ActionScript 2.0 :: Changing Frame Rate Of Flash Possible?
Jun 21, 2006Possible to change the frame rate of flash using Actionscript? If no what we can do with Tween.fps? is it work on tweened symbols or what?
View 2 RepliesPossible to change the frame rate of flash using Actionscript? If no what we can do with Tween.fps? is it work on tweened symbols or what?
View 2 RepliesI recently built a flash movie that I am going to export out into a quicktime movie for YouTube. I mistakenly built it with the frame rate of 12 fps and I need to switch it to 30 to make it compatible for YouTube.
My question is:
Is there an easy way to change the frame rate from 12 to 30 and keep the same timing that I have with the movie at 12fps? The only way I can think to do it is manually, but I was wondering if there is an easier way.
It's possible to load a movie into another movie, with different frame rate, without changing the velocity of the animations of the loaded movie?
View 3 Repliesway to change the speed of my movieclip without changing the frame rate, as it will mess the rest of my animation up. It looks great at 12fps but the rest of my animation is 24fps. I seem to of come across quite a lot of things about gotoAndStop function but I don't know if this would work as the animation is constantly flowing so wouldn't it suddenly jump? I made one petal and applied the following code to it (kindly done by Gu35s) so there are lots of random pretals moving across the screen, it is done in a similar way to how snow is done using actionscript. Here's the code:
var p = 0;
this.onEnterFrame = function() {
mc = this.attachMovie('petal_mc', 'petal' + p, p);
mc._x = tree_mc._x + (Math.random() * tree_mc._width);
[Code].....
I just went to the site www.aroots.com, according to its interface, the frame rate (fps) is changing.
is it possible to change the frame rate at runtime?
Is it possible to have my loaded swf file play at a different speed than my main movie? Any tutorials on this?
View 1 Repliesi got a flash video file with a bunch of layers that has been created with 25 fps.the web site i need to upload the video to requires 18 fps.when i change the frame rate in the .fla file and play the movie, it slows down. (the total amount of seconds increase)is there a way to change the frame rate played at the same speed without having the movie slow down?
View 4 RepliesIm trying to load a 6FPS SWF into a 30FPS SWF, and the problem is that the 6FPS once loaded plays at 30FPS because it takes on the stage frame rate of its parent swf. To fix that I tried using stage.frameRate in the Parent SWF to slow the frameRate of the loaded SWF animation back to 6FPS. The results is that changing that frameRate changes the frameRate for the all objects on stage, and thus all of the other content in that 30FPS parent SWF now slow down to 6FPS too
Is there away to control just the frameRate of that one loaded SWF animation without effecting all other content that is on state of the parent swf ?
Here's my parent SWF code:
function startLoad(a,b){var imageloader:Loader = new Loader();imageloader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded_image);
imageloader.load(new URLRequest(a));
[Code]....
I'm recording Webcam to FMS 3.5 but when I play the recorded video from FMS it's choppy. I have set the camera.fps to 30 but when I trace out the currentFPS for camera it's variable and usually falls between 20 and 30. However when I play the recorded video, netStream's currentFPS returns a lower value, something closer to 10. So my question is, 1) why currentFPS of netStream is not the same as Camera's? 2) What's the actual frame rate of the recorded video (not the netStream, but FLV's)?
View 2 Repliesset the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within.
I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
it possible to set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within. I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
View 2 Repliesi have to set the stage frame rate according to the frame rate of the flv and I will have differnet flv with different frame rate so i have to get frame rate of FlV using action script ??
Is there any method available in Video Class of ActionScript??
I'm building an application in Actionscript using Flash assets, and my frame rate becomes very low (~7 fps) when I attempt to render 20+ assets on the screen, even though most of those assets are stopped movie clips. I've tried setting .cacheAsBitmap to true, which helps a bit, but not enough. What else can I do to get the frame rate up? I've noticed that some movie clips seem to impact it more than others, but I'm not sure how to alter them to make them easier to render.
View 2 RepliesI have a Flash game I made way back in 2008. It runs super fast these days. Way too fast in fact. I have it set to 60fps in FlashDevelop, but I think that is just limiting the amount of draw calls. I think my logic is executing well past 60 times a second these days. I haven't done ActionScript in a while, but I noticed that I am using an enterFrameHandler that executes my logic loop. It seems to have no constraint set on it. It just fires away as it is called I believe. Is there any way I can cap it at 30 or 60fps?
UPDATE:As some ActionScript knowledge is coming back to me I just thought of something. Isn't the enterFrameHandler bound by what the fps is set to in Flash or FlashDevelop under project properties?
Is it possible to set the frame rate for flash 8 transitions? So if I have transition:
TransitionManager.start(img1_mc, {type:Iris, direction:Transition.IN, duration:5, easing:Bounce.easeOut, startPoint:5, shape:Iris.CIRCLE});
how would I set desired frame rate?
Something like:
Tween.FPS = 30;
i am new here i am experiencing a huge problem with my flash movie. okk let me start:- I am making a website which has an intro. Intro Frame rate = 35fps My site frame rate = 20fps so when i load the intro swf with 35fps, its frame rate automatically changes to 20fps which is my site's swf frame rate. My intro loads in a movieclip named holder_mc i have masked my movieclip to avoid unwanted part of loaded intro.
View 2 RepliesAny way that I can adjust the frame rate of a movieclip without affecting the frame rate that I set for the rest of the document. I want to speed up the animation of this clip and it would be difficult to adjust the timeline of this clip to accomplish this.
View 7 RepliesI am building a small flash application. In my application I've inserted an fla video. the flv video's length when I open it in vlc player is 16 seconds (after I edit the speed of the video in an external program and then converted it back to fla). When I open it in flash cs 5, the video's length is back to 90 seconds. I guess it's got something to do with the frame rate of my flash project. I'd like to be able to change the frame rate of only the movie clip containing that video, and not of the entire stage. How is that possible?
View 1 RepliesHow to make a "frame rate visualizer" in flash 8. Because some of my animations have slow frame rates if I use some bitmap or png images, or some big vector objects. So, it is possible to make a real time "frame rate" visualizer for my flash animations? Just like the frame rate viewer of some games.
View 4 RepliesI want to know that how can I control frame rate of my flash movie from xml file or from AS2 code.
View 2 RepliesAt the moment I am working on a project that uses the enterFrame event to update a game world at 30 FPS. I know that the movie frame rate I set in the Flash IDE is far from precise. However, I am using enterFrame because my assets (MovieClips and such) are animated within the Flash IDE and need to be synchronized with the frame rate.All actual programming is done with FlashDevelop, outside of the Flash IDE.I've heard that it is much better to make applications independent of the frame rate, presumably by using a Timer/getTimer() and updateAfterEvent() to draw.
All global ticks are handled through an interface I wrote that allows me to freely switch between frame tick implementations, so I can easily modify my code to accommodate whatever solutions are out there.Is there a way I can keep my animations in step with the global tick while removing dependency on the movie's frame rate?
Just like the subject states, I am indeed having frame rate problems importing video to Flash CS3. When I export a video from Premiere with the settings: 1280x720frame rate of 23.976using H264 or Animation (basically every codec produces the same results),"embed video on SWF and play in timeline" When I do this the file exports fine. Playing it in Quicktime works fine and the audio syncs up no problem. But when I import it into Flash using the same settings, for some reason the movie clip is now too fast in that the video does not match the audio and seems to be at more like 12 fps now (just a guestimate). The action of the video is over long before the audio even comes in.I have verified that the frame rate is correct in Flash so it's not that.
I've done this literally hundreds of times in the past and suddenly it does not work and I can not figure out why. I'm not even really using video, but actually artwork that I am putting together as an animatic for an animated piece so the video could not have been imported incorrectly or digitized wrong either.
I have developed a Flash website using the Flash Player 10 and its 3D capabilities. The website seems to be working great on my PC which is a high end computer but when I have tested it out on slower computers, the animations are really choppy and frame rate is dropped a lot.can you take a look at the website and suggest me ideas what could be the result of such frame rate dropping. The website doesn't use much animations in the background.
View 2 RepliesDoes anyone know how to trace out the frame rate that a swf is currently playing at?I've tried creating two date objects on adjacent frames, running the getTime() method on each and subtracting the difference but it seems to be the same regardless of what I set the movie's frame rate to in the property inspector...I am basically trying to monitor the performance of an animation at runtime and make adjustments on the fly based on how fast or slow the movie is playing.
View 4 RepliesI got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
View 6 RepliesHow to control a movie clip to play, say every 3rd frame instead of every 1? Thus creating the illusion it is playing faster...
View 3 Replieslet say that I wanna make a new SWF and I want the transitions between 3 pics or whatever pics I want .. at 20 frames ..... Im loading this into the master movie so when I loaded my transitions it run at 40 frames not at 20 as I speceified in the properities .?or maybe I was thinking in doing something like for example each 10 seconds change to next pic and so on ? can you do something like that ? maybe with set interval ?
View 3 RepliesI am using Flash CS4 and when testing my application my frame rate changes as it is programmed to do so. When I try to run the application in a browser (tried Firefox 4, Opera 10.5 and IE 8) the frame rate does not change.
Why does the frame-rate not change?
I am using Flash CS4 and when testing my application my frame rate changes as it is programmed to do so. When I try to run the application in a browser (tried Firefox 4, Opera 10.5 and IE 8) the frame rate does not chang
View 6 RepliesI did the following but hear some audio only. Imported a video into Flash CS3 in .avi formatUsed the first choice on the menuencoded in v2on6 used a frame rate of 15used Flash 8 at 400used 96kb for audio When I attempt to view anything, .swf or .flv I get nothing but audio.
View 4 Replies