Professional :: Loading With Sound Only Played Once But Keeping Hover Over Menu Item Sound Intack?
May 21, 2010
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)I want to know if my flash header can support the following addionalunctionality/changes:1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features.
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.
I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. (not sure if I'm able to give a link to it or not on here. If I able to and someone would like to see it let me know)
I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
I have a flash header that was never completed because the guy I hired took people's money and ran. So now I even wonder if what he said could work with my flash header is true or not. But, usually there is always a way to make it work.I have a flash header that does two important things: 1) Upon entering the site, it loads and plays an audio track 2) Makes an animal noise when you hover over each animal menu item. I want to know if my flash header can support the following additional functionality/changes:
1) Currently, it loads everytime a page is selected. I only want it to load the one time of entering the site because the audio gets annoying. Set a cookie maybe?
2) But, I do not want to turn the audio off completely because I still want the hover over each menu item sound.
3) Have a link on it to allow them to select to turn on / off the sound completely. It currently has that, but only for the current page. Once you select another page, the audio is back to on.
4) Lastlly, is there a way for it to detect that someone doesn't support flash and to display an html version of it? And can flash create a html version from my fla file?
I don't know much about flash (but am learning) so I'm not sure if I'll be able to do this myself. However, I want to find out if my flash header will even work this way before I invest the time learning it just for these changes. I know it will be pretty deep with script code, but I'm hoping I could find base code already available for these features. Not sure I can afford help now because of being laid off and two different scammers taking advantage of me. So I'm going to try to do myself and see if there is any suggestions/support on here that can help. I have Flash CS4.
I'm sure this is a common problem, I tried looking around on the forum for a problem like mine but was unable to find anything. I'm using Flash CS3, Actionscript 2.0, and am making a soundboard. I have two scenes, one that's the title screen, of which has a sound file loaded via the timeline, (I think) set to Event and Loop, and a button which takes you to the next scene and makes a short sound when it's pressed. My second scene has background music as well, also set to Event and Loop.
Problem is that when I press the button, the background music keeps playing into the next scene. I tried using putting stopAllSounds onto the button, but that makes the sound of the button stop as well, and I'd really like to keep it. I've been messing with this for days, and I can't figure it out.
I have to play a sound file and show the progress of the sound file being played. I am using import flash.media.Sound; import flash.media.SoundChannel; But the PROGRESS event gives theprogress of loading of file. I want to know of much of the song has been played and how much more is left.
i've deleted an audio file from my flash file and imported a better converted version of the same song to it, but now when i compile a swf of the file i get a msg in the output window saying "multiple copies of sound item in swf". i deleted the original file b4 importing the other 1, but it looks like that doesnt matter. what do i do short of starting COMPLETELY over?
I have a multiple choice quiz that needs to have a sound played with each response. So if the user selects the correct response, they get the ding sound. If the user selects the incorrect answer they get a buzzer sound.
I have an MC with a lot of frames on stage and it has sound clips attached to each frame.
I need to stop the sound being played when I move on to another frame on runtime, thus, I need to access the sound object which has no instance name. Right now the sounds overlap since none of them stops and after a while all we hear is jibba jabba.
I'm creating kind of a pseudo RPG menu, and I just have the animation go to a different frame when you press an arrow key, backspace, or enter. I also have a couple of sound effects I wanted to play depending on what you press, but I am having no luck at all getting it to work, and everywhere I look online has very different instructions on how to go about it. Here's what I have just without any sound at all:
[Code]....
And then just different numbers based on what frame I'm on. As I said, I don't really know what I'm doing; a lot of this code was given to me. :/ So I know it's a lot to ask, but if I could get a very detailed explanation of what to do, If the sound could play before it switches frames, that would be best.
Problem is that the sound is played twice overlapping eachother (some of the mp3 is played first,interrupted, and then restarted again to finish fully).
When loading a MP3 to a flash.media.Sound object the id3 property gives an error:
SecurityError: Error #2000: No active security context.
Offcourse, like many errors in Flex, the Flex documentation doesn't mention a thing about this, except that it exists...
The MP3 is valid (i've checked it with MediaPlayer and iTunes), the Sound object is in a good state (bytesTotal and bytesLoaded both reflect the correct amount of bytes).
i want to do many little animations with sound on one page. for not getting a complete sound mess i thought about playing only on hoover. i was lucky to mix up some as3 to get a sound playing only when you hover the animation.
A invisible button on a layer above the movie frames controls via mouseover and mouseout the start and stop of the sound - problem here: sound runs totally uncontrolled and asynchronous to the frames of the animation.
I am trying to play a sound clip using actionscript 2 the code I am using is attached to a button and the code I used is the following.
[Code]...
My problem is that the sound clip loops and I do not want it to do so. I have other animations going on on the stage. I tried to place the stop(); command but I do not seem to be able to make it stop after my sound has played once.
Ive stumbled upon a few sites that have free sound FX's but the ones I want which I wuld think are the easiest to get I cant find.I want a sound for when someone clicks the right thing, like a under a sec tiriring or something like when you kill a guy in Leauge of Legends or something like that and also one for when you click the wrong thing like an windows warning ut a little different, yet all the sites and SFX I come across are for everything but those.
I am just a rookie in Flash, and came across a problem. I'm trying to create a flash movie that will display time like a TV ident does. I've successfully set it up to get the correct time and play a "tik-tok" sound as each second passes. However, it is to have some background music, and I can't get it to start when I need it - for instance, if the time is 18:00:00 it should start at 00 seconds, it time is 18:00:21 it should start at 21 seconds etc. This is the script I used for ticking:
[Code]...
What should I use for the complex situation as described above? My only guess is that I should sync it to the frames in the background video (behind the clock, running at 24 FPS), but I haven't got a clue how to set that up as well. Can someone please help? If necessary I can upload the .fla file.
i am having some problems linking my mp3 player swf file to my website. It looks like it loads fine, and the buttons work and change the track of the song, but there is no sound heard or played. Here is the code i used to do this:
[CODE].....
As i said before, the player loads up and shows up on the website with no errorsand the buttons work (going to next or previous song as well as the pause and play buttons pausing and playing the music properly), but no sound can be heard. (this is being test on the latest version of firefox).
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
I'm working on a Flash movie that includes a simple on/off audio player. At the end of the movie it loops back to the beginning and plays again. if the viewer hits the sound off button it will turn the sound off untill the movie loops and then the audio automatically starts again. The viewer would then have to hit play again and then stop to stop it. Is it possible to fix this? I think that I ned to put a piece of code at the beginning of the movie to check if the sound is off or not and then to continue to keep it off if needed?Here is the code for the sound player I am using...
var mySound:Sound = new Sound(); var myChannel:SoundChannel = new SoundChannel(); var lastPosition:Number = 0; mySound.load(new URLRequest("GlidingOnAir.mp3"));
I have imported my wav files to my library added them to the down state of my buttons and when I test the file I get (Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.) I have been surching for an answer but as of yet have found none.
i want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.
Flash is not in my toolset, but I am an old Director jock and have spent some hours dipping my head into the Flash manual. I suppose that makes me a promising beginner-level poster. I'm working in CS5.
I need to make a simple Flash-based sound player for a website for a newly-released novel (http://www.bearriverbooks.com/index.html). I want the user to click on what appears to be an icon (or image), which kicks open a simple controller and starts playing a sound file (a radio interview, which I will probably export using Flash's voice compression). Nothing fancy. Just want the visitor to hear the sound and be able to apply simple controls (stop/start/rewind/volume).
I can learn ActionScript, I suppose, since I used to dream in Lingo, but my life would be a lot simpler if I could just publish a controller without having to roll my own. I'd like to think there's a magic button somewhere that can do this, but I haven't found it yet.
I have an SWF that's 30MB. Sound files (music) make up 25MB, art and other things make up the remaining 5MB.
Would it be possible for me to load the 5MB of necessary art and other things first to allow the user to operate the app, then after that's all loaded and they are operating the app, load the remaining 25MB of sound files in the background?
UPDATE: Loading SWF (or other entities) externally is not an option.
i try to stream a sound i get this message on my output screen "SWF contains multiple copies of a sound item". The sound still plays, but some popping noises are added here and there throughout the recording
I'm using CS5 actionscript 2. I would like to create hovering text when one mouses over an item in the navigation window (please see pic). You know, something that would act like a brief abstract to give the user more info re: whether or not they need to click on that link.At present, the nav_mc is linked to an xml doc FYI (the nav_mc accordians in and out, but doesn't have to). I input what I want the menu and submenu to say in the xml nodes and it shows up. It would be cool if the hover text added could also be xml driven tooI am green to this so the more detail the better. Do I need to create a new xml doc? new .swf? How do I link this? Should I use Flash Builder or Catalyst?
im wanting to create a simple feature in my flash ap that allows a user to select if they want voice overs played or the standard beep beep (fashy sounds) i have three buttons (onBtn, offBtn and rollMe). does anyone know how i could do somting like... if onBtn is selected then.. on rollover 'rollMe' mySound1.start(); else if offBtn is selected then... on rollover 'rollMe' mySound2.start();
I'm trying to get the menu width of a menu item in flex 4. I can get it but I have to show the menu first, then hide the menu, do a calculation, and show it again. Is there an easier way to get the item menu width without this hassle?
I've assigned a sound to the button over frame and a different one to the button down frame. When i over over the button the button over sound plays. When I then click the button, the button over sound plays AND the the sound I put in the button down frame plays.
I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.