ActionScript 3.0 :: Loop Animation Playback-sound Keeps True?
Dec 2, 2011
I am making a little flash animation, and for this one scene, I need an animation to loop over and over, while a soundtrack plays underneath.
My sound file is 867 frames long. My animation is 20. I want the animation to loop every 20 frames, and the sound to loop every 867. I tried with making the animation loop by itself, and it started the sound from the beginning every 20 frames. While the sound beneath it was still playing.
In other words, is there a way so that a sound layer is not affected by the looping of the animation?
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Jun 17, 2010
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Nov 21, 2010
I have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).I'd like to start playback of this audio within at a specified point. When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.bytesLoaded was my friend here). If I start one second in, it takes about 3 seconds to start playback, 30 seconds in, takes about 25 secondsObviously with a really long mp3, like skipping playback to the middle of a 3-hour audiobook, this isn't going to be practical.Here's the ActionScript 3.0 code I'm using:
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Feb 12, 2011
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I know how to do this in other codes, but..if (condition1=true) AND (condition2=true) then... How do you do this in AS?
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[code]....
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<object width="647" height="483" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0">
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