Here is my formula, Not getting the right output.... I am looking for the monthly payment someone would have to contribute (with a rate of return %) to get their "Future Value"!! I am doing something wrong.. I believe it is really simple..
I'm new to Actionscript programming. I'm trying to figure out what is the best way to return multiple variables, each having a different data type, from a function. For example, if a function needs to return variable aa ( a string) and variable bb (a number).
The function I'm using just crunches a lot of math, and doesn't relate to an object in a GUI. One method I got from a Google search used an Object, but as (I think) this requires me to create a class, I wondered if there was a simpler way. Since an array can hold elements of different data types, perhaps this is a simpler approach (?). [code]...
var p:int = 0; var n:Number = 0; n = 32.999999999999999; p = Math.floor(n); trace(p); // returns 33 n = 32.11111111111111; p = Math.floor(n); trace(p); // returns 32
I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?
I have a code in which I have to use Math.round if a certain value is for example 3.67 (67 is higher than 50) and Math.ceil if a value is for example 3.23 (23 is lower than 50). What can I do to make flash calculate if what after the dot �.� in 3.23 (for example) is higher than 50?
I'm recording Webcam to FMS 3.5 but when I play the recorded video from FMS it's choppy. I have set the camera.fps to 30 but when I trace out the currentFPS for camera it's variable and usually falls between 20 and 30. However when I play the recorded video, netStream's currentFPS returns a lower value, something closer to 10. So my question is, 1) why currentFPS of netStream is not the same as Camera's? 2) What's the actual frame rate of the recorded video (not the netStream, but FLV's)?
set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within.
I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
it possible to set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within. I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.why this is done? And how do you know when to use it?
So here is a piece of code that I have seen used a lot but don't really quite understand:[code]or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.And how do you know when to use it?
i have to set the stage frame rate according to the frame rate of the flv and I will have differnet flv with different frame rate so i have to get frame rate of FlV using action script ??
Is there any method available in Video Class of ActionScript??
I'm building an application in Actionscript using Flash assets, and my frame rate becomes very low (~7 fps) when I attempt to render 20+ assets on the screen, even though most of those assets are stopped movie clips. I've tried setting .cacheAsBitmap to true, which helps a bit, but not enough. What else can I do to get the frame rate up? I've noticed that some movie clips seem to impact it more than others, but I'm not sure how to alter them to make them easier to render.
Does anyone know where I can get started in creating a script that will allow people to rate an assocoated object from 1-5? The only thing it needs to do is not let any voter vote more than once. Thus taking a unique IP.It does not need to tie into a database or anything, so even writing the votes into an xml file or text doc would be fine.
I have a Flash game I made way back in 2008. It runs super fast these days. Way too fast in fact. I have it set to 60fps in FlashDevelop, but I think that is just limiting the amount of draw calls. I think my logic is executing well past 60 times a second these days. I haven't done ActionScript in a while, but I noticed that I am using an enterFrameHandler that executes my logic loop. It seems to have no constraint set on it. It just fires away as it is called I believe. Is there any way I can cap it at 30 or 60fps?
UPDATE:As some ActionScript knowledge is coming back to me I just thought of something. Isn't the enterFrameHandler bound by what the fps is set to in Flash or FlashDevelop under project properties?
how to get mortgage interest rates, such as the ones on Is it possible to somehow retrieve the interst rates from that site, get them to display in a dynamic text box on my flash movie and have those numbers update as they are updated
i am new here i am experiencing a huge problem with my flash movie. okk let me start:- I am making a website which has an intro. Intro Frame rate = 35fps My site frame rate = 20fps so when i load the intro swf with 35fps, its frame rate automatically changes to 20fps which is my site's swf frame rate. My intro loads in a movieclip named holder_mc i have masked my movieclip to avoid unwanted part of loaded intro.
I am using Flash CS4 and when testing my application my frame rate changes as it is programmed to do so. When I try to run the application in a browser (tried Firefox 4, Opera 10.5 and IE 8) the frame rate does not change.
I am using Flash CS4 and when testing my application my frame rate changes as it is programmed to do so. When I try to run the application in a browser (tried Firefox 4, Opera 10.5 and IE 8) the frame rate does not chang
Any way that I can adjust the frame rate of a movieclip without affecting the frame rate that I set for the rest of the document. I want to speed up the animation of this clip and it would be difficult to adjust the timeline of this clip to accomplish this.
I am building a small flash application. In my application I've inserted an fla video. the flv video's length when I open it in vlc player is 16 seconds (after I edit the speed of the video in an external program and then converted it back to fla). When I open it in flash cs 5, the video's length is back to 90 seconds. I guess it's got something to do with the frame rate of my flash project. I'd like to be able to change the frame rate of only the movie clip containing that video, and not of the entire stage. How is that possible?
How to make a "frame rate visualizer" in flash 8. Because some of my animations have slow frame rates if I use some bitmap or png images, or some big vector objects. So, it is possible to make a real time "frame rate" visualizer for my flash animations? Just like the frame rate viewer of some games.
At the moment I am working on a project that uses the enterFrame event to update a game world at 30 FPS. I know that the movie frame rate I set in the Flash IDE is far from precise. However, I am using enterFrame because my assets (MovieClips and such) are animated within the Flash IDE and need to be synchronized with the frame rate.All actual programming is done with FlashDevelop, outside of the Flash IDE.I've heard that it is much better to make applications independent of the frame rate, presumably by using a Timer/getTimer() and updateAfterEvent() to draw.
All global ticks are handled through an interface I wrote that allows me to freely switch between frame tick implementations, so I can easily modify my code to accommodate whatever solutions are out there.Is there a way I can keep my animations in step with the global tick while removing dependency on the movie's frame rate?
Some computationally intensive software are now using the GPU to solve mathematical problems. Now that flash has GPU support, is it possible to use flash to crunch math problems? How would it be done. In other words, does flash expose sufficient low level API to control the behavior of the GPU sufficiently to perform such a task? Example of problems; Find a message with the following hash: 2987432847298374298374982374
I think I broke my Flash. I'm using Flash CS5.5, and when I use AS3, any references to the Math class give me errors like this:1061: Call to a possibly undefined method sqrt through a reference with static type Class.1061: Call to a possibly undefined method pow through a reference with static type Class.1061: Call to a possibly undefined method pow through a reference with static type Class.The code in error is this:var dist:Number = Math.sqrt(Math.pow(initPos.x - pos.x, 2) + Math.pow(initPos.y - pos.y, 2));What the heck is going on here? Math is a top-level class, so I don't think I should be getting an error like this. Is it possible to somehow "break" the Math class? If so, how do I fix it?