ActionScript 2.0 :: Timing Delay In Flash MX?
Jun 12, 2003
i have a little Query. iv looked on the past forum posts but the solution i found did'nt work "for me".I was wondering how to delay an action with actioniscript i.e. press wait 10seconds then perform action/function i have a crude way but i it calls for animating in the time line and i want to do as little of that as possible
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Dec 9, 2010
I've set up a timer for 5 slides flash banner including 5 buttons and play/pause button with infinite loop. Now I want to make the fifth slide stay twice as long as the other four.[code]...
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Oct 17, 2009
I am as new as a flash newbie can be and I was editing a template for a flash intro. My company wants to use a different soundtrack for the intro which would necessitate changing the timing of the intro. What I mean is that I want certain scenes to display slightly longer than they are now.
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Sep 13, 2010
Does anyone know how accurate flash timing is and its ability to identify the client monitor's refresh rate? I need to be able to calculate time durations with up to 10 milliseconds accuracy of response time. Also if it is off, is there a way to possibly calibrate the response based on monitor refresh rate and action to make sure the value is as close to precise as possible? Any info would be great! Even better would be some examples of existing benchmark test.
Update:I've found this post which is helpful but wanted to see if anyone else has anything else to add on the subject.[URL]..
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Jun 30, 2010
I've started using Shared Libraries and this subject peaked my interest... does Flash still have load timing issues with Shared Libraries? I found a few site online that mention that your Flash project will load but if it didn't have time to load your Shared Library, it simply won't load it and you are out of luck. Is this still true with the latest version of Flash? If so, how do I preload the library to make sure it doesn't happen?
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Feb 28, 2011
Is it possible to change the seconds counter displayed below the Flash CS3 timeline to something more detailed/comprehensive? I'm doing some work for some guys that need very specifically lengthed scenes to fit in predertmined gaps in a project they're working with and when I get notes for a scene to be like 04:16 seconds long it's a little hard to translate that to the one decimal point that Flash provides...I need a reading more like the Premiere timeline. I looked in the preferences and didn't see anything but I could've sworn I saw an option like this once before.
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Mar 1, 2011
A user is reporting that a certain screen of our Flex app times out in Google Chrome and IE. I can reproduce this problem, but I don't know what is causing it. I cannot reproduce it with Firefox.
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Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.
at TimeoutTest/___TimeoutTest_Button1_click()[/TimeoutTest/src/TimeoutTest.mxml:5]
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Oct 31, 2011
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Jan 15, 2012
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Mar 11, 2011
I have a Flash animation that starts with an audio clip imported. When that's done it goes to a video. After that another audio clip plays, but I can't get it to start when it's supposed to. It keeps coming in too early even though its keyframe is after the movie ends. In fact I had to move the audio's keyframe about 1500 frames past where it should be to get it to come in at the right time. My Flash movie is 24 FPS. The .mov file being referenced in the FLVPlayback is 23.98 FPS. What's going on here?
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May 3, 2011
It feels like it's been ages since I've worked in Action Script (dissapointingly the demand just isn't there for me) and I'm really, really rusty.
I'm working on a Flash banner, and one particular part has 5 movie clips. I want each movie clip to fire off at separate intervals(i set it at 300 miliseconds per clip)
Here is the code I have written that works for two clips:
Code:
//Animate each icon
var timer:Timer = new Timer(300, 1);//create the timer
timer.addEventListener(TimerEvent.TIMER, doNextTween);
timer.start();
[Code]....
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Feb 23, 2009
I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.
onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {
[code].......
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Aug 12, 2006
I am trying to control movement of an object in one frame based on timing. I have the movement working correctly. What I need assistance on is determining when it should move.I tried using timer() mod 1000 but am having no luck.What is a way that I can implement this portion?
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Feb 21, 2011
I run a facebook game that makes http web requests to my server using AS3's URLRequest and URLLoader classes, then takes the json data that the server spits back and and processes it it, etc etc.. Lately I've had users complaining about server requests that never come back. They perform and action and the game just kinda hangs there waiting for a response indefinitely. If it were just every now and again I would blame it on the server just dropping the ball every so often, but some users complain about having this problem consistently at the same exact spot, while others don't get it at all.
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Oct 28, 2009
I am loading an XML file and when I run a trace inside the onLoad event the results show.When I put the same trace outside that event, the trace returns undefined because it runs before the XML is Loaded.I don't know how to assign the results of the XML to a variable being used outside the XML unless I call that through another event.For example. I want to preload some images if the user has been to the movie before. I call XML which has the image array. But I can't tap into that array because my function is outside the XML Load event and my function is not tied to an event.
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Jun 27, 2009
I'm making a flash movie and I have all of the audio timed out right in the .fla, but when i hold Ctrl+Enter to play the .swf, the audio is not timed right. I haven't expoted the video yet so I'm hoping that the file will be fine when exported.In the file attached, (it is unfinished) the audio, "You talkin' to me?" should happen after the camera has already finished panning up to the man's head. Instead, the audio plays while the camera is panning upward.
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How to find starting and ending time of each word in the audio
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Oct 28, 2009
I have a Flex GUI which is using AMF Streaming to BlazeDS on WebLogic 9.2. As the AMF Streaming uses long polling, it keeps the connection open for extended periods of time.
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I could change the default setting in WebLogic (StruckThreadMaxTime) but this would obviously negatively effect legitimately stuck threads.
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Jul 18, 2009
I have two boxes on the stage and on a button click I want box 1 to change colour then once that has changed the other changes colour using tweener class, at the moment box 1 and two change together?
Code:
import flash.events.Event;
var oneArray:Array = new Array("0x99CC00", "0x99CC99", "0x99CC00");
var boxArray:Array = new Array();
[code]....
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Oct 23, 2009
As you don't know when as3 will actually do a draw, how do you time the draw? Basically I have my logic seperate, and can time it. I wish to time the render also. Then I can adjust how many frames I render per second but always run the logic at full speed (I assume that's 50fps if flash is set for that). Meaning of course the game runs the same speed on any platform, but the draw only happens when there is time i.e. less time more jerky but game speed the same.
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Jan 24, 2007
In the tutorial named "How to load random movies" it loads random movies when the page refreshes. I want to modify the code to load random movies 5 seconds at a time.This is the code from the tutorial, how can i add the property I wanted.
Code:
filename = ["circular.swf", "vibration.swf", "random_movement.swf"]; path = "http://www.kirupa.com/developer/actionscript/animation/"; i = filename.length; k = Math.floor(Math.random()*i); loadMovie(path+filename[k], movieTarget);
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Jul 20, 2009
I have two movieclips on stage (red_mc and blue_mc). I'm attempting to have blue_mc fade in first, then when it's finished, I'd like red_mc to fade in. Why is the following code not working? ....
import fl.transitions.*;
import fl.transitions.easing.*;
function doBlue(e:TweenEvent = null):void {
[code]....
In another file, I have four movie clips: blue_mc, yellow_mc, green_mc and violet_mc. The idea is to make blue "invisible" to reveal yellow and back with keyboard command. And switch from green to violet and back with keyboard command. Problem is, one keyboard press switches both blue to yellow AND green to violet. I'd like it to happen sequentially ... meaning first keypress switches blue to yellow only. Next keypress switches the green to yellow only and so forth.
Subquestion for #2: the way it's set up now, it requires a keypress to switch BACK from the second color to the first. Ideally, I'd like to put it on a timer so that one keypress, turns blue to yellow, waits 5 seconds and resets back to blue. Next keypress, switches green to violet, waits 5 seconds and resets back to green.
// shows blue and hides yellow, switches at key_down
yellow_mc.visible=false;
stage.addEventListener(KeyboardEvent.KEY_DOWN, hideShowBlueYellowKeys);
[code]....
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Mar 30, 2009
I am still pretty new to Flash, but I do understand mostlyhow things work. Basically, I have 5 banners (each in a named frameof their own) in a banner rotation SWF and I want to make themrotate continually through all 5 banners without using the timelineto do so. How would I use setInterval to force them to rotate, sayevery 3-5 seconds? Or, what command would I need to make them do
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Feb 17, 2009
in the old version of flash, there was an option in the property inspector where one could have assigned ie. 8 seconds to a keyframe (esp. text) so one could read the let's say 3 sentences before the next set of sentences came on the stage. i swear there was an option for this in flash 8. can anyone tell me how to control the timing in flashcs4 in between frames? i know how to make the very last frame stop( ); in actionscript 3.
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Jan 13, 2012
I'm having an issue getting URLLoader to work the way I want. I basically need to pull information from xml files, parse that information into objects, and then work with said objects afterwards.Here's pseudocode for my current implementation (which does not work)
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.addEventListener(Event.COMPLETE, loadXML);
xmlLoader.load(new URLRequest("xml1.xml"));
[code]....
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Mar 5, 2012
I have file with a button that plays a sound. When the sound is played the words are highlighed as the narrator says the words, like in a children's book:
[Code]...
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Sep 22, 2005
I was using the following script adapted from a post i found on this site and realized I needed to delay the showing of my dynamic, XML based HTML rendered text untill after the picture had faded.
text and image arive....text changes images fades out new image fades in.
you see the new text which doesnt match the previous image.....
How can i trigger the text to appear (alpha?) when the new picture is at a certain alpha say 50%?
pasted below is the script - have tried everything I can think of (which i admit is not probably enough).
delay = 4000;
function loadXML(loaded) {
if (loaded) {
[Code]...
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Apr 22, 2006
I'm having a few problems with loading swf after swf. I want one swf to load after another has loaded and so on... Down a long chain until everything is loaded. I know this code doesn't work... But it shows you what I'm trying to do. Should I use listeners to achieve this? Because _root.theMC.onLoad = function(){-Do Stuff-} doesn't seem to work at all...
[Code]...
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Jun 6, 2007
Using my intermediate but growing AS skills I can place 3 MC�s onto the screen.
I do not want these 3 MC loading on at the same time. I would like to load the first one and X amount of time later load the second MC and the same for the third one.
How would I go about putting in X amount of delay between the MC's as they are placed on the stage.
circle1._x=50;
circle2._x=50;
circle3._x=50;
[Code].....
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