ActionScript 1/2 :: Want To Set Timing On Frame Rotation?

Mar 30, 2009

I am still pretty new to Flash, but I do understand mostlyhow things work. Basically, I have 5 banners (each in a named frameof their own) in a banner rotation SWF and I want to make themrotate continually through all 5 banners without using the timelineto do so. How would I use setInterval to force them to rotate, sayevery 3-5 seconds? Or, what command would I need to make them do

View 6 Replies


Similar Posts:


ActionScript 2.0 :: [Flash 8] Control Movement Of An Object In One Frame Based On Timing?

Aug 12, 2006

I am trying to control movement of an object in one frame based on timing. I have the movement working correctly. What I need assistance on is determining when it should move.I tried using timer() mod 1000 but am having no luck.What is a way that I can implement this portion?

View 2 Replies

ActionScript 2.0 :: Frame Rotation Time Value?

Jan 20, 2011

in a motion tween in the properties of a frame you can change the rotation value and rotation way by entering a time value for times and y choosing cw or ccw way.is it posible to change that way and how many times it will rotate value by action script 2 and if the answer is yes what is the parameter i guess it should be someting like

View 1 Replies

ActionScript 3.0 :: Rotation Center Is In Left Of The Image - Aren't 3D Rotation From Transform Panel

Jan 7, 2010

I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?

View 2 Replies

Actionscript 3 :: Augmented Reality Flartoolkit Rotation - Trace The Rotation Of The Marker

Mar 23, 2011

I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:

[Code]...

View 1 Replies

ActionScript 3.0 :: 3D Rotation Of Nested Movieclips, Separate Of Parent Rotation?

Aug 11, 2010

Is it possible to have the child movieclip rotate separate of the  rotation  properties assigned to the parent? so ultimately giving the  child  element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin  on  the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of   code to hide the left portion of the carousel. The entire  carousel is contained within the 'container' movieclip, and  inside of  that are my carousel items (as seen below), with the larger  item being  the item in focus.

On rollover of the item in focus, I want to rotate it so it faces the   viewer (as seen below),basically removing the 45 degree rotation   applied to the container.The problem i'm running into is when you rotate the container (changing   the rotationX of the container), the axis basically rotates with it, so   when i rollover the next item 'in focus', the following happens..(in  the  example where it appears how it want it to, the carousel is at a   rotationX of 0, so it works fine)

View 2 Replies

ActionScript 1/2 :: Inconsistent Rotation - 270 Degrees Of Rotation Disappear?

Apr 21, 2009

Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?

[Code]...

View 4 Replies

ActionScript 2.0 :: Create A 3d Rotation Much Like The Widely Used Carousel Only The Rotation?

Aug 11, 2006

i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane

function around() {
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = this._y /(centerY+radiusY);

[code]....

View 7 Replies

IDE :: Z - Rotation X And Rotation Y Missing In Motion Editor Panel

Feb 23, 2009

Why isn't there the Z, rotation X and rotation Y fields in my motion editor panel?

View 1 Replies

Actionscript 3.0 :: Rotation X Rotation Y Don't Show?

Oct 8, 2009

I am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?

View 1 Replies

ActionScript 3.0 :: 3D - Rotation Via MatrixTransformer - Do A "pseudo 3D" Rotation Of A Movie Clip

Dec 2, 2008

I am trying to do a simple "pseudo 3D" rotation of a movie clip. The clip would "flip" on to the screen. I have created the effect using PaperVision3D, however, the final SWF is about 64k and my project requires a smaller file size. I tried to create the flip effect manually by creating skewed versions of the clip and tweening between them, except this doesn't work because the shape is not tweaked along the vanishing point as it should be. It looks like perhaps I could accomplish what I want to do using the MatrixTransformer but I've not had much luck so far.

View 3 Replies

ActionScript 2.0 :: Pause Rotation On Rollover Of A Movieclip And Restart Rotation On Rollout Of The Movieclip

Oct 3, 2006

I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,

[Code]...

View 1 Replies

ActionScript 2.0 :: Timing When Using OnLoad And XML?

Oct 28, 2009

I am loading an XML file and when I run a trace inside the onLoad event the results show.When I put the same trace outside that event, the trace returns undefined because it runs before the XML is Loaded.I don't know how to assign the results of the XML to a variable being used outside the XML unless I call that through another event.For example. I want to preload some images if the user has been to the movie before. I call XML which has the image array. But I can't tap into that array because my function is outside the XML Load event and my function is not tied to an event.

View 2 Replies

Audio Timing In .fla Files

Jun 27, 2009

I'm making a flash movie and I have all of the audio timed out right in the .fla, but when i hold Ctrl+Enter to play the .swf, the audio is not timed right. I haven't expoted the video yet so I'm hoping that the file will be fine when exported.In the file attached, (it is unfinished) the audio, "You talkin' to me?" should happen after the camera has already finished panning up to the man's head. Instead, the audio plays while the camera is panning upward.

View 3 Replies

Find Timing In Audio?

Sep 10, 2011

How to find starting and ending time of each word in the audio

View 4 Replies

Flex :: Streaming Timing Out?

Oct 28, 2009

I have a Flex GUI which is using AMF Streaming to BlazeDS on WebLogic 9.2. As the AMF Streaming uses long polling, it keeps the connection open for extended periods of time.

WebLogic has a max thread timeout of 600 seconds. WebLogic throws an error and times out the thread if it has been alive for longer than the timeout. This causes my GUI to lose its connection and hang.

I could change the default setting in WebLogic (StruckThreadMaxTime) but this would obviously negatively effect legitimately stuck threads.

View 2 Replies

ActionScript 3.0 :: Timing Through An Array?

Jul 18, 2009

I have two boxes on the stage and on a button click I want box 1 to change colour then once that has changed the other changes colour using tweener class, at the moment box 1 and two change together?

Code:
import flash.events.Event;
var oneArray:Array = new Array("0x99CC00", "0x99CC99", "0x99CC00");
var boxArray:Array = new Array();

[code]....

View 2 Replies

ActionScript 3.0 :: Timing Frames Per Second?

Oct 23, 2009

As you don't know when as3 will actually do a draw, how do you time the draw? Basically I have my logic seperate, and can time it. I wish to time the render also. Then I can adjust how many frames I render per second but always run the logic at full speed (I assume that's 50fps if flash is set for that). Meaning of course the game runs the same speed on any platform, but the draw only happens when there is time i.e. less time more jerky but game speed the same.

View 0 Replies

ActionScript 2.0 :: Add Timing To This Code?

Jan 24, 2007

In the tutorial named "How to load random movies" it loads random movies when the page refreshes. I want to modify the code to load random movies 5 seconds at a time.This is the code from the tutorial, how can i add the property I wanted.

Code:
filename = ["circular.swf", "vibration.swf", "random_movement.swf"]; path = "http://www.kirupa.com/developer/actionscript/animation/"; i = filename.length; k = Math.floor(Math.random()*i); loadMovie(path+filename[k], movieTarget);

View 3 Replies

ActionScript 3.0 :: Timing Animations Not Working?

Jul 20, 2009

I have two movieclips on stage (red_mc and blue_mc). I'm attempting to have blue_mc fade in first, then when it's finished, I'd like red_mc to fade in. Why is the following code not working? ....

import fl.transitions.*;
import fl.transitions.easing.*;
function doBlue(e:TweenEvent = null):void {

[code]....

In another file, I have four movie clips: blue_mc, yellow_mc, green_mc and violet_mc. The idea is to make blue "invisible" to reveal yellow and back with keyboard command. And switch from green to violet and back with keyboard command. Problem is, one keyboard press switches both blue to yellow AND green to violet. I'd like it to happen sequentially ... meaning first keypress switches blue to yellow only. Next keypress switches the green to yellow only and so forth.

Subquestion for #2: the way it's set up now, it requires a keypress to switch BACK from the second color to the first. Ideally, I'd like to put it on a timer so that one keypress, turns blue to yellow, waits 5 seconds and resets back to blue. Next keypress, switches green to violet, waits 5 seconds and resets back to green.

// shows blue and hides yellow, switches at key_down
yellow_mc.visible=false;
stage.addEventListener(KeyboardEvent.KEY_DOWN, hideShowBlueYellowKeys);

[code]....

View 3 Replies

ActionScript 3.0 :: Control Timing In Timeline

Feb 17, 2009

in the old version of flash, there was an option in the property inspector where one could have assigned ie. 8 seconds to a keyframe (esp. text) so one could read the let's say 3 sentences before the next set of sentences came on the stage. i swear there was an option for this in flash 8. can anyone tell me how to control the timing in flashcs4 in between frames? i know how to make the very last frame stop( ); in actionscript 3.

View 2 Replies

Change Timing Of A Flash Movie?

Oct 17, 2009

I am as new as a flash newbie can be and I was editing a template for a flash intro.  My company wants to use a different soundtrack for the intro which would necessitate changing the timing of the intro.  What I mean is that I want certain scenes to display slightly longer than they are now.

View 2 Replies

ActionScript 3.0 :: URLLoader Event Timing?

Jan 13, 2012

I'm having an issue getting URLLoader to work the way I want. I basically need to pull information from xml files, parse that information into objects, and then work with said objects afterwards.Here's pseudocode for my current implementation (which does not work)

var xmlLoader:URLLoader = new URLLoader();
xmlLoader.addEventListener(Event.COMPLETE, loadXML);
xmlLoader.load(new URLRequest("xml1.xml"));

[code]....

View 8 Replies

Professional :: Timing Text And Sound.?

Mar 5, 2012

I have file with a button that plays a sound. When the sound is played the words are highlighed as the narrator says the words, like in a children's book:

[Code]...

View 1 Replies

Actionscript 3 :: Timing Accuracy In Flash?

Sep 13, 2010

Does anyone know how accurate flash timing is and its ability to identify the client monitor's refresh rate? I need to be able to calculate time durations with up to 10 milliseconds accuracy of response time. Also if it is off, is there a way to possibly calibrate the response based on monitor refresh rate and action to make sure the value is as close to precise as possible? Any info would be great! Even better would be some examples of existing benchmark test.

Update:I've found this post which is helpful but wanted to see if anyone else has anything else to add on the subject.[URL]..

View 2 Replies

ActionScript 2.0 :: Timing For Text As Well As Images?

Sep 22, 2005

I was using the following script adapted from a post i found on this site and realized I needed to delay the showing of my dynamic, XML based HTML rendered text untill after the picture had faded.

text and image arive....text changes images fades out new image fades in.

you see the new text which doesnt match the previous image.....

How can i trigger the text to appear (alpha?) when the new picture is at a certain alpha say 50%?

pasted below is the script - have tried everything I can think of (which i admit is not probably enough).

delay = 4000;
function loadXML(loaded) {
if (loaded) {

[Code]...

View 3 Replies

ActionScript 2.0 :: Dynamic Loading Swf After Swf + Timing

Apr 22, 2006

I'm having a few problems with loading swf after swf. I want one swf to load after another has loaded and so on... Down a long chain until everything is loaded. I know this code doesn't work... But it shows you what I'm trying to do. Should I use listeners to achieve this? Because _root.theMC.onLoad = function(){-Do Stuff-} doesn't seem to work at all...

[Code]...

View 1 Replies

ActionScript 2.0 :: Timing Delay In Flash MX?

Jun 12, 2003

i have a little Query. iv looked on the past forum posts but the solution i found did'nt work "for me".I was wondering how to delay an action with actioniscript i.e. press wait 10seconds then perform action/function i have a crude way but i it calls for animating in the time line and i want to do as little of that as possible

View 5 Replies

ActionScript 2.0 :: Timing Of MC'c Loading Onto Screen

Jun 6, 2007

Using my intermediate but growing AS skills I can place 3 MC�s onto the screen.

I do not want these 3 MC loading on at the same time. I would like to load the first one and X amount of time later load the second MC and the same for the third one.

How would I go about putting in X amount of delay between the MC's as they are placed on the stage.

circle1._x=50;
circle2._x=50;
circle3._x=50;

[Code].....

View 2 Replies

ActionScript 3.0 :: Manage Timing - Run The Functions One By One?

Oct 27, 2009

I would like to know how to manage timing in AS3.Let say I have some functions in a code and all of them trigger an animation.

A) I would like to run the functions one by one, but next function must not be triggered before the animation of the previous one is completed

B) I would like to run the functions one by one, but next function must be triggered certain time after the animation of the previous one is completed.

View 7 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved