Stop Safari From Timing Out When Debugging Flash?
Oct 31, 2011Is there any way to stop Safari (Version 5.1.1 on OS X Lion) from killing flash while I'm in the middle of debugging with Flash Builder 4.5.1?
View 2 RepliesIs there any way to stop Safari (Version 5.1.1 on OS X Lion) from killing flash while I'm in the middle of debugging with Flash Builder 4.5.1?
View 2 RepliesHow can I write the Actionscript3 code if I want to start MyLogo 5 seconds after loading my webpage and then stop for 1minute and loop in the same manner.The following is the code right on my Actions_Layer:
var l:Loader=new Loader();addChild(l);l.load(new URLRequest("MyLogo.swf"));l.x = 17;l.y = 60;
l.contentLoaderInfo.addEventListener(Event.INIT, growLoader);
[code].....
I was currently working on a flex application with debugging set to Firefox 6. I set a breakpoint and was checking some variables... next thing I know the browser says "flash player crashed." How do I set it up so breakpoints work for an extended period of time?
View 1 RepliesI am as new as a flash newbie can be and I was editing a template for a flash intro. My company wants to use a different soundtrack for the intro which would necessitate changing the timing of the intro. What I mean is that I want certain scenes to display slightly longer than they are now.
View 2 RepliesDoes anyone know how accurate flash timing is and its ability to identify the client monitor's refresh rate? I need to be able to calculate time durations with up to 10 milliseconds accuracy of response time. Also if it is off, is there a way to possibly calibrate the response based on monitor refresh rate and action to make sure the value is as close to precise as possible? Any info would be great! Even better would be some examples of existing benchmark test.
Update:I've found this post which is helpful but wanted to see if anyone else has anything else to add on the subject.[URL]..
i have a little Query. iv looked on the past forum posts but the solution i found did'nt work "for me".I was wondering how to delay an action with actioniscript i.e. press wait 10seconds then perform action/function i have a crude way but i it calls for animating in the time line and i want to do as little of that as possible
View 5 RepliesI've started using Shared Libraries and this subject peaked my interest... does Flash still have load timing issues with Shared Libraries? I found a few site online that mention that your Flash project will load but if it didn't have time to load your Shared Library, it simply won't load it and you are out of luck. Is this still true with the latest version of Flash? If so, how do I preload the library to make sure it doesn't happen?
View 1 RepliesIs it possible to change the seconds counter displayed below the Flash CS3 timeline to something more detailed/comprehensive? I'm doing some work for some guys that need very specifically lengthed scenes to fit in predertmined gaps in a project they're working with and when I get notes for a scene to be like 04:16 seconds long it's a little hard to translate that to the one decimal point that Flash provides...I need a reading more like the Premiere timeline. I looked in the preferences and didn't see anything but I could've sworn I saw an option like this once before.
View 5 RepliesA user is reporting that a certain screen of our Flex app times out in Google Chrome and IE. I can reproduce this problem, but I don't know what is causing it. I cannot reproduce it with Firefox.
I was wondering if there is a way to temporarily disable this feature in Chrome because I know that in Firefox(at least in v3.6) when a Flex/Flash app executes for too long I get a stack trace from the Flash runtime pointing me to the problem. example:
Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.
at TimeoutTest/___TimeoutTest_Button1_click()[/TimeoutTest/src/TimeoutTest.mxml:5]
I think that Chrome is hijacking this process and denying me that information, so I would prefer to prevent this behavior for now to see if the runtime will detect the timeout and provide a similar trace.
I'm working on a rhythm-based game set to a specific song in ActionScript, in which a trigger spawns on the right side of the screen and moves left. The player must hit the trigger when it touches the left side of the screen, and I'm trying to figure out the most code-efficient way to spawn triggers in sync with the timing of the song. The only thing that came immediately to mind was an update function tied to the main loop that checks if the song is at a certain second each frame, but that seems unnecessary.
View 1 RepliesI have a Flash animation that starts with an audio clip imported. When that's done it goes to a video. After that another audio clip plays, but I can't get it to start when it's supposed to. It keeps coming in too early even though its keyframe is after the movie ends. In fact I had to move the audio's keyframe about 1500 frames past where it should be to get it to come in at the right time. My Flash movie is 24 FPS. The .mov file being referenced in the FLVPlayback is 23.98 FPS. What's going on here?
View 7 Repliesthe document class of my .fla file has a lot of references to elements on the stage, I use fdt for the .as, but everytime I need to debug I have to switch back to Flash IDE, I read this tutorial So, How could I debug my project with fdt and keep working with the Flash IDE just for the graphic part?
View 3 RepliesI have a very long vertical line of small jpegs, but I can't get to the end of it to add more or take away some!
View 1 RepliesI'm having timing problems with a music video I am working on. The framerate it 24fps which for a 22 second animation should give me 528 frames. However, In the preview of the slides the 22 second mark on the sound is reached by about 310 frames. What's more, the 22 second point in the sound is reached at a later time in an exported swf movie, but still not 528 or 310. Why is the timing different in all viewing modes, which one should I use to time my video or how can I set them to all display the video at the correct timing?
View 2 RepliesIt feels like it's been ages since I've worked in Action Script (dissapointingly the demand just isn't there for me) and I'm really, really rusty.
I'm working on a Flash banner, and one particular part has 5 movie clips. I want each movie clip to fire off at separate intervals(i set it at 300 miliseconds per clip)
Here is the code I have written that works for two clips:
Code:
//Animate each icon
var timer:Timer = new Timer(300, 1);//create the timer
timer.addEventListener(TimerEvent.TIMER, doNextTween);
timer.start();
[Code]....
We're the developers of the open source FlashFirebug FireFox extension and would like to gauge opinions, critique and suggestions on improving the extension for future development. We thought there's no better place to do that than here. This is the extension's homepage:
http:[url]....
I have a working website online with mysql database.My flash app starts there so I can't debug games locally.What debugging tool can I use - monster 3 - just seen it - is that a good option?Also it looks like you can use monster locally - what's wrong with the flash debugging tools?
View 5 RepliesI tried SwfObject for loading swf on a website. It is all good with webkit and mozila based browsers but not with IE.[URL].. In IE 8 the footer not loading, it like crashes after the swf loads. In IE 7 the player not working, so the footer loads.
How can I debug it? I have a Mac, Linux, Win7 with IE 8 64 bit. On IE 64-bit it gives a message to update the flash player but there is no update for this player from Adobe.
I'm using the iPhone packager that's part of Air 2.7 (adt -package ipa-ad-hoc ...) for a fairly large application. (It takes about ~30 min to run the packager.) When the app runs on the iPhone, it will crash almost immediately-- long before it gets to my code. The crash log shows
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0xc0067bdb
The debugging facilities included with Flash Builder only work after the app has launched-- there doesn't seem to be anything to help me figure out why its not launching. I've been able to get toy 'hello world' apps working, but I'm stymied here. Anyone else run into this problem? And, if so, what did you do to diagnose it?
I am trying to control movement of an object in one frame based on timing. I have the movement working correctly. What I need assistance on is determining when it should move.I tried using timer() mod 1000 but am having no luck.What is a way that I can implement this portion?
View 2 RepliesI am ctrl+ shift + enter on my .fla file. And have put my breakpoint on one of as file. I am opening same swf file in web browser. I have set enable remote debugging in flash. But still not able to go the breakpoint
View 1 RepliesMost of my applications are a combination of VB.NET and Adobe Flash, such that the VB application is displaying a Flash file inside the main form (using Adobe's COM object). The VB application is communicating with the Flash file via the ActionScript ExternalInterface and FSCommands (using XML strings). I'm having a hard time debugging the applications, since when an error occurs withing the Flash file (due to a bug in the ActionScript code) I'm getting a non-informative exception.
What I'd like to do is to debug both codes at once. At the very least I'd like to see the runtime error output as it is shown when I'm working with Adobe Flash. At the best scenario, I'd like to be able to hook my VB.NET code with the Actionscript code such that I can use breakpoints in both.
I have a SWF that I wish to debug on with the flash debugger. I have the debug flash player and the 'Debugger' context menu option is greyed out. If I check the 'Permit debugging' option in the SWF publish settings, this does not become enabled.
My hunch is that this is down to the fact that my SWF is being loaded by another parent SWF. Before I embark on a potentially large job to republish this parent SWF, I wanted to gauge whether it was worth it by determining:
Does the parent SWF also need debugging permitted?
Is it only the parent SWF? Or do all SWFs in the scene need to be published with the same settings, no matter where they appear in relation to the target debug SWF?
Are there any other reasons for the debugger option being unavailable to me in my movie?
How can I use URL parameters while debugging in Flash Builder 4?
View 2 RepliesI have a swf that crashes the Flash plugin on Chrome. It crashes Firefox entirely. I'm trying to debug the swf to figure out what part is causing the crash. The problem is, before I can start using any debugger, the plugin crashes. I don't know of any way to get a backtrace on the crash. Is there some other way I could debug this swf?
View 5 RepliesI have made an interactive application that runs on boothes that are 24h/24 running.I've tried to debbug it as far as possible from my computers, but when it runs on the boothes, it sometimes happen a bug.How could I log it? Is there a simple way to get what we have in the "input" window of the authoring tool into a log file?..... I've seen some tutos using the debug version of flash player, but in my case it's not working very well because i use some local and distant assets, and it gives me a lot of security warnings.
View 0 RepliesMost of my applications are a combination of VB.NET and Adobe Flash, such that the VB application is displaying a Flash file inside the main form (using Adobe's COM object). The VB application is communicating with the Flash file via the ActionScript ExternalInterface and FSCommands (using XML strings).
I'm having a hard time debugging the applications, since when an error occurs withing the Flash file (due to a bug in the ActionScript code) I'm getting a non-informative exception.
What I'd like to do is to debug both codes at once. At the very least I'd like to see the runtime error output as it is shown when I'm working with Adobe Flash. At the best scenario, I'd like to be able to hook my VB.NET code with the Actionscript code such that I can use breakpoints in both.
Edit: Environment: I'm using Visual Studio 2008 and Adobe Flash CS4.
I got the link for the same but this is for Flex. So how can I use this code for flash CS4. What changes are required for flash (fla) file? I import the MyCustomLogger (as per example given) in flash I am confused how to trace the global trace()in flash.
This is the link [URL].
I am working with a project that is developed in the flash environment, but I love the flex/eclipse debugger in that i can throw a breakpoint in and inspect the vars that are present. Is there a way that I can debug flash in the flex environment?
I have (of course) googled the subject and found that there are several posts on the topic but they are incomplete, missing images, or not working in my environment.
m working on an Adobe Flex application that loads lots of Flex Modules and other Flash sub-applications and Flash resources. Each time one successfully loads the flashlog.txt and Flex Console show a trace like "[SWF] filename.swf - [filesize] bytes after decompression". Specifically:[SWF] Main.swf - 1,361,299 bytes after decompression [SWF] core/Core.swf - 516,390 bytes after decompression
I don't want to disable traces because I am debugging, but these traces are rather noisy. How can I suppress only the [SWF] loaded traces?