie clips of the main character (one for each primary and secondary direction), each of which contains 7 or so layers, one for each body part, and each layer then has about 6 keyframes, each keyframe containing a different graphic of the body part.All I want to do is create a shadow of the character. Originally, I just duplicated the main character movie clip, changed the _yscale, _rotation, _alpha and applied a color via setRGB(). It sort of worked, but because I was applying the setRGB() to the collective group of graphics having multiple colors, the variances showed up in the shadow, so you could make out the character's features.

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ActionScript 3.0 :: Project: Lava Lamp - Generate Some Randomly Shaped Blobs Of Liquid?

Dec 28, 2007

I am working on a project, and I'm planning to make a flash lava lamp.I am currently working on the "giving heat to the blobs" part of the project.Currently it looks something like this:Link

[code]...

In the next part of the project I will generate some randomly shaped blobs of liquid and place them in a movie.And then they will find out the amount of yellow inside to get the average "temperature" of the blob, and then the upwards acceleration of the blobs will be determined. So if the blob is relatively hot, it will flow upwards, if it's low, it will flow downwards. As it gets higher, the blob will lose some heat. Touching another blob will exchange some heat and other lava-lamp'ish stuff will happen.Do you think I should do it with pixels? (like above) or do you think I should use "normal flash stuff" ? (By that I mean using movieclips, etc)Is my method of displaying "heat" good? Or could I use another way?

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ActionScript 2.0 :: Place Mc Randomly Between _x 100 And 300?

Jul 20, 2010

I'm trying to place my mc's at a different position each time the game starts but within a certain area. I've used random before...
random(300);

...but I want it to be randomly between the coords
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ActionScript 2.0 :: Duplicate MCs And PLace Randomly

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I want to attach a mc from the library, then duplicate it 2-3 times, and have the duplicates start in random _x / _y locations on the stage. They then slowly drift across stage.The code I've got so far loads the mc from the library, duplicates it once, and places it randomly. But it only creates one duplicate instead of 2 or 3. And I suspect it could be simplified.So I need corrected code to create 2 or 3 duplicates, and have them start randomly and move at the same speed across stage. Maybe advice on how to allow them to move at different speeds would be useful as well.[code]

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ActionScript 3.0 :: Generate A Random Coordinate Within An Irregular Shaped Movieclip

Feb 3, 2012

I have a series of dots on a world map that depending on certain criteria move from one country to another. At the moment they move to a random point around the country's (mc) centre, as calculated by addind half the width to the x or y coordinate etc. This pressents certain problems such as the centre of the US is actually outside the boundries of the countries borders because of Alaska. Other countries such as the UK have dots floating just off the coast. The dots also cluster coveringing each other up.

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ActionScript 2.0 :: Randomly Place Mc On Stage EXCEPT For One Area?

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I want to load some mcs randomly on the stage, except for a footer area at the bottom of the stage. Is there a way to exclude just a certain part of the stage using something like Math.random()*Stage and then specifying the bottom 300 pixels as off limits?

I'm using the whole stage because the swf is embedded 100% across the browser, so I can't restrict the dimensions.

Code:
onClipEvent (load) {
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y = this._y=Math.random()*Stage.height;
}

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ActionScript 3.0 :: Randomly Place X Number Of Rectangles On Stage?

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ActionScript 3.0 :: Randomly Place Objects (by Four Different X-axis Positions)?

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I am trying to figure out how to randomly place four cards on stage through external AS3, by arrays.For example:

Code:
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function getXAxis():String

[code]......

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ActionScript 2.0 :: Randomly Place Movieclips Everytime Swf Loads?

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I am new to flash programming. I have to create a flash card game for a client.There are 52 cards with back showing in 52 rectangles. Each time the swf loads the position of the cards has to be different (randomly placed) in those 52 rectangles. Click on the card and the face of the card shows. Also an option for shuffle. When the user clicks on shuffle, the cards are randomly placed.

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ActionScript 2.0 :: Place Hundreds Of Instances Of One Movieclip On Different Place?

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how can we place hundreds of instances of one movieclip on different place?

for exemple, pacman:

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i would go:
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but that's not the good solution is it?

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[Code]....

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[Code].....

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[Code]...

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[code].......

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[url]...

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Hi, I am tring to make an object move across the screen randomly..I want it move up-down left or right acording to the values created..for example I want my object move between value (-5 and +5 ) whats wrong with this ? because it always moves downward ???

[Code]...

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ActionScript 2.0 :: Make An Object Move Randomly

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I've been working endlessly to figure out if there is a method to make an object move randomly. I know there is a way, because I have seen many sites using it. Yet, I am unable to create anything besides specified movement in the x and y values. I can't make anything move randomly.

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ActionScript 2.0 :: Getting An Object To Go To A Certain Place When Push Spacebar?

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Code:
if (Key.isDown (Key.SPACE) ) { //space key is down
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[Code].....

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I have a script which adds a div to a page containing a full-screen Flash object, like this:

[Code]...

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[Code]...

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Here is my code so you can all take a look.
import flash.sensors.Accelerometer;
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import flash.events.Event;
var my_acc:Accelerometer = new Accelerometer();
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[Code] .....

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