Limit The Frame-rate Of Flash Game?

Nov 7, 2010

I have a Flash game I made way back in 2008. It runs super fast these days. Way too fast in fact. I have it set to 60fps in FlashDevelop, but I think that is just limiting the amount of draw calls. I think my logic is executing well past 60 times a second these days. I haven't done ActionScript in a while, but I noticed that I am using an enterFrameHandler that executes my logic loop. It seems to have no constraint set on it. It just fires away as it is called I believe. Is there any way I can cap it at 30 or 60fps?

UPDATE:As some ActionScript knowledge is coming back to me I just thought of something. Isn't the enterFrameHandler bound by what the fps is set to in Flash or FlashDevelop under project properties?

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