ActionScript 2.0 :: Class - Makes A Movieclip Move Around Randomly On The Stage
Jan 12, 2007
I built my first simple class which just makes a movieclip move around randomly on the stage. I wanted to know if the "class" experts can take a look at my code and let me know how I can improve. I want it so that it is the most efficient code and can be applied to any movieclip that I want as easy as possible.
i have a movieclip of a butterfly and needs it to move randomly on stage. Also, it should always be facing the side it�s flying at and never fly backwards (if it�s flying from left to right it should be facing right and the other way about)
I am having trouble on my Flash assignment which due on Monday, for the assignment, I am goingt to make a game, similar to the classic aracade game, Asteroids. They provided some basic code for the timing and rotation of asteroids, the behavior of the asteroids is appear randomly (but not moving) in the stage every five seconds with rotation, that's already been done by the code provided. [code]...
I'm looking for a script that makes a movieclip move to a certain x position (_x = -563) and when it reach that x position it should jump back to its original position (_x = 0 and start moving again to _x = -563
It does not matter where I declare the var __w:Who in the constructor, as a class var or in another function entirely. The whole thing still operates normally but it's irritating not being able to set my stage.align=StageAlign.TOP_LEFT; in the constructor.... I am guessing it is something in my Who class because it does not happen if I declare any other vars the constructor in Who pretty basic:
I have an array of display objects that are simple scattered circles on the stage. My goal is to have them move around randomly within, say, a 5/10 pixel radius/range from their original x and y. Sort of like fireflies, but not as jittery and fast, I'm looking for something real smooth. What I have now is something like this:
So as you can see for each circle I call a class JitterCircle and pass it two values: the actual display object and the range I want my circle to fly around in. Inside JitterCircle I have this:
i've one movile clip,i want several instances of dat movieclip randomly spread in the specified dimensions of stage.dis is simple but i want 2 start from one location then they should stop ramdomly and at radom palces wid random speed [URL] in above site ,if u click portfolio button u can see d red movieclip movement.
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
I want 3 movieclips to change positions (swap places) on the stage randomly when I push a button and make sure they are always in different positions, so they don't randomise the same way.
cat, dog, fish position_a,position_b,position_c position_b,position_c,position_a position_c,position_a,position_b
then loop and randomize the position they popup in again. So I can just keep on clicking the screen and they always change.
xxxa xxbx cxxx
I will have the 3 movie clips on the stage with instance names.
how to move the stage within the actual .fla file by modifying this.x and this.y variables in the layer 1 actionscript.
But within the document class- public class Starlight extends MovieClip, it does not seem to work no matter what i try and my research lead me to this use code instead:
for( i = 0; i < stage.numChildren; i ++){ stage.getChildAt(i).x -= player.speedx * player.bounceSpeed; stage.getChildAt(i).y -= player.speedy * player.bounceSpeed; }
I do realize that its hacky and slower as compared to actually moving the stage itself. And i'm not sure what's going to happen if another object that moves comes into the stage because technically this code is unnaturally altering the x,y of everything in the stage.
I know how to move the stage within the actual .fla file by modifying this.x and this.y variables in the layer 1 actionscript.But within the document class- public class Starlight extends MovieClip, it does not seem to work no matter what i try and my research lead me to this use code instead:
ActionScript Code: for( i = 0; i < stage.numChildren; i ++){ stage.getChildAt(i).x -= player.speedx * player.bounceSpeed; stage.getChildAt(i).y -= player.speedy * player.bounceSpeed; }
I do realize that its hacky and slower as compared to actually moving the stage itself. And i'm not sure what's going to happen if another object that moves comes into the stage because technically this code is unnaturally altering the x,y of everything in the stage.
I am trying to make a flash footer for this forum. A footer is 300 by 60. If the user mouses on the top half of the footer, then my image inside will scroll up. Vice versa for mousing on the bottom half. It aint seem to work. I put the below on the image, which is a movie clip.
Code: onClipEvent (load) { //because the footer is 30 pixels high newHeight = this._height+30; }
How would I move a movie clip from a (non-specified) point, to a designated destination (in coordinates)? For example, move a movie clip named "Guy" to coordinates X=100, Y=100.
I have a drag and drop game, which keeps score. However when the last picece it dropped I want to display a congratulations of some kind how do i do that? Here is the sorce code MX.
I have a movieclip and I want that when the movieclip is finished, when it reached the final frame, I want to jump at the next frame on the stage. So I wrote on the stage in the frame that the movieclip is : Code: if(intro.currentFrame == 89) { nextFrame(); }
I also tried in the movieclip something similar, in the last frame I wrote root.nextFrame(); but nothing works.
i have movie clip with images and buttons: left, right, up, down, need for this buttons add events, to be able to move the picture from movieclip to stage
I'm trying to change some great code cbeech authored for me a while ago. I'm just trying to change the code to use Tweenlite and to make it that so I fully know how to edit the code, thus make it modular for me. Right now the code uses the flash tween classes. I rather use Tweenlite.So, basically what the code does is tween a movieclip on its X axis. Thus, when a button is pressed, the corresponding movieclip tweens out to the right and the other one tweens in from the left simulataneously. But I need to code to be completely modular, in case i want to do the same thing o n the Y axis, or if I need to add some more properties to the tween.
Here's the code cbeech crafted, which is great but I'm not skilled enough, yet, to edit to fit all of my circumstances:
[Code]...
I need help creating the right vars to move the Movieclip off the stage when I clicked a button to tween a new movieclip onto the stage...my main plan is to make this code modular and simple enough for me to edit the x y or z, or even the scale properties...cbeech code is awesome, but I'm not skilled to edit it to fit all of my needs.
I'm trying to make a simple for loop that makes a line move. But it won't work, and when i search for "for loop" it gives me all these dynamic things that are WAY over my head.[code]The way i see it, the i should increase by 1 each time the loop is run, and then the line will move up by 1 until it is at x = 0 (it starts at x = -77). But when i preview it in flash and html, nothing happens at all.
I'm just starting with as3 object oriented programming -- i've always liked the idea, but could never "see" how the whole objects/classes worked with actual game development.in my fla file i have this...
Actionscript Code:
var moveBob:MoveMan =new MoveMan()
in my MoveMan.as file...
Actionscript Code: package { public class MoveMan { public function MoveMan() { bob.x = 5 } }}
and on the stage i have a movieclip with the name set as "bob" If i use this line in my fla file... bob.x = 100 it works.But when i try to move the movieclip inside the class i get this.1120: Access of undefined property
I have an animation (movieclipX) on frame 2 of main timeline. At the end of movieclipX I'd like the main timeline to move to the next frame, frame 3. How can I do this??Sorry if this is an easy question, I'm in the process of learning.
I have the following script in both frame 1 and 2 to let a movieclip move from right to left on the stage:
[Code]...
And the clip is indeed moving from right to left on the stage and when it reaches _x -550 it is going back to it's starting position _x 250 only the movement isn't smooth at all. What should I do to make the movement more smooth or should I use a completely different script?
What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop. Also, note that every time the user clicks a button, if the movieclip is right in the middle of animating across the stage, I wish it to stop and pause, not complete the animation and then pause.
I want to make a flash animation that makes an object move across the screen to a certain point, depending on what is typed into a text box, and i want many of these moving objects at once, so that you can type in a number and then the object moves to that point. Can this be done?I have used flash but have done verry little with the actions of flash, so please walk me through any actions that will need doing
I've attached a file which makes a ball move to the left when pressing the right arrow key.[code]On a Key.RIGHT it goes through a for loop. Shifting the ball 200 times 1 pixel to the left. Every iteration it tests for a hit with coordinates 100/50 (indicated by the red crosshairs). If there's no hit it moves 1 pixel to the left. If there is a hit it stops moving (no ball._x--).Funny thing is: while it eventually finds a hit, it does a final For Loop. Even though it should find a hit during that last loop when the ball is passing the crosshairs, it doesn't and moves the ball a final time 200 times 1 pixel to the left. Ending up with below image.URL...Why doesn't it find a 'hit' for that final For Loop while it's clearly passing it?
I am using ScrollPane component of as2.0, but I want to move the scrollPane left an right by clicking external button does it possible? this button can work like the functionality of LeftArrow anf RightArrow in scroll pane.