ActionScript 2.0 :: Math.atan2 Woes - /supposed To Be 90 Degrees But It Return 0?

Mar 31, 2004

Code:
function rtd (rad) {
return rad*(180/Math.PI)
}

trace(rtd(Math.atan2(0,10))) //supposed to be 90 degrees but it return 0

trace(rtd(Math.atan2(-10,0))) // supposed to be 180 but it also return 0

what to do?

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Change The Frame In The MC Math.atan2 According To The Direction It's Facing

Dec 14, 2009

I've got a movieclip which follows a predefined path (like in those tower defense games). Normally the mc changes the direction it faces with Math.atan2 method and then rotates the movieclip, but because this game is in a tilted view( in stead of directly from the top) I need it to change the frame in the MC according to the direction it's facing.

Is it possible to read out Math.atan2 method data, and then change the frame the MC is displaying, according to this data? I used [URl]...on-and-realism as a base for this game. If Math.atan2 method

View 1 Replies

ActionScript 2.0 :: Find Angles - Difference Between Finding A Angle Using Math.atan2(y,x) Function?

Sep 25, 2009

wat's the difference between finding a angle using Math.atan2(y,x) function and by finding using the movie clip's rotation (mc._rotation*Math.PI/180);

View 9 Replies

ActionScript 2.0 :: Atan2 Outputs The Following Angle Scheme - Assuming The Point Relative To Which The Math Is Done Is In The Center Of The Circle

Sep 16, 2011

So let's begin. I want to build a wheel which you can spin, similar to a roulette wheel. You can do this both ways (CW and CCW, this issue causing the bug, actually). The wheel has some acceleration to it too, and I achieve this by measuring the start and final angle of the drag movement, using Math.atan2(dy, dx). The problem is the following: atan2 outputs the following angle scheme, assuming the point relative to which the math is done is in the center of the circle.

atan2 returns a value measured in radians, so I'm using the classic angle*180/Math.PI formula. I've changed this original scheme into the following, using some simple math to shift the angles a bit, to resemble more accurate circle angles (going up to 360 degrees) The problem that I'm facing at the moment is should the user decide he wants to swipe clockwise, and moves through the right point, where 0 turns into 360 or 180 turns into -180, the whole angle difference thing is capsized. It registers a CCW movement (as if the user swiped his mouse all around the circle). So, I'm looking for some ideas as to how I can work around this small issue.

View 1 Replies

ActionScript 3.0 :: Math.random Twice, And 99% Of The Time They Return The Same Value?

Nov 11, 2010

i have a problem with Math.random().here is part of the code:

PHP Code:

//FIRST PLATFORM
 if (P1.vy > 0 && d1 <= 0)
{[code].....

as you can see i have Math.random twice, and 99% of the time they return the same value...

View 7 Replies

ActionScript 2.0 :: Weirdness In Math.floor - Get A Decimal Return

Jan 28, 2008

project width is 500

tile_width=25;
map_collumns=Stage.width/tile_width
trace(map_collumns)

Sometimes I get a decimal return. Then, when I close it,and run it again, it shows the correct answer.

View 10 Replies

Flex :: Return Multiple Variables From Math-crunching AS3 Function?

Nov 9, 2011

I'm new to Actionscript programming. I'm trying to figure out what is the best way to return multiple variables, each having a different data type, from a function. For example, if a function needs to return variable aa ( a string) and variable bb (a number).

The function I'm using just crunches a lot of math, and doesn't relate to an object in a GUI. One method I got from a Google search used an Object, but as (I think) this requires me to create a class, I wondered if there was a simpler way. Since an array can hold elements of different data types, perhaps this is a simpler approach (?). [code]...

View 2 Replies

Flash :: Math "Rate Of Return" Forumula?

Nov 22, 2010

Here is my formula, Not getting the right output.... I am looking for the monthly payment someone would have to contribute (with a rate of return %) to get their "Future Value"!! I am doing something wrong.. I believe it is really simple..

[Code]...

View 1 Replies

ActionScript 2.0 :: Reverse Atan2 Back Into A Dy - Dx Value?

Jan 5, 2008

Is there a way to reverse Math.atan2 back into a dy,dx value? like dx =5 dy = 3 Math.atan2(dy,dx) then much later after dx and dy are released is there a way to get the dx dy values... hopefully that made sense...I have a cold and the medicine is messing with my head

View 2 Replies

ActionScript 3 :: Flash - Math.floor Acting Like Math.round?

Mar 7, 2011

Here is the problem:

var p:int = 0;
var n:Number = 0;
n = 32.999999999999999;
p = Math.floor(n);
trace(p); // returns 33
n = 32.11111111111111;
p = Math.floor(n);
trace(p); // returns 32

I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?

View 4 Replies

ActionScript 2.0 :: What Is The Diffrence Between Math.floor And Math.round

Sep 26, 2005

Wat is the diffrence between these two?

View 2 Replies

ActionScript 2.0 :: [F8] Math.round And Math.ceil?

Feb 16, 2009

I have a code in which I have to use Math.round if a certain value is for example 3.67 (67 is higher than 50) and Math.ceil if a value is for example 3.23 (23 is lower than 50). What can I do to make flash calculate if what after the dot �.� in 3.23 (for example) is higher than 50?

View 2 Replies

The Thumbnail Moves Where It Is Supposed But Does Not Get Any Larger?

Apr 23, 2009

I am trying to use Actionscript and movie clips. I get my script to work but my thumbnail does not enlarge when clicked. It stays the same size. Here is the script that I am using:

[Code]...

The thumbnail moves where it is supposed but does not get any larger. I have been working on this for 2 days now and have almost lost my mind!

View 4 Replies

ActionScript 3.0 :: Variables Expanding When Not Supposed To

Jun 13, 2011

I am trying to get input from my Arduino to Flash, Flash gets signals like this: [where each number seperated by a - at the end, stands for the input of a sensor]
mux0array: 0-0-0-0-0-400-0-0-0-20-0-0-0-0-0-65-
mux1array: 0-0-800-0-0-0-0-0-0-0-0-0-0-0-0-0-
mux2array: 0-0-0-0-0-0-0-0-10-0-0-0-0-0-50-0-

Code to convert this text to values in an array, using regular expressions [totally new for me] that would convert the data to:
0: 0,0,0,0,0,400,0,0,0,20,0,0,0,0,0,65
1: 0,0,800,0,0,0,0,0,0,0,0,0,0,0,0,0
2: 0,0,0,0,0,0,0,0,100,0,0,0,0,50,0
which is traced by this line: trace(dataId + ': ' + dataArray);
So dataId can change from 0 to 2, and dataArray contains multiple (integer) values

Friday, this worked perfect. But for some weird reason, it stopped working properly: it looks like it merges lines when it shouldn't:
1: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,02: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,01: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,1,0,1,0,1,0,21: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
As you can see, the first line, is working fine: 16 values
the 2nd line contains 33 values: the 16 values supposed to come after the 2:, but after that 16th value, a linebreak is missing, and the 0: is displayed as a 0, and adding his 16 values behind it. The same goes for line 3: 1: 16 values,2,16 values,0,16 values
the next line only merges 1: and 2:

This is the used script:
// accumulates data coming from arduinovar sensorData:String = "";
// connects to arduino boardvar arduino:SerialPort = new SerialPort();
arduino.addEventListener(DataEvent.DATA, onArduinoData );
arduino.connect( "127.0.0.1", 5331 );
function onArduinoData( event:DataEvent ):void{
[Code] .....

View 4 Replies

Flex :: FEmbedded Font Looks Different Than Supposed To

Dec 17, 2009

When an embedded font is used for a label it looks correct, but when the same font is used for a combobox, the selected item font looks different from the dropdown and label font.[code]Why would these look different (besides the size and color)?

View 2 Replies

ActionScript 3.0 :: Variable Are Supposed To Be Out Of Scope

Nov 14, 2010

This is suppose to be an error I overlooked, but when I saw that I have forgotten to declare weekDayLabels right below the class, shivers travel down my spine that it works.[code]

View 3 Replies

IDE :: Isn't Tweening Supposed To Stop At Last Key Frame

Dec 14, 2009

the last key frame of layer AboutBtn does NOT have a line before the black circle.I had trouble changing the image when I insert a new key frame AFTER that key frame.What does this mean?Isn't the tweening supposed to stop at the last key frame?What could be the possible action that caused this to happen?

View 3 Replies

ActionScript 3.0 :: IF Statement Always True - Not Supposed To Execute

Sep 10, 2011

I'm new to AS3 and Flash as a whole, but a decent programmer in Java and C,C#. The problem I have is this: No matter what I do, that "IF" statement ALWAYS executes, even if it shouldn't, and musn't, as said by the trace(isfirst), which outputs a 0, which means the IF is not supposed to execute. AKA: It displays first! and 0 every time it gets to frame 61, thus bringing me to the home page no matter what.

[Code]...

View 1 Replies

Actionscript 3 :: MovieClip Does Everything It's Supposed To And Still There Is `error 1009`

Sep 25, 2011

I'm creating game in which user is given a map and five flags. User must drag flags, one by one to the countries, so after creating MovieClips that represent flags, I started creating code for them. That worked for France, but after I copied it to Germany and changed everything using CTRL+F ('france' to 'germany' and 'France' to 'Germany') it didn't. Well, actually it did, but there is some error. That's funny, coz German flag does absolutely everything it should, and still there is an error in the output. Here, that's the code:

[Code]...

View 2 Replies

ActionScript 2.0 :: Movieclip That Is Supposed To Mask The Background?

Mar 5, 2002

I'm very close to achieving the desired effect, however, i have been stopped dead in my tracks. I Used Pom's Real/Fake Mask Drag tutorial, so I have that set, however, my problem is getting the ripples to mask...

I have the background, and then I have the other movieclip that is supposed to mask the background (ripple).However, it either does not mask, or it only masks the first frame of the "ripple" mc...

(oh, btw...the ripple MC is dragged by the mouse, so the ripples follow the mouse. I saw an effect like this, a looooong time ago, probly in the days of Flash 3, and i was curious how to go about it, so I have been trying for the last few weeks...)

View 4 Replies

IDE :: Drop Down Menu Woes?

Oct 10, 2009

ve got a main menu on my website with buttons. one of the buttons plays a movieclip instance where a dropdown menu appears with more buttons. The dropdown stops on a frame containing a new movieclip with this bit of script on it:

Code:
onClipEvent (enterFrame)
{

[code].....

View 1 Replies

ActionScript 2.0 :: Movie Clip Is Supposed To Loop By Default

Jan 26, 2010

I know that a movie clip is supposed to loop by default, but mine seems to only go through the code once. Here is my code:

[Code]...

This code is supposed to check server time every second and once the server time passes the end time (stored in a global variable) it should go to a different frame. I've created a variable cd_time for testing purposes which displays current server time on the screen. I would expect it to change every second, but it only displays current time when it loads and does not refresh after.

View 2 Replies

Actionscript 3 :: What Are Width And Height Supposed To Represent For A Sprite

Feb 25, 2011

I'm working with a Sprite in AS3. Initially, width,height are 0,0 as expected.

After this:

var tf : TextFormat = new TextFormat();
tf.font = "Arial";
tf.size = 48;

[code]....

View 2 Replies

Actionscript 3 :: Isn't Supposed To Be A Simple Synchronous Architecture Language?

Feb 4, 2012

A simple piece of code that should trace [code] and I get something completely far away from that,[code]Is the trace function that bad? that slow? is it the fact that passing an argument to the function take so much time compare to the other one?is there something I can do to avoid this type of weirdness ?(For the record, my project is not to trace {rien, done and test}... I have 15k lines of codes that react completely differently if I compile them with "Omit trace statements" or not.

View 2 Replies

ActionScript 2.0 :: Next And Prev Frame Wont Stop Where They're Supposed To

Sep 28, 2011

ive recently created an actionscript 2 product gallery that has five sections for the types of product with navigation buttons that goto a new scene containing that sections products in each 'product' scene ive got left and right buttons that gotoandStop at either nextFrame or prevFrame so far so good this works fine even tho its simple [code]however when i originally tested it i had just one range of products so when it got to the end (ie furthest product right or left) it stopped however as ive added more scenes (i do this because i hate really long timelines) if the user clicks 'right button' at the end of the scene it displays the next scenes picture any ideas on how i can get it to understand where it is in the program and stop?just need to say I really dont get programming at all..i only managed that code by butchering a gotoAndStop that i added using the behaviours panel so the simpler the better lol

View 5 Replies

ActionScript 2.0 :: Instance-variable (array) Is Supposed To Be Unique

Oct 21, 2004

I encountered a rather irritating problem yesterday. I wrote a class. The class has got 1 variable of the type :Array. its a public variable.On the scene i have 2 movieclips which are connected to my class through its linkage in the library.My problem is that even though the instance-variable (the array) is supposed to be unique for the instance only it gets overwritten for every new instance i create.for example. if i assign the first instance's array 2 values (1, 1)and the do the same with the second but here i change the values to (2,2) then when i check my first instance it has got the same values as the second instance...that is (2,2). [code]

View 2 Replies

ActionScript 3.0 :: Count Down Startime Woes?

Jul 9, 2010

The following sets the start time in minutes for a countdown clock to tick from......this works fine with the clock the problem is if i press a reset button and put all the values to zero and stop the clock when i press start again the getTimer() value get increaseingly bigger when it reaches a certain point it breaks the count down timer .......all i simply need to do is everytime the getTimer hits the maximum value to start count over....

PHP Code:

theTime=59;
startTime = getTimer()+theTime*60000;

View 1 Replies

ActionScript 2.0 :: Drag And Drop Woes?

Oct 20, 2005

Whats up with the problems when you let a different MC control the drag of an MC. (ie. press this mc, this other mc drags).Take this FLA for example. Notice the trace will pop up sometimes, if you get the box at a very certain position on the temp MC.

View 2 Replies

ActionScript 2.0 :: Sending Data Via PHP To XML Woes?

Nov 24, 2005

bascially all I am making is a console where someone can edit XML data. I've been working off the great tutorial for a flash XML news service but i've got a bit lost with it and I can't get my program to save the data. It reads it from the XML fine but there's some link lost between the Flash and it saving the data. Here's my code and i've attached my working files. all my main code:

Code:
function loadXML(loaded) {
if (loaded) {

[code].....

View 5 Replies

ActionScript 3.0 :: Collision Detection Woes?

Apr 20, 2010

Im trying desperately to learn figure out how to get the collisons working with the blocks.it works on some blocks some times. Ive tried everything I can think of!testBlocksCollisions() is the function that wont work. I have a clip called ball on the stage a clip called bat and block1-9 on the stageu could also explain where I was going wrong that would be immense.this is my code

Code:
package {
import flash.display.MovieClip;

[code]...

View 10 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved