Code: <proje> <id>8723</id> <kurulus>ISTANBUL U. ORMAN F.</kurulus> <grup>TOVAG</grup>
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Once a client types a keyword like "ISTANBUL", I want the code scan the XML file's <kurulus> section and give me the number of results (not the actual results).
I am loading a 29 frame movieclip on fame 15 of the main timeline. Is there a way to have it continue playing maintimeline when it finishes. So when it gets to frame 20 of the movieclip AS sends control back to frame 16 of the maintimeline.
What I'm trying to do is: When this button is pressed, whatever is in the current news_Clip movieclip goes to frame 71 and plays till it reaches the end of the outro animation which is frame 101. When it reaches frame 101, I want to load a new swf into news_Clip. Using the above code, the contents of news_Clip does its outro animation but the new SWF is not loaded into it after reaching the end. I've been screwing around with this for the past 7 hours and can't figure out what I'm not doing or doing wrong.
I'm trying to make a volume button for my site and it looks something like this:
- ||||| +
i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...
Code: volDown.addEventListener(MouseEvent.CLICK, menosVol); volUp.addEventListener(MouseEvent.CLICK, maisVol); var cliques:uint = 0 if (cliques == 7){
I have a number of menu buttons (home, about, contact, etc). Each button loads a new/different movieclip onto the scene. Each movieclip when loaded plays up to frame 25 and stops. When I click on any of the menu buttons, I want the current/loaded movieclip to continue playing until it reaches the end of the clip before loading the next. I tried this actionscript with no luck!
I've just started experimenting with RSS in Flash - so far I am able to pull a feed in, but what I want to try now is to actually separate values from within a feed to go to different movie clips. So let's say my feed looks like this:
What I'm trying to do is have a few bubbles of boxes etc floating everywhere where you can click one and it shows a different (or random) <item> from the feed (with the relevant item child values inside). I've looked at creating nodes etc but it seems to only create to pulling the first one with that specific name, instead of choosing from the whole array.
I would like to have a map of the 50 U.S. states. I would like to click on a state and have a small pop-up window that displays the temperature of the capital of that state. After 5 seconds the pop-up closes. Behind the scenes I would also like the clicks being tracked by a database. I am digging around weather.com trying to figure out linking RSS feeds to Flash and I am thinking MySql to count the clicks. Does anyone have any tips or a quicker, easier way to set this up?
I have built a simple twitter feed flash app and it works just fine when accessed directly, but does not work when embedded into the page. I suspect that the answer might be simple, but I just can't find it.
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I can't use JavaScript, because I want it to be embedded in my signature on a certain website, and obviously <script> tag is forbidden. EDIT: problem is solved, it's very embarrassing, but like in most cases it was a path error...
I have these particular movieclips that I would want to count. They are all an instance of mc_invis_table and they each have an instance name : mc_invis_table_1, mc_invis_table_2, mc_invis_table_3 ..... and so on..... till mc_invis_table_18.
How do I count the number of instance of mc_invis_table on stage?
I've found a simple count up script over on Actionscript.org
var count:Number = 0; var maxNum:Number = 1250; var num:Number = 1; this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);
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This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.
Created a new file & new layer with 300 frames.Only used 150 frames for the animation.How do I edit (trim) the scene / project down to JUST the frames I need (ie 300 to 150) prior to export as swf?
I keep getting an error I cannot seem to solve. Although it does not seem to influence the behavior of my file, I don't know if it will in the future.
ArgumentError: Error #1063: Argument count mismatch on "filename"::MainTimeline/"thisfunction"(). Expected 0, got 1. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at fl.transitions::Tween/set time() at fl.transitions::Tween/nextFrame() at fl.transitions::Tween/onEnterFrame()
I've already looked up the error, and it's true, there is no argument assigned within the "()" of my function, but I don't know what to put since it's a function that applies to multiple buttons and is called upon in another function. A similar function doesn't return this error. When I put "e:Event" within the "()" it returns "error 1136: Incorrect number of arguments. Expected 1.
im a digital artist (beginner) and i want to make some flash animations..i downloaded the flash cs3 (after seeing some comments that cs5 it not a big deall) from adobe but when i tried to install it i got an error so i download it from another site but i got the same error after extracting the files and tried to install English:: setup has detected an error and can not continue. For assistance contact customer support Adobe im not soure but i thing that at the one i downloaded from adobe site i got something like '' can not extract files'' then got the error from above so maybe some files are missing here are the files i got after they got extracted
My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy.Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?
When my movie ends I need it to go to frame 31 and then continue to play until it reaches the end again and then repeat. I'm guessing that I need some king of looping function.[code]...
I want to run a php script before continuing to process any more a.s. because the php script creates an xml file on which the a.s. depends. In addition, I need to send a variable to the php script that tells it what kind of xml script it will create.
(i suppose I could just add the rest of the a.s. into a later frame but that sounds like a method when all else fails)
Here's how it works in detail:
1. someone clicks on the "oil" button which means they want to view all the images in the "oil" gallery.
2. A php script creates an xml that includes only the oil images (that''s the variable it must receive from Flash "oil").
3. The php script finishes its job before a.s. script continues
Here's how I started but I'm not even sure what type of "event" is used to listen for a finished php script or where to put the variable parameter[code]...
I have a flash loop with a function inside (nothing special, just looks through some text files on hard drive). However, some of the files don't satisfy, this is expected and the program throws an error as expected. No surprises there.But! I would like it to move on to the next text file when it finds a bad text file. Instead, it just stops everything.[code]
Is there an easy actionscript that can be added to the main timeline to delay playing and wait at that point in the timeline for a few seconds and then continue to play? Sounds easy but I've yet to see an example of such.
I have a listener that responds to a MOUSE_OVER by starting a function (a rotation on a symbol).I have the containing movieclip looping continuously but the rotation stops when the second looping begins and I want it to continue, as the mouse is still over the object.
I have been looking for a solution to my problem for 3 days and after finding almost nothing on the subject I've decided to seek help in this forum. My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy. Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?[code]...
i have a MC moving across the stage, i tried stopping it with a delete onenterFrame but it will jump and not stop.. my second quesiton is, after i get it to stop, how do i continue the timeline and not repeat frame one,
I have 5 loaders on a frame, each loads an external .swf on enter_frame. Everything works great, but the problem is that after this frame, the movie gets really bogged down and slow.
After running through debug, it looks like the loaders are loading the .swfs over and over again, so I end up with multiple child .swfs in each one, which I am guessing is the reason things start running slow. I am obviously missing the script to tell the loader to only load once, then stop loading.
I am working on doing a clickable menu in flash cs4 and i have made my movie clips that animate each menu item on rollover (I did this by putting the movie clip into the "over" state inside the button which resides on my main scene)When I test it that all works fine each movie clip plays on rollover. But when I roll off the button it cuts the animation short.
What I want it to do is continue the movie clip after I take my mouse off the button and hold in that end frame until I have rolled over another button. But still I want it to play through the movie clip if I roll off one button and onto another. So if someone rolls over all the menu buttons they each play all the way through but will disappear after end frame and only the last button that i have rolled over will remain at last frame of its animation.
I load something, I do something with it, then I can load something again, then I do something with it, etc .... I create many functions for this flow of events, is there a way to stay in 1 function?What i want:
Code: public function Main(){ var result1 = load('file1.php');