ActionScript 3.0 :: Delay Timing On One Slide Out Of 5 Slides?

Dec 9, 2010

I've set up a timer for 5 slides flash banner including 5 buttons and play/pause button with infinite loop. Now I want to make the fifth slide stay twice as long as the other four.[code]...

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ActionScript 2.0 :: Slow Down The Timing On One Slide Out Of 5 Slides?

Dec 10, 2010

I've set up a variable named "timer" for 5 slides flash banner including 5 circle buttons and play/pause button with infinite loop. It stops on the slide when click the stop button or the circle button.Now I want to make the fifth slide stay twice longer than the other four. Below is the script on "timer".

timer = 1;
onEnterFrame = function(){
if(_root.autoplay == 1) {

[code]....

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[Code]...

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[Code]...

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I have 2 movie clips, one names mc_frame01 and another mc_frame02. I've tried to set variables and arguments to make it easier when theres more mc_frameXX's. All I want the animation to do is first MC slides in from the right, pauses, then slides off to the left. Then repeat for each MC. With the code below, both MC's seem to slide in from the right at the same time and that's it.

[Code]..

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I am creating a flash slide presentation to use as part of an online portfolio. I have created a presentation that so far has three slides, each containing a flv that I imported and added a skin to.Is there any way to stop the movie on slide one (besides manually) when I move to slide two? I don't care if the mvie returns to the begining or not i just want to beable and view the video on slide two without hearing the sound from slide one.

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ActionScript 3.0 :: Passing Variables From Slide To Slide?

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this is what I am trying to do:

1st slide: pre test (3 radio buttons)
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The Pre Questions are setup like this:[code].....

wondering if this is a Global Variable problem? Is there any reason that the "variables" variable would stop populating after the first slide? Obviously, they are getting to the last slide since the submit button is passing them (or is the external file doing it?), but don't know why the post ones are not going.

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I want to create a function based (not frame) delay of about 10 seconds to the function at the start of a flash movie, the code only needs to run once.I'm very new to actionscript and have been given links to SetInterval and SetTimer examples but they all seem to be very complex.The function is below. I believe it's possible to add the commandTimer(delay:Number, repeatCount:int = 0) how me to a simple example.

onClipEvent (enterFrame) {
framePos = int(_xmouse / 100 * _parent._totalframes);
if (framePos < 0) {

[code].......

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ActionScript 2.0 :: Build A Vertical Slide Scroller Based On A Tutorial For A Horizontal Slide Scroller?

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I am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart and there is additonal functionality attached to it to affect it's movement which I'm not too worried about although it would be nice)

Code:
// set up content_mc info
contentRight = _root.content_mc._x;

[code].....

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ActionScript 2.0 :: Timing When Using OnLoad And XML?

Oct 28, 2009

I am loading an XML file and when I run a trace inside the onLoad event the results show.When I put the same trace outside that event, the trace returns undefined because it runs before the XML is Loaded.I don't know how to assign the results of the XML to a variable being used outside the XML unless I call that through another event.For example. I want to preload some images if the user has been to the movie before. I call XML which has the image array. But I can't tap into that array because my function is outside the XML Load event and my function is not tied to an event.

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Audio Timing In .fla Files

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I'm making a flash movie and I have all of the audio timed out right in the .fla, but when i hold Ctrl+Enter to play the .swf, the audio is not timed right. I haven't expoted the video yet so I'm hoping that the file will be fine when exported.In the file attached, (it is unfinished) the audio, "You talkin' to me?" should happen after the camera has already finished panning up to the man's head. Instead, the audio plays while the camera is panning upward.

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I have a Flex GUI which is using AMF Streaming to BlazeDS on WebLogic 9.2. As the AMF Streaming uses long polling, it keeps the connection open for extended periods of time.

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I could change the default setting in WebLogic (StruckThreadMaxTime) but this would obviously negatively effect legitimately stuck threads.

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ActionScript 3.0 :: Timing Through An Array?

Jul 18, 2009

I have two boxes on the stage and on a button click I want box 1 to change colour then once that has changed the other changes colour using tweener class, at the moment box 1 and two change together?

Code:
import flash.events.Event;
var oneArray:Array = new Array("0x99CC00", "0x99CC99", "0x99CC00");
var boxArray:Array = new Array();

[code]....

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As you don't know when as3 will actually do a draw, how do you time the draw? Basically I have my logic seperate, and can time it. I wish to time the render also. Then I can adjust how many frames I render per second but always run the logic at full speed (I assume that's 50fps if flash is set for that). Meaning of course the game runs the same speed on any platform, but the draw only happens when there is time i.e. less time more jerky but game speed the same.

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ActionScript 2.0 :: Add Timing To This Code?

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In the tutorial named "How to load random movies" it loads random movies when the page refreshes. I want to modify the code to load random movies 5 seconds at a time.This is the code from the tutorial, how can i add the property I wanted.

Code:
filename = ["circular.swf", "vibration.swf", "random_movement.swf"]; path = "http://www.kirupa.com/developer/actionscript/animation/"; i = filename.length; k = Math.floor(Math.random()*i); loadMovie(path+filename[k], movieTarget);

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ActionScript 3.0 :: Timing Animations Not Working?

Jul 20, 2009

I have two movieclips on stage (red_mc and blue_mc). I'm attempting to have blue_mc fade in first, then when it's finished, I'd like red_mc to fade in. Why is the following code not working? ....

import fl.transitions.*;
import fl.transitions.easing.*;
function doBlue(e:TweenEvent = null):void {

[code]....

In another file, I have four movie clips: blue_mc, yellow_mc, green_mc and violet_mc. The idea is to make blue "invisible" to reveal yellow and back with keyboard command. And switch from green to violet and back with keyboard command. Problem is, one keyboard press switches both blue to yellow AND green to violet. I'd like it to happen sequentially ... meaning first keypress switches blue to yellow only. Next keypress switches the green to yellow only and so forth.

Subquestion for #2: the way it's set up now, it requires a keypress to switch BACK from the second color to the first. Ideally, I'd like to put it on a timer so that one keypress, turns blue to yellow, waits 5 seconds and resets back to blue. Next keypress, switches green to violet, waits 5 seconds and resets back to green.

// shows blue and hides yellow, switches at key_down
yellow_mc.visible=false;
stage.addEventListener(KeyboardEvent.KEY_DOWN, hideShowBlueYellowKeys);

[code]....

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ActionScript 1/2 :: Want To Set Timing On Frame Rotation?

Mar 30, 2009

I am still pretty new to Flash, but I do understand mostlyhow things work. Basically, I have 5 banners (each in a named frameof their own) in a banner rotation SWF and I want to make themrotate continually through all 5 banners without using the timelineto do so. How would I use setInterval to force them to rotate, sayevery 3-5 seconds? Or, what command would I need to make them do

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ActionScript 3.0 :: Control Timing In Timeline

Feb 17, 2009

in the old version of flash, there was an option in the property inspector where one could have assigned ie. 8 seconds to a keyframe (esp. text) so one could read the let's say 3 sentences before the next set of sentences came on the stage. i swear there was an option for this in flash 8. can anyone tell me how to control the timing in flashcs4 in between frames? i know how to make the very last frame stop( ); in actionscript 3.

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Change Timing Of A Flash Movie?

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I am as new as a flash newbie can be and I was editing a template for a flash intro.  My company wants to use a different soundtrack for the intro which would necessitate changing the timing of the intro.  What I mean is that I want certain scenes to display slightly longer than they are now.

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ActionScript 3.0 :: URLLoader Event Timing?

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I'm having an issue getting URLLoader to work the way I want. I basically need to pull information from xml files, parse that information into objects, and then work with said objects afterwards.Here's pseudocode for my current implementation (which does not work)

var xmlLoader:URLLoader = new URLLoader();
xmlLoader.addEventListener(Event.COMPLETE, loadXML);
xmlLoader.load(new URLRequest("xml1.xml"));

[code]....

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Professional :: Timing Text And Sound.?

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I have file with a button that plays a sound. When the sound is played the words are highlighed as the narrator says the words, like in a children's book:

[Code]...

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Actionscript 3 :: Timing Accuracy In Flash?

Sep 13, 2010

Does anyone know how accurate flash timing is and its ability to identify the client monitor's refresh rate? I need to be able to calculate time durations with up to 10 milliseconds accuracy of response time. Also if it is off, is there a way to possibly calibrate the response based on monitor refresh rate and action to make sure the value is as close to precise as possible? Any info would be great! Even better would be some examples of existing benchmark test.

Update:I've found this post which is helpful but wanted to see if anyone else has anything else to add on the subject.[URL]..

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ActionScript 2.0 :: Timing For Text As Well As Images?

Sep 22, 2005

I was using the following script adapted from a post i found on this site and realized I needed to delay the showing of my dynamic, XML based HTML rendered text untill after the picture had faded.

text and image arive....text changes images fades out new image fades in.

you see the new text which doesnt match the previous image.....

How can i trigger the text to appear (alpha?) when the new picture is at a certain alpha say 50%?

pasted below is the script - have tried everything I can think of (which i admit is not probably enough).

delay = 4000;
function loadXML(loaded) {
if (loaded) {

[Code]...

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