I am as new as a flash newbie can be and I was editing a template for a flash intro. My company wants to use a different soundtrack for the intro which would necessitate changing the timing of the intro. What I mean is that I want certain scenes to display slightly longer than they are now.
Is it possible to change the seconds counter displayed below the Flash CS3 timeline to something more detailed/comprehensive? I'm doing some work for some guys that need very specifically lengthed scenes to fit in predertmined gaps in a project they're working with and when I get notes for a scene to be like 04:16 seconds long it's a little hard to translate that to the one decimal point that Flash provides...I need a reading more like the Premiere timeline. I looked in the preferences and didn't see anything but I could've sworn I saw an option like this once before.
It feels like it's been ages since I've worked in Action Script (dissapointingly the demand just isn't there for me) and I'm really, really rusty.
I'm working on a Flash banner, and one particular part has 5 movie clips. I want each movie clip to fire off at separate intervals(i set it at 300 miliseconds per clip)
Here is the code I have written that works for two clips:
Code: //Animate each icon var timer:Timer = new Timer(300, 1);//create the timer timer.addEventListener(TimerEvent.TIMER, doNextTween); timer.start();
I have a completed animation that looks pretty good, but I'd like to increase the framerate to smooth out some tweens.Is there a way to do this such that the timing won't change?
I am making a menu that opens up on mouse rollover and I cant really figure out how to make the script to close it after a few seconds if they havent moved the mouse inside of it... I know that last sentence might not make alot of sense but Im basically just trying to make the menu move back to its original spot if the mouse hasnt rolled over it in 5 seconds.
I have several movie clips on the stage each of which are started by buttons. When started, each clip simply plays a sound every two, four or six frames depending on the clip. The regularity of the sound playback is important. The movies start on frame 2 to avoid sound being heard when the swf file is initialized. On the last frame of each clip I have gotoAndPlay(2); to create the loop.
Now what I'm noticing is that when the loops repeat there's a slight stutter and it sounds like the duration of the first frame is extended. I've tried inserting an additional keyframe at the end of the movie but it doesn't resolve the problem. The loops just aren't regular at the loop point.
I have created a series of Symbol MovieClips which I load through ActionScript on the first frame of the main timeline so that they play sequentially. I dynamically create each MovieClip, add it to the Stage, and setup an enter frame listener.On the last frame I stop and remove the clip, and repeat the process with the next clip.These animations play sequentially as intended. However each clip has an audio sequence on its timeline.These play simultaneously at the start of the main timeline.I've tried each of the Sound Sync options on the first frames within the Symbol clips.With the Stop setting the audio doesn't play, but Start, Event, and Stream all cause the audio to play at the beginning of the main timeline which seems to contradict the documentation I've looked at.
Is there a straight-forward way to sync the audio to the Symbol clips, or does the audio need to placed on the main timeline?I'd rather not do this as it is much easier to sync up the audio for each symbol clip with the animation when I can work with the smaller audio snippets and not have to test the whole movie.
Does anyone know how accurate flash timing is and its ability to identify the client monitor's refresh rate? I need to be able to calculate time durations with up to 10 milliseconds accuracy of response time. Also if it is off, is there a way to possibly calibrate the response based on monitor refresh rate and action to make sure the value is as close to precise as possible? Any info would be great! Even better would be some examples of existing benchmark test.
Update:I've found this post which is helpful but wanted to see if anyone else has anything else to add on the subject.[URL]..
i have a little Query. iv looked on the past forum posts but the solution i found did'nt work "for me".I was wondering how to delay an action with actioniscript i.e. press wait 10seconds then perform action/function i have a crude way but i it calls for animating in the time line and i want to do as little of that as possible
I've started using Shared Libraries and this subject peaked my interest... does Flash still have load timing issues with Shared Libraries? I found a few site online that mention that your Flash project will load but if it didn't have time to load your Shared Library, it simply won't load it and you are out of luck. Is this still true with the latest version of Flash? If so, how do I preload the library to make sure it doesn't happen?
A user is reporting that a certain screen of our Flex app times out in Google Chrome and IE. I can reproduce this problem, but I don't know what is causing it. I cannot reproduce it with Firefox.
I was wondering if there is a way to temporarily disable this feature in Chrome because I know that in Firefox(at least in v3.6) when a Flex/Flash app executes for too long I get a stack trace from the Flash runtime pointing me to the problem. example:
Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds. at TimeoutTest/___TimeoutTest_Button1_click()[/TimeoutTest/src/TimeoutTest.mxml:5]
I think that Chrome is hijacking this process and denying me that information, so I would prefer to prevent this behavior for now to see if the runtime will detect the timeout and provide a similar trace.
I'm working on a rhythm-based game set to a specific song in ActionScript, in which a trigger spawns on the right side of the screen and moves left. The player must hit the trigger when it touches the left side of the screen, and I'm trying to figure out the most code-efficient way to spawn triggers in sync with the timing of the song. The only thing that came immediately to mind was an update function tied to the main loop that checks if the song is at a certain second each frame, but that seems unnecessary.
I have a Flash animation that starts with an audio clip imported. When that's done it goes to a video. After that another audio clip plays, but I can't get it to start when it's supposed to. It keeps coming in too early even though its keyframe is after the movie ends. In fact I had to move the audio's keyframe about 1500 frames past where it should be to get it to come in at the right time. My Flash movie is 24 FPS. The .mov file being referenced in the FLVPlayback is 23.98 FPS. What's going on here?
I'm having timing problems with a music video I am working on. The framerate it 24fps which for a 22 second animation should give me 528 frames. However, In the preview of the slides the 22 second mark on the sound is reached by about 310 frames. What's more, the 22 second point in the sound is reached at a later time in an exported swf movie, but still not 528 or 310. Why is the timing different in all viewing modes, which one should I use to time my video or how can I set them to all display the video at the correct timing?
I am trying to control movement of an object in one frame based on timing. I have the movement working correctly. What I need assistance on is determining when it should move.I tried using timer() mod 1000 but am having no luck.What is a way that I can implement this portion?
I have a flash movie, which I want to use as a header for a website. When I play the movie, I have 5 different buttons on it. When I open through Flash the .fla file it shows me that there is one button copied 5 times.How do I change the name in one of the buttons in the movie, I want when I play the movie, to have a different name on the button, but I don't understand from where do I change the name, if all the buttons I have in the .fla file has the About me name, I suggest the name is the same because all the buttons does the same effect when you go over them.
I have created a flash movie(Interactive Map) for my company and I have been asked to print out the file with our company Icon instead of regular flash icon.
I run a facebook game that makes http web requests to my server using AS3's URLRequest and URLLoader classes, then takes the json data that the server spits back and and processes it it, etc etc.. Lately I've had users complaining about server requests that never come back. They perform and action and the game just kinda hangs there waiting for a response indefinitely. If it were just every now and again I would blame it on the server just dropping the ball every so often, but some users complain about having this problem consistently at the same exact spot, while others don't get it at all.
The part that bothers me the most is that no matter what I do I cant reproduce the issue that they are having. How can I diagnose this issue without being effected by it? I'm stumped. what might be going on, or anything that I can do to get more information on what might be happening?
I am building a small flash application. In my application I've inserted an fla video. the flv video's length when I open it in vlc player is 16 seconds (after I edit the speed of the video in an external program and then converted it back to fla). When I open it in flash cs 5, the video's length is back to 90 seconds. I guess it's got something to do with the frame rate of my flash project. I'd like to be able to change the frame rate of only the movie clip containing that video, and not of the entire stage. How is that possible?
I have seen this on some site, so there must be a way of doing this. How do you dynamically change a flash movies dimension during runtime? For example, the forum nugget is working on I noticed that the height of the flash forum dynamically grows as the thread getslonger...because I can see my browser scroll bars appear. How can this be achieved?? his seems mind buggling to me, because you have to set a flash movies stage dimensions before publishing and the html has the flash dimesions too, so I don't get how this is being done
I'm looking at some requirements for an upcoming flash project. One requirement is for the browser url in the address bar to change as a user clicks around in the flash movie so that a user might copy/paste said address into an email and another visitor will be brought to the same location. Is this possible?
How do I change the extention that flash searches for when I place a movie on the stage ?hen I upload it to the server it cant find the video (because the extention is on my computer...)
I am loading an XML file and when I run a trace inside the onLoad event the results show.When I put the same trace outside that event, the trace returns undefined because it runs before the XML is Loaded.I don't know how to assign the results of the XML to a variable being used outside the XML unless I call that through another event.For example. I want to preload some images if the user has been to the movie before. I call XML which has the image array. But I can't tap into that array because my function is outside the XML Load event and my function is not tied to an event.
I'm making a flash movie and I have all of the audio timed out right in the .fla, but when i hold Ctrl+Enter to play the .swf, the audio is not timed right. I haven't expoted the video yet so I'm hoping that the file will be fine when exported.In the file attached, (it is unfinished) the audio, "You talkin' to me?" should happen after the camera has already finished panning up to the man's head. Instead, the audio plays while the camera is panning upward.