Flash :: Change The Playback Speed Of A Sound?
Jan 17, 2011I have a sound clip in flash that lasts 10 seconds. I'd like to play it back in a shorter time, and at a higher pitch.
View 1 RepliesI have a sound clip in flash that lasts 10 seconds. I'd like to play it back in a shorter time, and at a higher pitch.
View 1 Repliesis there anyway to change a songs playback speed depending on a speed variable. heres the kicker tho im limited to using only as2.
View 2 RepliesUsing the deco tool Ive created a simple fire animation. The problem with this tool is that it wont let me set the speed above 200%. So my idea to solve this was to create a movie clip, use the deco tool there and somehow speed up the playback of this MovieClip.
Stage.frameRate = X works but it changes the frame rate of everything. fire_mc.frameRate = X doesnt work unfortunately.I dont need to it be precise. I just want this MovieClip to play 5 times faster that it plays now.
I am working on a project and I want to know if it is possible for flash to control the playback speed of sound files (mpeg). I dont care if they are external or imported since the project will only run locally. IT is a game where I want to slow down and speed up the sounds playing.
View 3 RepliesIs it possible to change playback speed of only one MovieClip without changing framerate using only AS3? I mean, is there any function/property in MovieClip or somewhere that changes the playback speed of ONLY one MovieClip at the same time not affecting general framerate?
View 2 RepliesAnyone know how to vary the playback speed of video in Flash? I'm looking to implement this in an educational website where users can slow down the video or breeze through it by changing the playback.
Here's an example of what I'm looking for: [URL].. Except that this is a PC application, .exe. I'm looking to vary speed WITHIN Flash. I think FLV is not an option because you can only jump from cue-point to cue-point. With F4V work? MP4?
I want to watch videos from YouTube at a faster playback rate. A while back I asked if there is a utility that can speed up video playback. The only thing that was mentioned was some closed source project for Windows. I'm not a fan of either Windows or closed source.
Another answer mentioned that you can download videos from YouTube and play them back. Unfortunately, this no longer seems to work. I tried several Firefox addons and they all fail to download. So, now I think I need to build something myself. I see two options:
Create an addon to Firefox that allows me to change the playback speed of the video as it is playing. Find an open source code alternative to Adobe's flash player and update the source code to have a variable rate of playback of sound and video.
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
View 3 RepliesI have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
View 2 Repliesim using flvplayback to play a video that is around 3 minutes long.i wonder if there is a way to speed up the playment of this video?for axample skip every second and third frame or so when playing?
View 1 RepliesTitle says it all. Is this possible, in a dynamic sense?
View 3 RepliesI have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).I'd like to start playback of this audio within at a specified point. When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.bytesLoaded was my friend here). If I start one second in, it takes about 3 seconds to start playback, 30 seconds in, takes about 25 secondsObviously with a really long mp3, like skipping playback to the middle of a 3-hour audiobook, this isn't going to be practical.Here's the ActionScript 3.0 code I'm using:
button.addEventListener(MouseEvent.MOUSE_DOWN, function():void {
var s:Sound = new Sound();
var req:URLRequest = new URLRequest("http://example.com/audio.mp3");
[code].....
doing sound recording and playback in flash. I found this code from a tutorial and converted it to a flash document. From my traces, the record functions seem to be called. But when I try to play back the data, it tells me that the byteArray is empty. I've tested and I know that my microphone is working.
When I trace the size of the ByteArray, it returns 0;
So why does no data get recorded into the ByteArray?
output:
Recording
Stopped recording
Start Playing
Play Data - NO DATA
[Code]....
I have a working mic recording script in AS3 which I have been able to successfully use to save .wav files to a server through AMF. These files playback fine in any audio player with no weird effects.
For reference, here is what I am doing to capture the mic's ByteArray: (within a class called AudioRecorder)
public function startRecording():void {
_rawData = new ByteArray();
_microphone.addEventListener(SampleDataEvent.SAMPLE_DATA, _samplesCaptured, false, 0, true);
}
[Code]...
The audio file plays at double speed! I checked recording bitrates and such and am pretty sure those are all correct, and I tried changing the buffer size and whatever other numbers I could think of. Could it be a mono vs stereo thing?
1. a button is clicked (calling the playSound function)2. the sound is then played, also a small instance of the button is called from the AS library and placed within a sprite that is within a movie clip at the bottom. The event listener is also removed from the main button so it can only be called once.3. when the small instance of the button is pressed (within the sprite) it stops the sound, removes the icon and re enables the buttons event listener.It all works fine, and it is worth mentioning i am still new to Flash but getting to understand it more (after a little bit of light hearted abuse from a few members ). What i am struggling to understand is how to 'streamline' my code. I plan on having 20 buttons on the screen, and surely theres an easier way then having 20 functions, all more or less doing the same thing!
View 3 Repliesi want to create a sine wave and its speed will change depends on change in freequency and wavelength . and stop the wave movement when we click stop button.[code]
View 0 RepliesI'm creating a programme on flash where some of the scenes have FLV players playing various videos. They all work fine, stopping and playing etc. However when I leave the scene by clicking my "home" button, the video stops, but the outline of the player stays up in the new scene!
my code is reading;
stop();button_24.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_98);
function fl_ClickToGoToScene_98(event:MouseEvent):void{ MovieClip(this.root).gotoAndPlay(1, "catchup");
[Code]...
is it possible to change the playback speed of a flash object without having to recompile the flash object,i.e through the html attributes or javascript?
View 1 RepliesI'm importing a video in flash cs5, using actionscript 3.0. I have copy the SkinOverPlay.fla and i'm changing it to fit my needs. I am looking for just a play/pause button (no other controls) in the center of the screen that disappear when the mouse it out of the video. How to play the video in loop.
View 1 RepliesI'm looking for a way to allow a Flash Video to change speed smoothly, from slower to faster than original framerate. It only needs to work on a Windows PC, and the latest version of Flash 10.2 with Stage Video is available.
View 1 RepliesI have 4 animations and based on the speed of the internet i want it to change between each depending on the speed.
e.g...
0 - 10kb/ps - 1st MC
11 - 30kb/ps - 2nd MC
31 - 50kb/ps - 3rd MC
50+ - 4th MC
My idea is to have like a glass of water... and for the 1st MC the water filling it up is only a drip... and then 2nd MC is a slow stream of water etc etc and then final MC is water gushing in filling the cup up faster until it's full...
I think this might be a bit hard for me... as i can't even make a preloader... everytime i try the SWF file just stays blank until it's fully loaded... haha... but i'll read tutorials and stuff... i'm rather basic with Flash and just learn what i need to learn as i get to it... I also need the transition between each change (say from 1-10kbps - 51+) to be smooth rather than just having it going from a drip to gushing water... but i think i'll just have to make animations for each and then IF statements to deal with that issue..
Is there any way I can create a slider on my desktop to access some of the controls of the YouTube Video player like volume, pause, play, playback speed? I know it is a flash player, but would this involve accessing the YouTube API or something else? For example, I'd like to program something similar to what's provided by the Enounce MySpeed application (control over play back speed).
View 1 RepliesI'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
View 1 RepliesI'm experiencing difficulty when playing sound files. When I start the playback of the timelime using the enter/return button everything plays as it should. When I press it again to stop, the visuals stop but the sound file in the timeline just keeps playing until it reaches the end of the track- even if I have cut some out of the timeline. I used to use mx 2004 and never had the problem. Note: I am using this in college not on a personal computer.
View 1 Repliesis it possible to control the pitch and speed of playing a sound file via AS3? i want to simulate the car engine voice by movement speed, i need to change pitch and speed on runtime...
View 2 RepliesI'm new to Actionscript and also new here. I've seen a lot of posts on this topic here and elsewhere, but forgive me, as I am having a hard time getting my particular Actionscript to work.
My goal is to have an external mp3 start playing by default, then continuously loop back to the beginning and play each time it reaches its end. All the while, I need to be able to play and pause the mp3 with buttons.So far, I believe I have everything working correctly EXCEPT for getting the sound to loop while retaining the functionality of my buttons.
[Code]...
Hi all,
I am loading an external .mp3 file into my movie using a dynamically created sound object:
var theMusic_sound:Sound = new Sound();
theMusic_sound.loadSound("sound/mylo.mp3", false);
theMusic_sound.onLoad = function(true) {
theMusic_sound.start(0, 5);
theMusic_sound.setVolume(25);
};
However I find that when I run the movie, the sound plays at a higher speed (chipmunk music!). The clip was one that I created myself, its a 48kbs mono .mp3 file
Also, I am having trouble making an MP3 that loops perfectly. I have trimmed the sound perfectly in Nero wave editor, but the encoding process appears to add a short pause at the start and end of the file, which produces an annoying gap in my loop.
I am making a little flash animation, and for this one scene, I need an animation to loop over and over, while a soundtrack plays underneath.
My sound file is 867 frames long. My animation is 20. I want the animation to loop every 20 frames, and the sound to loop every 867. I tried with making the animation loop by itself, and it started the sound from the beginning every 20 frames. While the sound beneath it was still playing.
In other words, is there a way so that a sound layer is not affected by the looping of the animation?
Attached I have a small .fla that basically does the following:
1. A button is clicked (calling the playSound function)
2. The sound is then played, also a small instance of the button is called from the AS library and placed within a sprite that is within a movie clip at the bottom. The event listener is also removed from the main button so it can only be called once.
3. When the small instance of the button is pressed (within the sprite) it stops the sound, removes the icon and re enables the buttons event listener.
It all works fine, and it is worth mentioning I am still new to Flash but getting to understand it more. I plan on having 20 buttons on the screen, and surely theres an easier way then having 20 functions, all more or less doing the same thing!
I have a looping movie clip and want it to speed up when the mouse rolls over one of the ends. Is there and action script that will do this? Or a different way to get it done? I faked it by making two movies with different number of frames but when you load that movie it starts over and it looks stupid. I have the scrolling animation on the site but want to put that effect on it. Click the first box after the intro to see the animation at the bottom(line of trucks) http:[url].....
View 1 Replies