Professional :: Timing Text And Sound.?

Mar 5, 2012

I have file with a button that plays a sound. When the sound is played the words are highlighed as the narrator says the words, like in a children's book:

[Code]...

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ActionScript 3.0 :: Offset - Messing The Sound Files Timing

Jun 23, 2009

I'm having an issue with sound that I'm playing from the library. With longer sound files, whenever I specify an offset in the play() method that's greater than 1000 milliseconds, it ends up messing the sound files timing. Specifically, it cuts about 1 second from the end so the sound file ends abruptly. I was wondering if any one else was having a similar issue.

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ActionScript 2.0 :: Timing For Text As Well As Images?

Sep 22, 2005

I was using the following script adapted from a post i found on this site and realized I needed to delay the showing of my dynamic, XML based HTML rendered text untill after the picture had faded.

text and image arive....text changes images fades out new image fades in.

you see the new text which doesnt match the previous image.....

How can i trigger the text to appear (alpha?) when the new picture is at a certain alpha say 50%?

pasted below is the script - have tried everything I can think of (which i admit is not probably enough).

delay = 4000;
function loadXML(loaded) {
if (loaded) {

[Code]...

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Professional :: Change Framerate Without Changing Timing?

Jan 13, 2010

I have a completed animation that looks pretty good, but I'd like to increase the framerate to smooth out some tweens.Is there a way to do this such that the timing won't change?

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Professional :: Code To Start & Stop At Certain Timing?

Jun 24, 2010

How can I write the Actionscript3 code if I want to start MyLogo 5 seconds after loading my webpage and then stop for 1minute and loop in the same manner.The following is the code right on my Actions_Layer:

var l:Loader=new Loader();addChild(l);l.load(new URLRequest("MyLogo.swf"));l.x = 17;l.y = 60;
l.contentLoaderInfo.addEventListener(Event.INIT, growLoader);

[code].....

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Professional :: Timing To Start Audio / Video In Flash

Mar 11, 2011

I have a Flash animation that starts with an audio clip imported. When that's done it goes to a video. After that another audio clip plays, but I can't get it to start when it's supposed to. It keeps coming in too early even though its keyframe is after the movie ends. In fact I had to move the audio's keyframe about 1500 frames past where it should be to get it to come in at the right time. My Flash movie is 24 FPS. The .mov file being referenced in the FLVPlayback is 23.98 FPS. What's going on here?

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Professional :: Possible To Control Timing Of Audio Placed Within Symbol Movie Clips?

Feb 18, 2011

I have created a series of Symbol MovieClips which I load through ActionScript on the first frame of the main timeline so that they play sequentially. I dynamically create each MovieClip, add it to the Stage, and setup an enter frame listener.On the last frame I stop and remove the clip, and repeat the process with the next clip.These animations play sequentially as intended. However each clip has an audio sequence on its timeline.These play simultaneously at the start of the main timeline.I've tried each of the Sound Sync options on the first frames within the Symbol clips.With the Stop setting the audio doesn't play, but Start, Event, and Stream all cause the audio to play at the beginning of the main timeline which seems to contradict the documentation I've looked at.

Is there a straight-forward way to sync the audio to the Symbol clips, or does the audio need to placed on the main timeline?I'd rather not do this as it is much easier to sync up the audio for each symbol clip with the animation when I can work with the smaller audio snippets and not have to test the whole movie.

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Professional :: Timing Is Different In Preview / Flash Video And Viewed Offline

Mar 30, 2011

I'm having timing problems with a music video I am working on. The framerate it 24fps which for a 22 second animation should give me 528 frames. However, In the preview of the slides the 22 second mark on the sound is reached by about 310 frames. What's more, the 22 second point in the sound is reached at a later time in an exported swf movie, but still not 528 or 310. Why is the timing different in all viewing modes, which one should I use to time my video or how can I set them to all display the video at the correct timing?

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ActionScript 3.0 :: Controlling Animation Timing - Services Text Fade In

Oct 27, 2009

I'm new to OOP and AS3. I'm doing my company website. When a mouse event sends you to my services page I have 4 separate blocks of text that fade in. So far I have the first 2 texts blocks fading in at the same time. I want to stagger the timing so the second block of text starts its fade in a fraction of a second later, and so on with the remaining text blocks. Below is the code I've used to fade them in at the same time.

//services text fade in
var servicesText1Tween:Tween = new Tween(servicesText1, "y", Regular.easeOut, 148.9, 140.9, 1, true);
var servicesText1Fade:Tween = new Tween(servicesText1,"alpha",Regular.easeIn,0,1,2,t rue);
var servicesText2Tween:Tween = new Tween(servicesText2, "y", Regular.easeOut, 244.7, 236.7, 1, true);
var servicesText2Fade:Tween = new Tween(servicesText2,"alpha",Regular.easeIn,0,1,2,t rue);

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Professional :: Loading With Sound Only Played Once But Keeping Hover Over Menu Item Sound Intack?

May 21, 2010

I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)I want to know if my flash header can support the following addionalunctionality/changes:1) Currently, it loads everytime a page is selected.  I only want it to load the one time of entering the site because the audio gets annoying.  Set a cookie maybe?2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.

3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features.

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ActionScript 1/2 :: Sound Control Adding Text Into The Linkage Field But Still Sound Doesn't Work

Jan 21, 2010

How to import sound with AS? Cuz i have tried it and my sound just wount play. Can you explain me where my sound should be and what is the as code for importing cuz i use

mysound = new Sound();
mysound.attachSound("SoundOn");
mysound.start();

and this SoundON from where i get it, i try to add linkage to the sound file but in CS4 i cant find the option;. I do it from the library, adding text into the linkage field but still my sound doesn't want to play?

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Professional :: Sound Free Sound Effects Links?

Jul 29, 2011

Ive stumbled upon a few sites that have free sound FX's but the ones I want which I wuld think are the easiest to get I cant find.I want a sound for when someone clicks the right thing, like a under a sec tiriring or something like when you kill a guy in Leauge of Legends or something like that and also one for when you click the wrong thing like an windows warning ut a little different, yet all the sites and SFX I come across are for everything but those.

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Professional :: - Sound Has No Valid Device Sound Path Although Exporting Device Sounds Was Requested In The Export Settings?

Jun 30, 2011

I have imported my wav files to my library added them to the down state of my buttons and when I test the file I get (Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.) I have been surching for an answer but as of yet have found none.

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Professional :: Simple Sound Player - Visitor To Hear The Sound And Be Able To Apply Simple Controls?

Aug 1, 2011

Flash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual.  I suppose that makes me a promising beginner-level poster. I'm working in CS5.
 
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html).  I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression).  Nothing fancy.  Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
 
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own.  I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.

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ActionScript 2.0 :: Timing When Using OnLoad And XML?

Oct 28, 2009

I am loading an XML file and when I run a trace inside the onLoad event the results show.When I put the same trace outside that event, the trace returns undefined because it runs before the XML is Loaded.I don't know how to assign the results of the XML to a variable being used outside the XML unless I call that through another event.For example. I want to preload some images if the user has been to the movie before. I call XML which has the image array. But I can't tap into that array because my function is outside the XML Load event and my function is not tied to an event.

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Audio Timing In .fla Files

Jun 27, 2009

I'm making a flash movie and I have all of the audio timed out right in the .fla, but when i hold Ctrl+Enter to play the .swf, the audio is not timed right. I haven't expoted the video yet so I'm hoping that the file will be fine when exported.In the file attached, (it is unfinished) the audio, "You talkin' to me?" should happen after the camera has already finished panning up to the man's head. Instead, the audio plays while the camera is panning upward.

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Find Timing In Audio?

Sep 10, 2011

How to find starting and ending time of each word in the audio

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Flex :: Streaming Timing Out?

Oct 28, 2009

I have a Flex GUI which is using AMF Streaming to BlazeDS on WebLogic 9.2. As the AMF Streaming uses long polling, it keeps the connection open for extended periods of time.

WebLogic has a max thread timeout of 600 seconds. WebLogic throws an error and times out the thread if it has been alive for longer than the timeout. This causes my GUI to lose its connection and hang.

I could change the default setting in WebLogic (StruckThreadMaxTime) but this would obviously negatively effect legitimately stuck threads.

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ActionScript 3.0 :: Timing Through An Array?

Jul 18, 2009

I have two boxes on the stage and on a button click I want box 1 to change colour then once that has changed the other changes colour using tweener class, at the moment box 1 and two change together?

Code:
import flash.events.Event;
var oneArray:Array = new Array("0x99CC00", "0x99CC99", "0x99CC00");
var boxArray:Array = new Array();

[code]....

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ActionScript 3.0 :: Timing Frames Per Second?

Oct 23, 2009

As you don't know when as3 will actually do a draw, how do you time the draw? Basically I have my logic seperate, and can time it. I wish to time the render also. Then I can adjust how many frames I render per second but always run the logic at full speed (I assume that's 50fps if flash is set for that). Meaning of course the game runs the same speed on any platform, but the draw only happens when there is time i.e. less time more jerky but game speed the same.

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ActionScript 2.0 :: Add Timing To This Code?

Jan 24, 2007

In the tutorial named "How to load random movies" it loads random movies when the page refreshes. I want to modify the code to load random movies 5 seconds at a time.This is the code from the tutorial, how can i add the property I wanted.

Code:
filename = ["circular.swf", "vibration.swf", "random_movement.swf"]; path = "http://www.kirupa.com/developer/actionscript/animation/"; i = filename.length; k = Math.floor(Math.random()*i); loadMovie(path+filename[k], movieTarget);

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ActionScript 3.0 :: Timing Animations Not Working?

Jul 20, 2009

I have two movieclips on stage (red_mc and blue_mc). I'm attempting to have blue_mc fade in first, then when it's finished, I'd like red_mc to fade in. Why is the following code not working? ....

import fl.transitions.*;
import fl.transitions.easing.*;
function doBlue(e:TweenEvent = null):void {

[code]....

In another file, I have four movie clips: blue_mc, yellow_mc, green_mc and violet_mc. The idea is to make blue "invisible" to reveal yellow and back with keyboard command. And switch from green to violet and back with keyboard command. Problem is, one keyboard press switches both blue to yellow AND green to violet. I'd like it to happen sequentially ... meaning first keypress switches blue to yellow only. Next keypress switches the green to yellow only and so forth.

Subquestion for #2: the way it's set up now, it requires a keypress to switch BACK from the second color to the first. Ideally, I'd like to put it on a timer so that one keypress, turns blue to yellow, waits 5 seconds and resets back to blue. Next keypress, switches green to violet, waits 5 seconds and resets back to green.

// shows blue and hides yellow, switches at key_down
yellow_mc.visible=false;
stage.addEventListener(KeyboardEvent.KEY_DOWN, hideShowBlueYellowKeys);

[code]....

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ActionScript 1/2 :: Want To Set Timing On Frame Rotation?

Mar 30, 2009

I am still pretty new to Flash, but I do understand mostlyhow things work. Basically, I have 5 banners (each in a named frameof their own) in a banner rotation SWF and I want to make themrotate continually through all 5 banners without using the timelineto do so. How would I use setInterval to force them to rotate, sayevery 3-5 seconds? Or, what command would I need to make them do

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ActionScript 3.0 :: Control Timing In Timeline

Feb 17, 2009

in the old version of flash, there was an option in the property inspector where one could have assigned ie. 8 seconds to a keyframe (esp. text) so one could read the let's say 3 sentences before the next set of sentences came on the stage. i swear there was an option for this in flash 8. can anyone tell me how to control the timing in flashcs4 in between frames? i know how to make the very last frame stop( ); in actionscript 3.

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Change Timing Of A Flash Movie?

Oct 17, 2009

I am as new as a flash newbie can be and I was editing a template for a flash intro.  My company wants to use a different soundtrack for the intro which would necessitate changing the timing of the intro.  What I mean is that I want certain scenes to display slightly longer than they are now.

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ActionScript 3.0 :: URLLoader Event Timing?

Jan 13, 2012

I'm having an issue getting URLLoader to work the way I want. I basically need to pull information from xml files, parse that information into objects, and then work with said objects afterwards.Here's pseudocode for my current implementation (which does not work)

var xmlLoader:URLLoader = new URLLoader();
xmlLoader.addEventListener(Event.COMPLETE, loadXML);
xmlLoader.load(new URLRequest("xml1.xml"));

[code]....

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Actionscript 3 :: Timing Accuracy In Flash?

Sep 13, 2010

Does anyone know how accurate flash timing is and its ability to identify the client monitor's refresh rate? I need to be able to calculate time durations with up to 10 milliseconds accuracy of response time. Also if it is off, is there a way to possibly calibrate the response based on monitor refresh rate and action to make sure the value is as close to precise as possible? Any info would be great! Even better would be some examples of existing benchmark test.

Update:I've found this post which is helpful but wanted to see if anyone else has anything else to add on the subject.[URL]..

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ActionScript 2.0 :: Dynamic Loading Swf After Swf + Timing

Apr 22, 2006

I'm having a few problems with loading swf after swf. I want one swf to load after another has loaded and so on... Down a long chain until everything is loaded. I know this code doesn't work... But it shows you what I'm trying to do. Should I use listeners to achieve this? Because _root.theMC.onLoad = function(){-Do Stuff-} doesn't seem to work at all...

[Code]...

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ActionScript 2.0 :: Timing Delay In Flash MX?

Jun 12, 2003

i have a little Query. iv looked on the past forum posts but the solution i found did'nt work "for me".I was wondering how to delay an action with actioniscript i.e. press wait 10seconds then perform action/function i have a crude way but i it calls for animating in the time line and i want to do as little of that as possible

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ActionScript 2.0 :: Timing Of MC'c Loading Onto Screen

Jun 6, 2007

Using my intermediate but growing AS skills I can place 3 MC�s onto the screen.

I do not want these 3 MC loading on at the same time. I would like to load the first one and X amount of time later load the second MC and the same for the third one.

How would I go about putting in X amount of delay between the MC's as they are placed on the stage.

circle1._x=50;
circle2._x=50;
circle3._x=50;

[Code].....

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