Change Timing Of A Flash Movie?
Oct 17, 2009
I am as new as a flash newbie can be and I was editing a template for a flash intro. My company wants to use a different soundtrack for the intro which would necessitate changing the timing of the intro. What I mean is that I want certain scenes to display slightly longer than they are now.
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Feb 28, 2011
Is it possible to change the seconds counter displayed below the Flash CS3 timeline to something more detailed/comprehensive? I'm doing some work for some guys that need very specifically lengthed scenes to fit in predertmined gaps in a project they're working with and when I get notes for a scene to be like 04:16 seconds long it's a little hard to translate that to the one decimal point that Flash provides...I need a reading more like the Premiere timeline. I looked in the preferences and didn't see anything but I could've sworn I saw an option like this once before.
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May 3, 2011
It feels like it's been ages since I've worked in Action Script (dissapointingly the demand just isn't there for me) and I'm really, really rusty.
I'm working on a Flash banner, and one particular part has 5 movie clips. I want each movie clip to fire off at separate intervals(i set it at 300 miliseconds per clip)
Here is the code I have written that works for two clips:
Code:
//Animate each icon
var timer:Timer = new Timer(300, 1);//create the timer
timer.addEventListener(TimerEvent.TIMER, doNextTween);
timer.start();
[Code]....
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Jan 13, 2010
I have a completed animation that looks pretty good, but I'd like to increase the framerate to smooth out some tweens.Is there a way to do this such that the timing won't change?
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Sep 2, 2004
I am making a menu that opens up on mouse rollover and I cant really figure out how to make the script to close it after a few seconds if they havent moved the mouse inside of it... I know that last sentence might not make alot of sense but Im basically just trying to make the menu move back to its original spot if the mouse hasnt rolled over it in 5 seconds.
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Nov 18, 2009
I have several movie clips on the stage each of which are started by buttons. When started, each clip simply plays a sound every two, four or six frames depending on the clip. The regularity of the sound playback is important. The movies start on frame 2 to avoid sound being heard when the swf file is initialized. On the last frame of each clip I have gotoAndPlay(2); to create the loop.
Now what I'm noticing is that when the loops repeat there's a slight stutter and it sounds like the duration of the first frame is extended. I've tried inserting an additional keyframe at the end of the movie but it doesn't resolve the problem. The loops just aren't regular at the loop point.
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Feb 18, 2011
I have created a series of Symbol MovieClips which I load through ActionScript on the first frame of the main timeline so that they play sequentially. I dynamically create each MovieClip, add it to the Stage, and setup an enter frame listener.On the last frame I stop and remove the clip, and repeat the process with the next clip.These animations play sequentially as intended. However each clip has an audio sequence on its timeline.These play simultaneously at the start of the main timeline.I've tried each of the Sound Sync options on the first frames within the Symbol clips.With the Stop setting the audio doesn't play, but Start, Event, and Stream all cause the audio to play at the beginning of the main timeline which seems to contradict the documentation I've looked at.
Is there a straight-forward way to sync the audio to the Symbol clips, or does the audio need to placed on the main timeline?I'd rather not do this as it is much easier to sync up the audio for each symbol clip with the animation when I can work with the smaller audio snippets and not have to test the whole movie.
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Sep 13, 2010
Does anyone know how accurate flash timing is and its ability to identify the client monitor's refresh rate? I need to be able to calculate time durations with up to 10 milliseconds accuracy of response time. Also if it is off, is there a way to possibly calibrate the response based on monitor refresh rate and action to make sure the value is as close to precise as possible? Any info would be great! Even better would be some examples of existing benchmark test.
Update:I've found this post which is helpful but wanted to see if anyone else has anything else to add on the subject.[URL]..
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Jun 12, 2003
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Jun 30, 2010
I've started using Shared Libraries and this subject peaked my interest... does Flash still have load timing issues with Shared Libraries? I found a few site online that mention that your Flash project will load but if it didn't have time to load your Shared Library, it simply won't load it and you are out of luck. Is this still true with the latest version of Flash? If so, how do I preload the library to make sure it doesn't happen?
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Mar 1, 2011
A user is reporting that a certain screen of our Flex app times out in Google Chrome and IE. I can reproduce this problem, but I don't know what is causing it. I cannot reproduce it with Firefox.
I was wondering if there is a way to temporarily disable this feature in Chrome because I know that in Firefox(at least in v3.6) when a Flex/Flash app executes for too long I get a stack trace from the Flash runtime pointing me to the problem. example:
Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.
at TimeoutTest/___TimeoutTest_Button1_click()[/TimeoutTest/src/TimeoutTest.mxml:5]
I think that Chrome is hijacking this process and denying me that information, so I would prefer to prevent this behavior for now to see if the runtime will detect the timeout and provide a similar trace.
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