Actionscript 3 :: Leave A For Each Loop As The Boolean Is Set To True?
Dec 7, 2011I want to leave the for each loop as soon as the boolean is set to true.
[code]...
I've tried break and such, but this all doesn't work.
I want to leave the for each loop as soon as the boolean is set to true.
[code]...
I've tried break and such, but this all doesn't work.
I made this movie in actionscript 2 and it needs a trigger. I have a counter, an integer called totalcount, and when that totalcount reaches 9, the program should jump to another scene.So I tried to put following code into the main timeline:
if (totalcount == 9) {
gotoAndPlay....
}
But even though I put a dynamic textbox on the stage with variable name totalcount, it works but it is never triggered.
i want my if statement to check if boolean is true so here is my code.
name:Boolean = new Boolean();
mc1.addEventListener(MouseEvent.CLICK, myMouseEvent);function myMouseEvent(event:MouseEvent):void{ name:Boolean = true; if(name:Boolean = true) { //code to run....
}
Syntax error:expecting right paren before colon.
probably a simple explanation that i cannot this of.
ActionScript Code:
var homeShown:Boolean; //Default of false
var contactShown:Boolean; //Default of false
homeButton.addEventListener(MouseEvent.CLICK, navFunction()); //Listen for the home button to be clicked
contactButton.addEventListener(MousEvent.CLICK, navFunction()); //Listen for the contact button to be clicked
[Code] .....
Can I not do this, it does not seem to work, the value of homeShown and contactShown never get altered and they should, so it always returns a value of true.
[URL]
is the code. I'm trying to change the boolean value of bottomLeft to false or true in the appropriate if sections, but I'm not sure how to properly format it to actually work
ActionScript Code:
var bustest:Boolean = false;
var balltest:Boolean = false;
var clocktest:Boolean = false;
[code]....
are set to true later on in the code the reason is I want a movie to load saying well done you have the correct the answer in my quiz once they have got the answer correct(ie. the boolean turns to true)
This code is written in simple ActionScript, but I'm assuming this problem of mine would occur in all languages that have boolean datatypes. I'm simply clicking the stage so that my boolean variable reverses its value and than traces/prints/logs it's new value. However, it's always tracing true instead of switching between true and false for each mouse click.
var myBool:Boolean;
stage.addEventListener(MouseEvent.CLICK, mouseClickHandler);
function mouseClickHandler(evt:MouseEvent):void {
changeBoolean(myBool);
} function changeBoolean(boolean:Boolean):void {
boolean = !boolean;
trace(boolean);
}
I am trying to switch a boolean variable to true after a mouse click on a movieclip.
I want an animation to continue after the user has clicked both btn1 and btn2.
After researching this topic it appears that changing a variable inside a function will only effect code within that function and not the code outside of it - therefore my main Btn1Var and Btn2Var do not update to flase.
ActionScript Code:
stop()
var btn1Var:Boolean = false;
var btn2Var:Boolean = false;
[Code].....
Is there an easy way to change the original variable for each button to true after being clicked?
when i recieve a boolean out of an array, it's always displayed as a string (true/false).
how can i reconvert it?
var _myNumber = 1;
var _myText = "HELLO WORLD!";
var _myArray:Array = new Array()
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I need to loop a flv file in flash if a condition is true.
So I tryed to add a listener but id doesn't work.. Code below:
textBox.addEventListener(FocusEvent.FOCUS_IN, focusInListener);
var connection:NetConnection = new NetConnection();
var stream:NetStream;
var video:
Video = new Video(200, 200);
var metaObj:Object = new Object();
[Code]...
I am making a little flash animation, and for this one scene, I need an animation to loop over and over, while a soundtrack plays underneath.
My sound file is 867 frames long. My animation is 20. I want the animation to loop every 20 frames, and the sound to loop every 867. I tried with making the animation loop by itself, and it started the sound from the beginning every 20 frames. While the sound beneath it was still playing.
In other words, is there a way so that a sound layer is not affected by the looping of the animation?
I have an array. I have a button, when I press on it I want to be able to loop through every item in the array and see if EVERY item is equal to true, if so I want something to happen.
var allIsTrue = false;
_global.myArray = [false, true, false, true, false, true, false, false, false, false, false, false, false,false,false,true]
///would not do something
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I thought I could loop through each one and if a false statement if found, the loop stops and the variable allIsTrue = false. But if the loop cycles all the way through allIsTrue = true.
I have a swf within a html page. There is a function that opens an html page when an object gets to a certain x position. However, when the object gets to that point the new html page (in _self) opens over and over again and get stuck in a loop. Any way to escape this loop and what would be the best way to trigger this new html page to open when the x position of the object is true?
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about.useHandCursor = true;
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<object width="647" height="483" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0">
<param name="salign" value="lt" />
<param name="quality" value="high" />
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I've been trying to get it to loop after it finishes playing, but it doesn't seem to work even with the "loop" parameter set to "true." I read online that there may be something with the flash file (exporting from the original .fla), but this is actually a .flv file that I imported into Flash, and exported as an .swf file.
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View 3 RepliesSelectedcolor, true to the text true or false is false text into print.colorPicker component in, I select Export to a selected color, the color value myMC texte into summer, but accuracy can not control.
var myColorPicker:ColorPicker = new ColorPicker();myColorPicker.editable = false;myColorPicker.visible = false;myMC.visible= false;myColorPicker.addEventListener(MouseEvent.CLICK, clickHandler);myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);[code].........
why my MC's wont leave the stage, or indeed, simply move position it would make me very happy if you could tell me.
The set up is this. I have a number of MC's on stage that i place into an array. When i click the stage the program moves onto the next frame where the MC's are in a different position and are then sorted on the y value. Simple. The code is pretty much like this, and by it self works a treat.
[Code].....
However, placed into the main program it decides not to work. If the MC's arent in the sorting array, they do move xy positions (but obviously dont sort). If they are placed in there, they sort, but seem to be stuck on their xy co-ordinates.
I need to be pushed a button after I selected it. In other words, I want the button remains down.
View 4 RepliesI'm using a scrollpane and when you release the mouse outside the flash area when scrolling it doesn't register the MOUSE_UP and gets stuck in its scrolling state. You then have to click inside the scrollpane to disable the scrolling. I'd like to use a MOUSE_LEAVE event to remove the focus from the scrollbar so this doesn't happen. What is the best way to disable the scrollbar when the user is outside the flash window?
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Code:
this.stage.addEventListener(Event.MOUSE_LEAVE,this.mouseDragReleaseHandler);
I never reach the code in mouseDragReleaseHandler
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I would like the user to enter information, and when they finish I would like to format the information.