The following sets the start time in minutes for a countdown clock to tick from......this works fine with the clock the problem is if i press a reset button and put all the values to zero and stop the clock when i press start again the getTimer() value get increaseingly bigger when it reaches a certain point it breaks the count down timer .......all i simply need to do is everytime the getTimer hits the maximum value to start count over....
I'm trying to make a volume button for my site and it looks something like this:
- ||||| +
i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...
Code: volDown.addEventListener(MouseEvent.CLICK, menosVol); volUp.addEventListener(MouseEvent.CLICK, maisVol); var cliques:uint = 0 if (cliques == 7){
I've found a simple count up script over on Actionscript.org
var count:Number = 0; var maxNum:Number = 1250; var num:Number = 1; this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);
[code]....
This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.
ve got a main menu on my website with buttons. one of the buttons plays a movieclip instance where a dropdown menu appears with more buttons. The dropdown stops on a frame containing a new movieclip with this bit of script on it:
Whats up with the problems when you let a different MC control the drag of an MC. (ie. press this mc, this other mc drags).Take this FLA for example. Notice the trace will pop up sometimes, if you get the box at a very certain position on the temp MC.
bascially all I am making is a console where someone can edit XML data. I've been working off the great tutorial for a flash XML news service but i've got a bit lost with it and I can't get my program to save the data. It reads it from the XML fine but there's some link lost between the Flash and it saving the data. Here's my code and i've attached my working files. all my main code:
Im trying desperately to learn figure out how to get the collisons working with the blocks.it works on some blocks some times. Ive tried everything I can think of!testBlocksCollisions() is the function that wont work. I have a clip called ball on the stage a clip called bat and block1-9 on the stageu could also explain where I was going wrong that would be immense.this is my code
I have recently created a game where your drag and drop planet movieclips into individual planet movieclip targets. I had this going fine untill i decided to make it so that the user would have a custom cursor (a claw grabber is anyone is wondering).
Now, when i grab a planet with the cursor and drop it into it's intended target. Nothing happens.
I am facing an error using shared libraries. The error pops up during compile and only happen when I give an instance name to my imported asset. Let me describe further:
I have an asset library where all movie clips in this file are exported for runtime sharing - LibraryA.swf
Next is the file that uses the assets - ShirtA.swf
What I did is to import an asset from LibraryA.swf (e.g. collar) into ShirtA.swf. Now I have collar movieclip in my ShirtA library. I drag an instance of it to the stage and compile. No problems.
I then gave this instance a name, "myCollar". I tried to compile again, and I get an error from Flash IDE - 1046: Type was not found or was not a compile-time constant: collar
Code: class Dot extends Sprite { public function Dot():void { ring.scaleX = 1.0;
[Code]...
If I attach the class Dot to the movie clip everything is fine, but if I attach the class Dottle to the movieclip the pre-export complains saying it can't find 'ring'. however, if I use this['ring'] everything works fine. I understand WHY this is, but I don't know what I should do to make it so it works w/out have to put this[''] around everything.
I'm having trouble determining how to use the removeChild() function.Basically I have a main page with buttons that load external swfs (with buttons that load other external swfs, and so on). Each loaded swf completely fills the stage, so after a few clicks I've got a stack of swfs (with working buttons) sitting on top of one another. On each load I'd like to remove the page that loaded it and allow it to be garbage collected.Ex: main.swf loads allproducts.swf loads glutenfree.swf loads allproducts.swf loads cvitamins.swf loads .I've already made all my listeners weak references. Each page contains navigation to other swfs, but is otherwise independent of them. Most of the pages do reference external Actionscript 3.0 files, however. please help me use the removeChild() function correctly, and secondly, will this lead to the removed pages being garbage collected?
So I thought, shouldn't be much of a trouble to connect to a socket server from a different domain.Oh boy how wrong I was After several days of frustration, looking over multiple love docs, boards, etc, you get the picture I really haven't gotten anywhere figuring out why its not working. My connection routine is simple, load up a file policy from the server and then connect to it.
I have been trying to promote a new web site written entirely in full browser flash. Nobody at all was comfortable with the idea of checking out inside of flash (even though its just as secure). So I went to the only method I could think of which is a getUrl into a new window with my https checkout page. Well, I guess with popup blockers and such... this is proving to be a disaster. I am losing most of my customers after two or three attempts to checkout according to my logs. They either cant figure out how to allow the popup or it spits them out and they lose the order.
Okay so im pretty frustrated. Then I start thinking about how I am calling facebooks java api from within flash to popup requests in front of my flash movie. Maybe there is some method like this? Something I can do via external interface? I really have to get this figured out as soon as possible. I am very curious to see what people here have done about this issue.
I've a system where multiple movieclips are being displayed in a row, but they have different registration points. This means that even if I set their height and scale them, they are actually still not aligned properly. What I'd love is an actionscript way to align them like you can do with multiple movieclips within Flash, but I can't figure out a way to do that within AS.
I've read plenty of threads about people trying to set registration points and tested out the Dynamic MovieClip helper class that someone made, but they don't really suit my purpose. Is there no way to access what the registration point is on a MovieClip, in relation to say it's top-left point, or centre-point, or just access to display it in any way?
im attempting to build my first site in flash, and it was all going ok till i decided to get clever!I did have snippets of a.s everywhere, but have been trying to move it all back to frame1 on the main timeline (issat best practice?)the problem im having is that a simple piece of code on a nav button just wont work.when the code was within the same movie as the button it was easy:
I set up this sample movie clip in the hopes to figure out a problem I'm having:[code]In the above code, I can add the contents of myImageLoader to myMovieClip with no issues and it resizes as expected (and consequently artifacts appear). With the final two lines of code, apparently myBitmap is not being loaded with the contents of myImageLoader.content which will cause the final line to fail with the following error:Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.at loadImageTest_fla::Main Timeline/frame1()I understand the error, I just don't get why the contents are not being loaded into the bitmap object.
I am working on a flash application on my local machine. It involves reading and writing to an xml file. I am facing a lot of security problems because of flash sandbox.In order to get around this I have installed php+apache to call an external file that writes to a file. I have created the crossdomain.xml and put it in the root of the web server on my local machine.However, I can only run the flash file in the flash program. Even if I publish it as a html I still get the security error msg.Now another requirement of my program is as the user interacts with my flash application it changes an xml and the page should refresh to show the changes.But because I can't run my flash program as a html file I can't refresh the damn page!I'm half thinking of setting up a vm machine as a pretend server to get this damn thing working. Then I at least have the server + client model.
I have two movie clips physically overlapping, one nested inside the other: green green.blue An onRollOver function is included in each movie clip. I can get the onRollOver function to execute for the parent clip (green), but cannot get the function within the nested clip (blue) to work. Attached is an .fla document with an example of my problem.
I have two movie clips physically overlapping, one nested inside the other:greengreen.bluean onRollOver function is included in each movie clip. I can get the onRollOver function to execute for the parent clip (green), but cannot get the function within the nested clip (blue) to work.
I know this stream works because of two reasons: 1) It works OUTSIDE of OSMF 2) It works in the akamai support player: [URL]. I don't believe the current akamai support player is using OSMF (which is suprising since they built the predecessor to osmf..)
My question is: How in the world do I play a live stream in osmf? This should be very simple if not automatic. However, I'm getting the following error when I try to play a working live stream: Error: Stream not found
Which is a bunch of garbage since a non-OSMF player can play it. I have the Akamai Basic Streaming plugin which doesn't seem to be working either.
I have been requested to make a port of an iOS game for Facebook.The game itself is fairly simple, it is a puzzle game using a 2d array for a grid with XML passed from a server for loading objects onto the the grid, to create levels.The game will ask questions at stages which will be passed to my server and stored for research purposes.Some questions for those with experience.What front-end options do I have with Facebook? I have looked into both Flash and HTML5/js both of which i have little to no experience in (I'm experienced in Java/C#/Ruby + Rails).Javascript seems like a nightmare from what I have read, even looking into javascript game engines, but at least it is free. My backend will most likely be rails for handling server logic.Summary(because I ramble too much)
-Is javascript for programming games really a problem for simple games on Facebook?
-Are js game engines worth using? Does anyone have any experience with them?
-Would prevention of cheating be possible with a js/rails game, do server side checks work?
-Are there any alternatives for a front end for someone with C#/Java/Ruby background?I've never seen any Unity or Java apps on Facebook(I don't use it much) and I don't know if the licensing will be an issue for this research project.
I'm having trouble with buttons. I've tried two sets of code and get the same result: an "1120: Access of undefined property enter_btn" error. Here are the two sets of code I am using:
Code: function onEnterClick(evt:MouseEvent):void { gotoAndPlay(71); }
[code]....
I've set the instance name for the button but keep getting the error. Do I need to set up a variable first?
I want to do a thing where a number is displayd, and it represents the number of days that has passed since I started the date.Or to put it in another way, I put the certain date in the actionscript, and it displays how many days had passed since that date, on the main stage, inside a text box
After loading the following XML file, is there a way to count the number of attributes of the "question" node, and if possible, the number of items having the word "answer" in them? (in this case 4 should be returned, ie. answer1, answer2, answer3, answer4)
Code:
<?xml version="1.0" encoding="utf-8" ?> <quiz> <question text="The man went ___ the morning." answer1="at" answer2="on" answer3="in" answer4="out" correct="in" /> </quiz>
I would like to make an .exe file that shows a starting number (that I would designate in the code), and then every 30 seconds, it adds 1 to that number. So for example, the exe begins by showing "11,057" on the screen, and then 30 seconds later, that number changes to "11,058", and so on. Is this possible? How do I do this? I wish I could find an .fla that does this so that I could understand everything from setting up the text box to show the number to assigning the actionscript code to make that number change.
PS - I need this counter to run as an .exe file on a Windows 7 computer that will not be connected to the internet, so code that requires PHP or running on a web server won't work. But an XML file called from the .fla would work, because I could keep the XML file in the same folder as the .exe on the computer.