ActionScript 2.0 :: Changing Playback Rate Of MovieClip?
May 18, 2004How to control a movie clip to play, say every 3rd frame instead of every 1? Thus creating the illusion it is playing faster...
View 3 RepliesHow to control a movie clip to play, say every 3rd frame instead of every 1? Thus creating the illusion it is playing faster...
View 3 RepliesIs it possible to change playback speed of only one MovieClip without changing framerate using only AS3? I mean, is there any function/property in MovieClip or somewhere that changes the playback speed of ONLY one MovieClip at the same time not affecting general framerate?
View 2 RepliesIs there a way to get multi-bitrate playback working with progessive playback without having to download all versions of the file? People all coming up with all kinds of cool ways to make progressive feel like streaming.
View 1 RepliesI'm looking for a way to allow a Flash Video to change speed smoothly, from slower to faster than original framerate. It only needs to work on a Windows PC, and the latest version of Flash 10.2 with Stage Video is available.
View 1 RepliesI recently built a flash movie that I am going to export out into a quicktime movie for YouTube. I mistakenly built it with the frame rate of 12 fps and I need to switch it to 30 to make it compatible for YouTube.
My question is:
Is there an easy way to change the frame rate from 12 to 30 and keep the same timing that I have with the movie at 12fps? The only way I can think to do it is manually, but I was wondering if there is an easier way.
It's possible to load a movie into another movie, with different frame rate, without changing the velocity of the animations of the loaded movie?
View 3 Repliesway to change the speed of my movieclip without changing the frame rate, as it will mess the rest of my animation up. It looks great at 12fps but the rest of my animation is 24fps. I seem to of come across quite a lot of things about gotoAndStop function but I don't know if this would work as the animation is constantly flowing so wouldn't it suddenly jump? I made one petal and applied the following code to it (kindly done by Gu35s) so there are lots of random pretals moving across the screen, it is done in a similar way to how snow is done using actionscript. Here's the code:
var p = 0;
this.onEnterFrame = function() {
mc = this.attachMovie('petal_mc', 'petal' + p, p);
mc._x = tree_mc._x + (Math.random() * tree_mc._width);
[Code].....
I just went to the site www.aroots.com, according to its interface, the frame rate (fps) is changing.
is it possible to change the frame rate at runtime?
Possible to change the frame rate of flash using Actionscript? If no what we can do with Tween.fps? is it work on tweened symbols or what?
View 2 Replieslet say that I wanna make a new SWF and I want the transitions between 3 pics or whatever pics I want .. at 20 frames ..... Im loading this into the master movie so when I loaded my transitions it run at 40 frames not at 20 as I speceified in the properities .?or maybe I was thinking in doing something like for example each 10 seconds change to next pic and so on ? can you do something like that ? maybe with set interval ?
View 3 RepliesIs it possible to have my loaded swf file play at a different speed than my main movie? Any tutorials on this?
View 1 Repliesi got a flash video file with a bunch of layers that has been created with 25 fps.the web site i need to upload the video to requires 18 fps.when i change the frame rate in the .fla file and play the movie, it slows down. (the total amount of seconds increase)is there a way to change the frame rate played at the same speed without having the movie slow down?
View 4 RepliesIm trying to load a 6FPS SWF into a 30FPS SWF, and the problem is that the 6FPS once loaded plays at 30FPS because it takes on the stage frame rate of its parent swf. To fix that I tried using stage.frameRate in the Parent SWF to slow the frameRate of the loaded SWF animation back to 6FPS. The results is that changing that frameRate changes the frameRate for the all objects on stage, and thus all of the other content in that 30FPS parent SWF now slow down to 6FPS too
Is there away to control just the frameRate of that one loaded SWF animation without effecting all other content that is on state of the parent swf ?
Here's my parent SWF code:
function startLoad(a,b){var imageloader:Loader = new Loader();imageloader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaded_image);
imageloader.load(new URLRequest(a));
[Code]....
I'm trying to reproduce a video file using AIR.
I'm trying to set the framerate of the playback using the import flash.net.NetStream and flash.media.Video, specifically the NetStream.receiveVideoFPS(fps:Number) but it is not working.
I've been skinning some components and am having trouble changing the colours of the button in media playback component and the white and grey border round the listbox (I've included a closeup of this in the image to illustrate and highlighted the problems in red).
View 1 RepliesHow to set different frame rate for different movieclip?
View 1 Replieshow to calculate frame rate of an external movieclip in AS2?
View 6 RepliesI'm recording Webcam to FMS 3.5 but when I play the recorded video from FMS it's choppy. I have set the camera.fps to 30 but when I trace out the currentFPS for camera it's variable and usually falls between 20 and 30. However when I play the recorded video, netStream's currentFPS returns a lower value, something closer to 10. So my question is, 1) why currentFPS of netStream is not the same as Camera's? 2) What's the actual frame rate of the recorded video (not the netStream, but FLV's)?
View 2 Repliesset the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within.
I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
Using the deco tool Ive created a simple fire animation. The problem with this tool is that it wont let me set the speed above 200%. So my idea to solve this was to create a movie clip, use the deco tool there and somehow speed up the playback of this MovieClip.
Stage.frameRate = X works but it changes the frame rate of everything. fire_mc.frameRate = X doesnt work unfortunately.I dont need to it be precise. I just want this MovieClip to play 5 times faster that it plays now.
I am trying to gradually slow down a movie clip using Actionscript 3. My current code plays the movie clip and then abruptly stops and ticks ahead a few frames. A much rougher look than I want.
var t:Timer=new Timer(2000,1);
t.addEventListener(TimerEvent.TIMER,slowDown);
t.start();
function slowDown(e:TimerEvent):void {
[code]....
Is the Timer class at least the right direction?
Is there a way to control a movieclip playback with a slider button? Just like a video player but scripted to control an internal movieclip playback in the SWF.
View 1 Repliesmy as2 chops are minimal (as3 are non existent) but i have been animating in flash for a while.
I have a movie with an imported flv I made in AfterEffects. I have 2 movieClips that need to animate at certain times during the playback. I was able to add cuePoints in media encoder (i think) but can't figure out how to use them in flash.
I don't know AS2 well, prefering 3.0, however the project should be in 2.0. So, I have 2 movieclips, one is parent, another - loaded through LoadMovie("name.swf", _root);I need to unload child after its played and stoped. How can I do it in most proper way?
View 1 RepliesI've created a site in CS4/AS3 (my first site, so I'm still pretty new at Flash and especially AS3). The site contains a number of embedded movieclips. For each movieclip, the user needs to be able to control the playback. I've created a play/pause button that works but I cannot figure out how to use the seekbar component so that the user can move around within the movieclip. Is the seekbar component only for manipulating video files? If so, how might I go about creating a seekbar-type feature for movieclips?
View 3 RepliesI'm trying to do is use a keyboard event to play a whole movieclip once then stop once the animation sequence is over. However, when I press the corresponding key, all it does is play the animation for as long as the key is held down. What I want it to do is play the whole animation when you press the key just once.This is my code:
ActionScript Code:
import flash.events.KeyboardEvent;
var space:Boolean = false;
stage.addEventListener(Event.ENTER_FRAME,doNothing);[code]..............
I have 16 instances of one movie clip on the stage and each one has their own unique instance name. The movie clips have a nested animation and I want each clip to play randomly. I'm familiar with the Math.random class, but not for animating clips. Here is what I have so far:
Code:
var turkeyArray:Array = new Array();
turkeyArray[0] = turkey1_mc;
turkeyArray[1] = turkey2_mc;
turkeyArray[2] = turkey3_mc;
turkeyArray[3] = turkey4_mc;
[Code] .....
What goes in here to play each instance randomly?
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
View 6 Repliesit possible to set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within. I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
View 2 RepliesI have a movie clip with a graphic. I want to copy the clip and change its colour. How do I create a copy of the movie clip change its properties without the other movieclip's properties changing as well. I have it now. I was copying the instance not the graphics themselves.
View 1 Replies