ActionScript 2.0 :: Count The Randomly Played Movieclip?
Sep 8, 2005how do we count the randomly played movieclip.
View 1 Replieshow do we count the randomly played movieclip.
View 1 Replieshow to prevent any two objects from overlapping each other each time they are randomly played?
i make them randomly appear using the code below but some of them appear on top of the other.
onClipEvent(load) {
_x=Math.floor(Math.random()*271)+120;
_y=Math.floor(Math.random()*265)+120;
}
I've a movieclip in my flash file. That's looping 'cause there is not stop(); command at the end of the of the timeline. How can assure that the movieclip has played 2 times.
Is there any trick to track out that...
In my .fla file, in frame 1 on the main timeline, I have a Button symbol in the display list. When that button is clicked, a function removes it from the display list, then adds a MovieClip (created in the library & exported for AS3) to the display list, then plays the MovieClip. Within that MovieClip, on the last frame is the stop(); function. The MovieClip is an animation of a transition from one room to another.Everything works ok up to this point.
After the MovieClip is done playing, I need to add more whatevers to the display list (such as a button to transition back to the previous room).The problem is I don't know how to tell ActionScript to wait till the MovieClip has played before adding to the display list. When trying to get it to do so, it just skips to the last frame of the MovieClip, not playing the animation.
Code:
import flash.display.MovieClip;
import flash.display.SimpleButton;
[code].....
I've a movieclip in my flash file. That's looping 'cause there is not stop(); command at the end of the of the timeline. How can assure that the movieclip has played 2 times. Is there any trick to track out that...
View 2 RepliesI'm trying to make a volume button for my site and it looks something like this:
- ||||| +
i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...
Code:
volDown.addEventListener(MouseEvent.CLICK, menosVol);
volUp.addEventListener(MouseEvent.CLICK, maisVol);
var cliques:uint = 0
if (cliques == 7){
[code]....
I have these particular movieclips that I would want to count. They are all an instance of mc_invis_table and they each have an instance name : mc_invis_table_1, mc_invis_table_2, mc_invis_table_3 ..... and so on..... till mc_invis_table_18.
How do I count the number of instance of mc_invis_table on stage?
I have an application that contains a group of images (movieSymbols) on stage. (like chairs) I can drag these chairs all over the page.
However:
1) Can I have ONLY one chair on stage and drag the same chair in multiple locations so that now I will have 10 chairs on stage?
2) If the above is possible, is there a way to set a counter that will show 10 chairs are on stage?
This particular scene I want the user to use all 3 Electric mixers before moving on to the next scene.
I have done it now so that the user must klick on mixer at least 3 times. But it can be the same clip.
The problem I have is to single out each clip. So that if the clip have been clicked once. The counter for that clip is disabled.
Hope you can understand what I mean.
Code:
myVar=0;
function dragSetup(clip, targ) {
clip.onPress = function() {
[Code]....
I've found a simple count up script over on Actionscript.org
var count:Number = 0;
var maxNum:Number = 1250;
var num:Number = 1;
this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);
[code]....
This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.
I want to randomly set the color for a MovieClip in ActionScript 3.
View 1 RepliesMy stage have 3 movieclip that is mc1,mc2 and mc3.each of them are now alpha=0.I have a button on stage too and when click on it, 1 of the movieclip will be change to alpha=1.
here is my script:
var mcArray:Array = [mc1,mc2,mc3];
for (var j:int = 0; j < hotSpot.length; j++)
{
mcArray[j].alpha=0;
[Code]...
what i need is the code to have a movieclip start playing at random, (not to have a random movieclip play) the only thing is i want to be able to choose the minimum gap between it playing
View 9 RepliesI am making a game where you have to collect tangerines which randomly spawn every second and bounce around randomly but I need to make them spawn and bounce randomly.
View 2 Repliesi have a movieclip of a butterfly and needs it to move randomly on stage. Also, it should always be facing the side it�s flying at and never fly backwards (if it�s flying from left to right it should be facing right and the other way about)
View 3 RepliesI'm trying to change a movieclip's color randomly every second using actionscript 2. Additionally, I like to use fading as the transition between the colors.
View 5 RepliesI have a movieclip on the stage that plays with a stop action at the end (within the movie clip). The thing is I have a stop action at the end of the movieclip so it doesnt replay instantly, I would like the movieclip to replay after a random time prefferbly 10 seconds after playing.
View 2 RepliesI'm code a flash button so that when the user clicks it, 4 objects are placed at my desired coordinates from 4 arrays (1 movieclip from each array)?
View 3 RepliesI have an animated MovieClip of a fly that spawns at a random location and moves across the screen by bouncing off the walls. But every time the animation starts over, it seems to "jump" to a random location. Here is the code I have for when it spawns:
private function beginClass(e:Event):void{
_root = MovieClip(root);
do {
[Code].....
How do I fix it so that the fly continues moving in its appropriate path every time the animation starts over?
I have a spot a difference game that every time I solve an image, and I click next it will load another MC from library.
Below is my code to randomly loaded the MC from library:
var showMcNum:Number = 0;
var movieList:Array = [mc1,mc2,mc3];
function getRandomMovie():MovieClip
[Code].....
I would like to every time I click the next button, then it will load another MC from library without repeatation of those MC.
I have an animated MovieClip of a fly that spawns at a random location and moves across the screen by bouncing off the walls. But every time the animation starts over, it seems to "jump" to a random location. Here is the code I have for when it spawns[code]...
View 1 RepliesI am trying to create a movie clip that loops and on each loop it loads a random little .jpg banner from a directory. The banners are named 0.jpg, 1.jpg and so on, a script on the first frame of the loop saying
Code:
_root.randomnumber = random(_root.bannernumber);
_root.bannerloop.bannerholder.loadMovie("[URL]");
"Bannernumber" is a variable from an external text file specifying how many random numbers to cycle through (how many banners). This works just fine and loads up a new banner after each loop cycle. The problem lies in trying to make each banner go to its own url, I have another external text document with variables
"click0=url, click1=url etc"
Where I want the number in each variable to equal the random number variable in flash, then use an
on(release){getURL(urlvariable)}
Function to have it retrieve the url that is somehow in the url variable. Basically, how would I make the urlvariable be equal to the "click0" variable to get the url of the click0 variable into the getURL function? While having the number in the "click0" variable be equal to the random num variable? If I'm going about the random banner thing completely wrong.
i've one movile clip,i want several instances of dat movieclip randomly spread in the specified dimensions of stage.dis is simple but i want 2 start from one location then they should stop ramdomly and at radom palces wid random speed [URL] in above site ,if u click portfolio button u can see d red movieclip movement.
View 1 RepliesIs it possible to make a count up timer (from a specific date, birthday for exemple) from the count down timer ?
I've tried to change a few things (I'm very bad in programming) but I can't get the date properly.
If not, do somebody know a count up timer (.fla) that I can use ?
I have created a MovieClip named "Target" and called it from actionscript. Inside this movie clip I have created an 'action' layer and written the code in it[code]...
Now I can get 10 animating circles in different places of the stage after every second. And every circles will leave the stage after completing the animation. Though I have given 'pink' color in that circle, that's why its generating with 'pink' color always. How do I change the color of each circle while it will generate?
Is there anyway to randomly place a MovieClip/Sprite on an irregularly shaped object?For a rectangle, it seems pretty straightforward (i.e. use Math.random with the range being the coordinates of an object)...but what if say, you would like to avoid placing objects in the center?
View 2 RepliesI want 3 movieclips to change positions (swap places) on the stage randomly when I push a button and make sure they are always in different positions, so they don't randomise the same way.
cat, dog, fish
position_a,position_b,position_c
position_b,position_c,position_a
position_c,position_a,position_b
then loop and randomize the position they popup in again. So I can just keep on clicking the screen and they always change.
xxxa
xxbx
cxxx
I will have the 3 movie clips on the stage with instance names.
position_a
position_b
position_c
[code]....
I have an array of display objects that are simple scattered circles on the stage. My goal is to have them move around randomly within, say, a 5/10 pixel radius/range from their original x and y. Sort of like fireflies, but not as jittery and fast, I'm looking for something real smooth. What I have now is something like this:
Code: Select allfor (var g=0; g < total_circles; g++)
{
circle = new DrawCircle( 3, 0xFFFFFF );
circle.x = random; circle.y = random;
addChild(circle);
jitter = JitterCircle( circle, 10 );
}
So as you can see for each circle I call a class JitterCircle and pass it two values: the actual display object and the range I want my circle to fly around in.
Inside JitterCircle I have this:
[Code]...
I built my first simple class which just makes a movieclip move around randomly on the stage. I wanted to know if the "class" experts can take a look at my code and let me know how I can improve. I want it so that it is the most efficient code and can be applied to any movieclip that I want as easy as possible.
[Code]....
I am having trouble on my Flash assignment which due on Monday, for the assignment, I am goingt to make a game, similar to the classic aracade game, Asteroids. They provided some basic code for the timing and rotation of asteroids, the behavior of the asteroids is appear randomly (but not moving) in the stage every five seconds with rotation, that's already been done by the code provided. [code]...
View 6 Replies