Actionscript 3 :: Possible To Change Playback Speed Of Only One MovieClip Without Changing Framerate?
Aug 18, 2011
Is it possible to change playback speed of only one MovieClip without changing framerate using only AS3? I mean, is there any function/property in MovieClip or somewhere that changes the playback speed of ONLY one MovieClip at the same time not affecting general framerate?
Using the deco tool Ive created a simple fire animation. The problem with this tool is that it wont let me set the speed above 200%. So my idea to solve this was to create a movie clip, use the deco tool there and somehow speed up the playback of this MovieClip.
Stage.frameRate = X works but it changes the frame rate of everything. fire_mc.frameRate = X doesnt work unfortunately.I dont need to it be precise. I just want this MovieClip to play 5 times faster that it plays now.
I'm trying to set the framerate of the playback using the import flash.net.NetStream and flash.media.Video, specifically the NetStream.receiveVideoFPS(fps:Number) but it is not working.
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
I have a completed animation that looks pretty good, but I'd like to increase the framerate to smooth out some tweens.Is there a way to do this such that the timing won't change?
i want to change my frameRate without changing another instances.Basically stage frameRate should be same but my movieClip frameRate has to be changed as per my choice ?
way to change the speed of my movieclip without changing the frame rate, as it will mess the rest of my animation up. It looks great at 12fps but the rest of my animation is 24fps. I seem to of come across quite a lot of things about gotoAndStop function but I don't know if this would work as the animation is constantly flowing so wouldn't it suddenly jump? I made one petal and applied the following code to it (kindly done by Gu35s) so there are lots of random pretals moving across the screen, it is done in a similar way to how snow is done using actionscript. Here's the code:
var p = 0; this.onEnterFrame = function() { mc = this.attachMovie('petal_mc', 'petal' + p, p); mc._x = tree_mc._x + (Math.random() * tree_mc._width);
i got a flash video file with a bunch of layers that has been created with 25 fps.the web site i need to upload the video to requires 18 fps.when i change the frame rate in the .fla file and play the movie, it slows down. (the total amount of seconds increase)is there a way to change the frame rate played at the same speed without having the movie slow down?
I am new to Flash and Actionscript and am currently working on some code pulled from another post to try and learn from what others are doing or have done. I have created a star movieclip and am attempting to move it randomly accross the stage in a relatively slow speed. When I run it, it moves randomly but way too fast. I have spent the last 6 hours playing with the code, researching help files and also looking up other discussions but nothing seems to be helping. Here is what I have so far. My apologies if the code looks like a hack. This is being done in CS4 if that matters at all. If anyone could shed some more light on how to handle controlling the speed or rate of random movement with some insight
I have a movieclip created of a wheel that needs to roll on the ground. The speed of lateral movement of the wheel, is provided by the user and the wheel needs to rotate such that, it looks like rolling vs slipping on the ground I essentially need the wheel to rotate faster/ slower based on user input- how can this be achieved.
any scripts which I could use for my little stickman movie which allows the user to change the framerate of the movie dynamically by pressing buttons and etc?
I have two movie clips on stage, each with the same code, I have another movie clip that comes along and interacts with the two of them and changes properties to its speed and such. The problem is, it only seems to work one at a time, for instance I can't have both of the movie clips changing its speed, it works with one and then ignores the others code. *EDIT* I just ran a trace on the two mcs, I can confirm both of them know when the main one hits it, but because I'm trying to change a _root.mc.speed property in each one, it only accepts one of them and ignores the other for some reason :S If I use different properties in each it allows that.
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
im using flvplayback to play a video that is around 3 minutes long.i wonder if there is a way to speed up the playment of this video?for axample skip every second and third frame or so when playing?
Anyone know how to vary the playback speed of video in Flash? I'm looking to implement this in an educational website where users can slow down the video or breeze through it by changing the playback.
Here's an example of what I'm looking for: [URL].. Except that this is a PC application, .exe. I'm looking to vary speed WITHIN Flash. I think FLV is not an option because you can only jump from cue-point to cue-point. With F4V work? MP4?
i want to change frame rate of movie clip during run time on button click.....i have 3 movie clips...and i want to control the frame rate on button click...am using attachMovies to play the movieclips.
I'm quite new to as3 and am trying to change the framerate in a external swf. After searching I only find examples that change the stage fps but it doesnt affect the loaded swf. How can I change the global value or just the external swf if possible?
I want to watch videos from YouTube at a faster playback rate. A while back I asked if there is a utility that can speed up video playback. The only thing that was mentioned was some closed source project for Windows. I'm not a fan of either Windows or closed source.
Another answer mentioned that you can download videos from YouTube and play them back. Unfortunately, this no longer seems to work. I tried several Firefox addons and they all fail to download. So, now I think I need to build something myself. I see two options:
Create an addon to Firefox that allows me to change the playback speed of the video as it is playing. Find an open source code alternative to Adobe's flash player and update the source code to have a variable rate of playback of sound and video.
I am working on a project and I want to know if it is possible for flash to control the playback speed of sound files (mpeg). I dont care if they are external or imported since the project will only run locally. IT is a game where I want to slow down and speed up the sounds playing.
I have a working mic recording script in AS3 which I have been able to successfully use to save .wav files to a server through AMF. These files playback fine in any audio player with no weird effects.
For reference, here is what I am doing to capture the mic's ByteArray: (within a class called AudioRecorder)
public function startRecording():void { _rawData = new ByteArray(); _microphone.addEventListener(SampleDataEvent.SAMPLE_DATA, _samplesCaptured, false, 0, true); }
[Code]...
The audio file plays at double speed! I checked recording bitrates and such and am pretty sure those are all correct, and I tried changing the buffer size and whatever other numbers I could think of. Could it be a mono vs stereo thing?
i want to create a sine wave and its speed will change depends on change in freequency and wavelength . and stop the wave movement when we click stop button.[code]
I have inside my game a smoke animation inside a movieclip. It makes my game very heavy when I add it to stage. I double clicked it from the library and previewed the animation by pressing enter and the fps that is located right below the layers shows 2, 3 fps. My game is configured to run 36 fps.
Is there any way I can create a slider on my desktop to access some of the controls of the YouTube Video player like volume, pause, play, playback speed? I know it is a flash player, but would this involve accessing the YouTube API or something else? For example, I'd like to program something similar to what's provided by the Enounce MySpeed application (control over play back speed).