Stop Safari From Timing Out When Debugging Flash?

Oct 31, 2011

Is there any way to stop Safari (Version 5.1.1 on OS X Lion) from killing flash while I'm in the middle of debugging with Flash Builder 4.5.1?

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A user is reporting that a certain screen of our Flex app times out in Google Chrome and IE. I can reproduce this problem, but I don't know what is causing it. I cannot reproduce it with Firefox.

I was wondering if there is a way to temporarily disable this feature in Chrome because I know that in Firefox(at least in v3.6) when a Flex/Flash app executes for too long I get a stack trace from the Flash runtime pointing me to the problem. example:

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I'm having timing problems with a music video I am working on. The framerate it 24fps which for a 22 second animation should give me 528 frames. However, In the preview of the slides the 22 second mark on the sound is reached by about 310 frames. What's more, the 22 second point in the sound is reached at a later time in an exported swf movie, but still not 528 or 310. Why is the timing different in all viewing modes, which one should I use to time my video or how can I set them to all display the video at the correct timing?

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ActionScript 3.0 :: Flash Timing Movie Clips At Different Time Intervals?

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It feels like it's been ages since I've worked in Action Script (dissapointingly the demand just isn't there for me) and I'm really, really rusty.

I'm working on a Flash banner, and one particular part has 5 movie clips. I want each movie clip to fire off at separate intervals(i set it at 300 miliseconds per clip)

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[Code]....

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I have a working website online with mysql database.My flash app starts there so I can't debug games locally.What debugging tool can I use - monster 3 - just seen it - is that a good option?Also it looks like you can use monster locally - what's wrong with the flash debugging tools?

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Exception Type: EXC_BAD_ACCESS (SIGSEGV)
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The debugging facilities included with Flash Builder only work after the app has launched-- there doesn't seem to be anything to help me figure out why its not launching. I've been able to get toy 'hello world' apps working, but I'm stymied here. Anyone else run into this problem? And, if so, what did you do to diagnose it?

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Most of my applications are a combination of VB.NET and Adobe Flash, such that the VB application is displaying a Flash file inside the main form (using Adobe's COM object). The VB application is communicating with the Flash file via the ActionScript ExternalInterface and FSCommands (using XML strings). I'm having a hard time debugging the applications, since when an error occurs withing the Flash file (due to a bug in the ActionScript code) I'm getting a non-informative exception.

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Flash :: Permit Debugging On Dependency AS2 SWF Files?

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I have a SWF that I wish to debug on with the flash debugger. I have the debug flash player and the 'Debugger' context menu option is greyed out. If I check the 'Permit debugging' option in the SWF publish settings, this does not become enabled.

My hunch is that this is down to the fact that my SWF is being loaded by another parent SWF. Before I embark on a potentially large job to republish this parent SWF, I wanted to gauge whether it was worth it by determining:

Does the parent SWF also need debugging permitted?

Is it only the parent SWF? Or do all SWFs in the scene need to be published with the same settings, no matter where they appear in relation to the target debug SWF?

Are there any other reasons for the debugger option being unavailable to me in my movie?

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How can I use URL parameters while debugging in Flash Builder 4?

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I have a swf that crashes the Flash plugin on Chrome. It crashes Firefox entirely. I'm trying to debug the swf to figure out what part is causing the crash. The problem is, before I can start using any debugger, the plugin crashes. I don't know of any way to get a backtrace on the crash. Is there some other way I could debug this swf?

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I have made an interactive application that runs on boothes that are 24h/24 running.I've tried to debbug it as far as possible from my computers, but when it runs on the boothes, it sometimes happen a bug.How could I log it? Is there a simple way to get what we have in the "input" window of the authoring tool into a log file?..... I've seen some tutos using the debug version of flash player, but in my case it's not working very well because i use some local and distant assets, and it gives me a lot of security warnings.

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.net :: Debugging Visual Studio And Adobe Flash Together

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Most of my applications are a combination of VB.NET and Adobe Flash, such that the VB application is displaying a Flash file inside the main form (using Adobe's COM object). The VB application is communicating with the Flash file via the ActionScript ExternalInterface and FSCommands (using XML strings).

I'm having a hard time debugging the applications, since when an error occurs withing the Flash file (due to a bug in the ActionScript code) I'm getting a non-informative exception.

What I'd like to do is to debug both codes at once. At the very least I'd like to see the runtime error output as it is shown when I'm working with Adobe Flash. At the best scenario, I'd like to be able to hook my VB.NET code with the Actionscript code such that I can use breakpoints in both.

Edit: Environment: I'm using Visual Studio 2008 and Adobe Flash CS4.

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I got the link for the same but this is for Flex. So how can I use this code for flash CS4. What changes are required for flash (fla) file? I import the MyCustomLogger (as per example given) in flash I am confused how to trace the global trace()in flash.
This is the link [URL].

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I am working with a project that is developed in the flash environment, but I love the flex/eclipse debugger in that i can throw a breakpoint in and inspect the vars that are present. Is there a way that I can debug flash in the flex environment?

I have (of course) googled the subject and found that there are several posts on the topic but they are incomplete, missing images, or not working in my environment.

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Flash :: Flex - Suppress Only [SWF] Traces When Debugging Applications?

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m working on an Adobe Flex application that loads lots of Flex Modules and other Flash sub-applications and Flash resources. Each time one successfully loads the flashlog.txt and Flex Console show a trace like "[SWF] filename.swf - [filesize] bytes after decompression". Specifically:[SWF] Main.swf - 1,361,299 bytes after decompression [SWF] core/Core.swf - 516,390 bytes after decompression

I don't want to disable traces because I am debugging, but these traces are rather noisy. How can I suppress only the [SWF] loaded traces?

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