Professional :: Change Framerate Without Changing Timing?

Jan 13, 2010

I have a completed animation that looks pretty good, but I'd like to increase the framerate to smooth out some tweens.Is there a way to do this such that the timing won't change?

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[code]
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[/code].....

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I have this [code]...

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I'm developing a Zoom tool in my Flex App, so I'm using scaleX and scaleY property to simulate this behaviour.But when I scale my Canvas, its size change as well (obviously). The problem is that I have this Canvas inside another Canvas, so the first Canvas can't be smaller than the second one.Here is an image before and after apply zoom changing scale property in both axis:At the left, the original Canvas. At the right, Canvas after update its scale (red rectangle is the original size at 1:1, and green is after resize).I need to extend the Canvas to take up the red rectangle (not the green).

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ActionScript 3.0 :: Changing Width Of Sprite Also Seems To Change It's Height?

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[code]When the Tween takes place though it not only changes the width, it changes the height as if it were scaling it up in both directions. Why does this behavior take place? And how can I get it so that only the width changes? I have also tried using scaleX as the property but it does the same thing.

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basically I have an array that stores some var(int/numbers). And when I loop through the array changing the numbers of the var, at the end the number seems still unchanged. You would have a better idea of what I'm talking about base on the below code.

private var _numArray:Array = new Array()
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[Code]....

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