ActionScript 2.0 :: Switch Simple Count Up To Count Down?
Mar 10, 2007
I've found a simple count up script over on Actionscript.org
var count:Number = 0;
var maxNum:Number = 1250;
var num:Number = 1;
this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);
[code]....
This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.
I'm trying to make a volume button for my site and it looks something like this:
- ||||| +
i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...
Code: volDown.addEventListener(MouseEvent.CLICK, menosVol); volUp.addEventListener(MouseEvent.CLICK, maisVol); var cliques:uint = 0 if (cliques == 7){
this code from the flash AS3 documentation, i am trying to get familiar using filters, it really helped me a lot, there is one section i did not understand, please see the comments at the end of the code:
Code: var distance:Number = 8; var angleInDegrees:Number = 225;// opposite of 45 degrees var colors:Array = [0xFFFFCC, 0xFEFE78, 0x8F8E01]; var alphas:Array = [1, 0, 1]; var ratios:Array = [0, 128, 255];
I need a simple counter (in Action Script 3) to tell visitors to a website, since you opened this web-page... X number of babies have been born worldwide.
Where X is simply an ever-increasing number. Say that there are 200,000 babies born everyday throughout the world, then I want the counter to increment...200,000/(24X60X60) = 2.315 per second
I made a simple count up timer, it is working just fine but I would like to have the %-sign next to the numbers so it would look as a preorder. But as I add "%" sign to the function, the counting never stops (at 100% any more), and continues counting.
var count:Number = 1;var myTimer:Timer = new Timer(10); myTimer.addEventListener(TimerEvent.TIMER, countdown);myTimer.start(); function countdown(event:TimerEvent):void{
Any tutorials or source files for the timer. Just a simple timer that counts down by minutes and seconds for 10 minutes. The closest I got are a bunch of codes that I'm not really good at translating. Just a simple timer that will trigger the end quiz page when time is up.
I have a flash banner and I am looking to insert a count down time and when the timer runs out I want the timer to fade out and start a new movie clip.
PHP Code: //Create your Date() object var endDate:Date = new Date(2010,5,15); //Create your Timer object //The time being set with milliseconds(1000 milliseconds = 1 second) var countdownTimer:Timer = new Timer(1000); [Code] .....
I want to do a thing where a number is displayd, and it represents the number of days that has passed since I started the date.Or to put it in another way, I put the certain date in the actionscript, and it displays how many days had passed since that date, on the main stage, inside a text box
After loading the following XML file, is there a way to count the number of attributes of the "question" node, and if possible, the number of items having the word "answer" in them? (in this case 4 should be returned, ie. answer1, answer2, answer3, answer4)
Code:
<?xml version="1.0" encoding="utf-8" ?> <quiz> <question text="The man went ___ the morning." answer1="at" answer2="on" answer3="in" answer4="out" correct="in" /> </quiz>
I would like to make an .exe file that shows a starting number (that I would designate in the code), and then every 30 seconds, it adds 1 to that number. So for example, the exe begins by showing "11,057" on the screen, and then 30 seconds later, that number changes to "11,058", and so on. Is this possible? How do I do this? I wish I could find an .fla that does this so that I could understand everything from setting up the text box to show the number to assigning the actionscript code to make that number change.
PS - I need this counter to run as an .exe file on a Windows 7 computer that will not be connected to the internet, so code that requires PHP or running on a web server won't work. But an XML file called from the .fla would work, because I could keep the XML file in the same folder as the .exe on the computer.
I am looking for an easy way to count how many frames I currently have selected in the timeline. I know I can do the math using the numbers at the top of the timeline, but I want something quicker and easier.
How to find out that. Is any new child node is available in xml or not.this is the structure of xml:if i add any child node in the xml how can i find it in from actionscript
I was trying to make a count up for an url. its an image i want to change the url of every day. in that i mean its just a number in the url i want to change every day at 01.00am, how can make that stuff? The url is for a image that goes 1 number up each day. Someone who can explain how i can do that?
how I could easily add more dates and dynamic text boxes on the stage without stressing the CPU too much. And I'd also like to know how I can convert everything to hours so it only shows everything in hours? Here is the code I have found and adjusted.
I'm struggling with. As the title suggests I'm trying to count certain nodes in an XML form using E4X. I could just assign a number and make my life a lot easier I guess but now I've started with this idea I'm adamant that I should get it to work. I'm working purely in the actions panel and just trying to trace the 'count' at the moment.[code]...
I'm trying to create a counter that will countdown to a date and time.I seemed to be getting lost with my coding.I've got some simple code that counts down.But, I'm having trouble trying to figure out how I can have a counter count down to a specific date.(ALSO... if the date has passed... a different message should be displayed.)Ideally, I'd like to do this in Flash 5 code to guarantee that the end user will probably have the Flash plugin.
I have a variable called from a .txt file (don't ask - how the client wanted it) the variable reads... &ClientNumberOf=4 I have a for loop that uses that variable to set the limit on the number of times it loops...
I am creating a breakout game and below is a part of my code:
function updateGame(e:Event) { if (ball_mc.hitTestObject(brickone_mc)) { beepSound.play(); yVel*=-1;
[code]...
I have got it removing the bricks as each brick has an instance name, I am now wanting to go to an end screen once all the bricks have been removed, is there a way to count the children and then put a gotoAndStop() in?
The following sets the start time in minutes for a countdown clock to tick from......this works fine with the clock the problem is if i press a reset button and put all the values to zero and stop the clock when i press start again the getTimer() value get increaseingly bigger when it reaches a certain point it breaks the count down timer .......all i simply need to do is everytime the getTimer hits the maximum value to start count over....