ActionScript 3.0 :: Make An Object Move Randomly Around The Stage?
Apr 1, 2009i need to make an object move randomly around the stage on the click of a button and then stop the object using a different button
View 2 Repliesi need to make an object move randomly around the stage on the click of a button and then stop the object using a different button
View 2 RepliesHi, I am tring to make an object move across the screen randomly..I want it move up-down left or right acording to the values created..for example I want my object move between value (-5 and +5 ) whats wrong with this ? because it always moves downward ???
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I've been working endlessly to figure out if there is a method to make an object move randomly. I know there is a way, because I have seen many sites using it. Yet, I am unable to create anything besides specified movement in the x and y values. I can't make anything move randomly.
View 14 RepliesI'm trying to make an object to move randomly across x-axis and while it moves back and forth it also scales in width.
View 3 Repliesmake a drawing object move around the browser randomly and incresing it's size from 100% to 200% at anytime. Plus changing it's alpha.. all those with actionscript.
View 1 RepliesI have a mini-project where I want to make an object grow and move to a different section of the stage when I click on it. I know how to do this part, but what I want is for it to "move" there as if it were a tween, but I want to do it with code instead of with the timeline. I want it to function exactly as it does now, but with a motion tween. I also do NOT want it to jump back to the beginning when another button is clicked, but rather play from where it is. I've also attached the FLA with this.
Code: Select alllearn.addEventListener(MouseEvent.CLICK, learnClick);
learn.buttonMode=true;
act.addEventListener(MouseEvent.CLICK, actClick);
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i have a movieclip of a butterfly and needs it to move randomly on stage. Also, it should always be facing the side it�s flying at and never fly backwards (if it�s flying from left to right it should be facing right and the other way about)
View 3 RepliesI built my first simple class which just makes a movieclip move around randomly on the stage. I wanted to know if the "class" experts can take a look at my code and let me know how I can improve. I want it so that it is the most efficient code and can be applied to any movieclip that I want as easy as possible.
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I am having trouble on my Flash assignment which due on Monday, for the assignment, I am goingt to make a game, similar to the classic aracade game, Asteroids. They provided some basic code for the timing and rotation of asteroids, the behavior of the asteroids is appear randomly (but not moving) in the stage every five seconds with rotation, that's already been done by the code provided. [code]...
View 6 RepliesI've just started playing with flash and I have some basic questions that u might have the answer mm,mm? Im attaching 2 files with this thread: ver1 and ver2.In the flash file (ver1) I'm wondering how u could make the leaves move randomlyIn the flash file (ver2) I tried to make them move randomly (see the actions) but my suggestions are not working...the rendering is complaining about something?
View 2 RepliesWhat I have is a ninja star that spins around and moves based on the accelerometer of your phone. I created a balloon popping animation and have it all working well. The problem is that as of right now I can either have it be static and animate once the ninja star hits it, or I can have it randomly move and then play the animation which is not what I want. I want it like this: When the ninja star hits the balloon, the animation of it popping plays. And then once the animation is complete, then I want it to randomly move to a new position on the stage. (so the user can hit it again, and so forth...)
Here is my code so you can all take a look.
import flash.sensors.Accelerometer;
import flash.events.AccelerometerEvent;
import flash.events.Event;
var my_acc:Accelerometer = new Accelerometer();
my_acc.setRequestedUpdateInterval(50);
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This is what i have to do:
-Place 10 buttons on the screen
-Make 10 objects randomly move as i press each of the buttons.
eg: press button 1, object 1 moves to a random position press button 2, object 2 moves to a random position...
I know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
View 3 RepliesHow do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
View 1 RepliesOnmy stage I have a MC, and when I click it a random MC from the Library should appear and move around randomly.
I'm using this to make it move around randomly [URL]
how to make the random MCs appear from the library. And should I put the random moving script on each of my ten MC?
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
View 1 RepliesI cant seem to find the code to make an object randomly fall from some random y, or the code for if this object hits an instance then goto another frame?
View 1 Replies[url]...
I'm trying to make the text elements (graphics) in the above link shake. Barely, randomly, and sporadically. Just enough to get somebody's attention.
Anyway, I've used flash a couple times, built a couple flash websites, but nothing much with ActionScript. I figure AS would be the best way to do this, since I might repeat this on other elements within this website.
I'm trying to make a short clip = a website introduction - where feathers fall from above the stage eventually covering it completely. I've created movie clip with the animation (motion via motion tweens) - and what I'd like is for multiple instances of the Movie Clip to appear above the stage, then the Movie Clip to play, hence feathers falling randomly.I'd also like to put a time delay on the appearing of each new instance (ideally random) so that when the movie clip plays the falling feathers aren't perfectly synchronised (which they would be were all the instances to appear at the same time).I've tried playing with the scripts suggested in this thread with limited success: showthread.php3?t=259911(Also, I'd ideally like to change the tint on each movie clip (to a limited set of colours) instance to vary the colour of the feathers, but that's maybe a complication too far for the moment!
View 5 RepliesI have a simple .fla file with a circle on the stage. I want to set actionscript to make the circle randomly change colors when playing. I've tried all sorts of script commands using math random but to no avail
View 4 RepliesI'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.
View 1 RepliesI've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something.
I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems:
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I want to use keypress (a and d keys) to move an object (MC) across the stage. Here's what I have so far:
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The clip has an instance name of red_mc. It doesn't work though? Also, if I want to have a yellow instance to work off "j" and "k" keys, do I just copy and paste the code above?
I have two scenes in flash - when you go to scene 2 there is a eventListener attached to the stage to move a movieclip. When I test the movie the only way the keyboard listener seems to work is if I click on the stage first, then the object will move. Is there a solution to this. The code I am using is:
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I have managed to add multiple movieclips of the same library object randomly onto the stage.[code]...
View 2 RepliesI want to make an explosion and move other movieclips on stage depending on how far they are from the explosion point. If one mc is only 10px away from explosion it should go another 90px and if it is 75px away it should go another 25px. I can't get it to work (I don't remeber anything about vectors in math class..)
View 1 RepliesI cant figure out how to make the ball move and bounce around the stage. and i also need help on the paddle that the ball bounces off of. if u could help me out that would be awesome.
View 11 RepliesDoes anybody know how to make an object moving in a smooth circle?
View 9 Repliesapologies if this question doesn't seem very clear, i'm finding it difficult to describe what i mean.can i make object move 'out of view' in a movieclip?for example, in the same waya movieclip can move offstage, i'm trying to find a way to make the content of a movieclip move out of view to the side but within the scope of the movieclip.so if i have a square movieclip size x=100 y=100 with a circle size 10 in the centre, i'm trying to make it so when my circle moves to the left more than the size of the movieclip it starts to move out of view.another example would be if i had a character on a television (the screen being the movieclip
View 3 RepliesI think I might of already posted this, but the forums are loading at about 400k a sec so I don't feel like wasting another 25 minutes just look through the first page of threads or my history.
I have an object that I want to smoothly move along the x axis when the user clicks on the screen. I first made a prototype that would make the ball end at a location I specified by doing x = 450; I then tried looping ball1.x += 1 with a for/do (I encapsulated it with a boolean so the if ball1.x got to 450 it would stop) statement and I couldn't see the ball transition, I just saw it stop at the 450 mark.