ActionScript 2.0 :: Loop In One Frame And Then Leave That Frame
Jul 14, 2010
I'm not too acquainted with using loops. If you use a loop in one frame and then leave that frame, does the loop continue? This might be a strange question but I'm having some issues and I think they involve the use of a loop.
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Jun 4, 2009
I have a question about loading external data. When I had all my actionscript export to frame one, it would slow down the preloader and not show up until it was far into the progress bar animation. So I moved everything to frame 2. The problem with that is now my menus which are populated from an xml file are not there when the site starts to play. How can I get my xml data to load on frame one, but leave the .as fils to load in frame 2?
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Jan 8, 2006
lets say i have a bunch of AS in a frame and i want to delete all of it when you leave that frame or change frame
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Sep 3, 2011
What happens when you add a MovieClip to the stage using addChild and then gotoAndStop to a different frame?Is the MovieClip automatically removed? Will it be there when you go back to the same frame?
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Jul 19, 2011
I have some simple buttons that work fine until I leave the frame the buttons are on a go to another frame. When I return the buttons are dead. This is how aI set up listeners and handlers:
Event listeners for tour screen buttons
detailsMovieClip_mc.tour0.addEventListener(MouseEvent.CLICK, tour0_click);
detailsMovieClip_mc.tour0.addEventListener(MouseEvent.ROLL_OVER, tour0_over);
detailsMovieClip_mc.tour0.addEventListener(MouseEvent.ROLL_OUT, tour0_out);
function tour0_click(Event:MouseEvent):void {
[Code] .....
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Nov 25, 2011
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
[Code]...
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Jul 6, 2003
I'm trying to write an if then statement that will loop back to frame 1 once the next frame it hits is higher than 5. For some reason it doesn't work and I could easily go to frame six and add a go to and play but, I'd like to learn what's wrong instead of doing it the easy way.
[Code]...
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Feb 5, 2009
Using MX 2004. I would like to play the entire movie twice, then start playing a third time until frame 30 and stop.
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Nov 7, 2011
I'm having trouble with something that should be incredibly basic, yet i have no idea how to solve my problem.
[Code]...
it shows x as being 3 when you hit the button but it reverts back right away, so it looks like gotoAndPlay(2) is still playing frame
1. how do i stop it from reseting my variables?
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Nov 17, 2010
I have been trying to develop a drag and drop Mr. Potato Head type game for a couple of days now. I am new to AS3 and I have hit a roadblock that I was hoping someone out there could help me get through. My game has 3 separate menus (mouths, hats, and eyes).Each menu is a nested MC which has several dragable objects. Unfortunately, when I move to the next frame on the timeline the object I drug out resets itself and disappears. Is there any way to keep a dragable object on the stage once it has been placed there? I think my problem is more of a logic and structure issue with the way that I set up the game rather than an issue with actionscript.
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Nov 21, 2007
I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.
I'm halfway to accomplishing this.
Here is what i used
Code:
_root.gotoAndPlay("changepage1");
_root.onEnterFrame=function(){
if(this._currentframe=="changepage2"){
[Code]....
The above code is on a blank keyframe. Changepage1 is the start of the animation and Changepage2 is the end of the animation.
Upon clicking the navigation button it plays the above scenes.
However it doesn't change scenes to scene "Home2".
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Mar 4, 2009
What command do I enter for the movie to rewind to first frame on entering a certain frame / stopping in a frame?It's my first time using Flash, and I'm working on a double menu (second menu has a "close" button, where I want to get back to the first menu).
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Jul 13, 2006
i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.
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Mar 13, 2011
I hope I can ask this correctly. I'll paraphrase.
press_mc.onRelease = function(){
mover2_mc.play()};
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.
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Dec 7, 2011
I want to leave the for each loop as soon as the boolean is set to true.
[code]...
I've tried break and such, but this all doesn't work.
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Dec 21, 2009
Where to even begin. I want to loop frames 1-25 until a mouseover, then i want it to go to frame 26.
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Sep 27, 2011
I have a flash menu, and I have a little animation that I would like to repeat thoughout the menu. The only problem I have is there is a top layer with a "Stop()" command which prevents the layer to loop. Also if I remove the Stop() then the whole .swf will loop and not just this one layer. Could sombody give me code that will by-pass the Stop() and also have a timer on it that allows the layer to loop in x amount of time.
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Jun 4, 2008
so im trying to get a loop to play the first frame until i is greater than 2.
so on the first frame Im increasing the value by 1
i++;
then on the last frame Im putting a if then statement that if i is less than 2 replay, else goto and stop at the next frame
var i = 1
if (i < 2 ){
gotoAndPlay(1);
}else{
gotoAndStop(361);
}
now I kinda know whats happening when the second code excecutes its resetting
var to 1, so my question is, how do I say once this movie has played once, stop the second time?
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Jan 22, 2010
This should be an easy one for you pros AND novice alike. Im creating a single flash page with one F4V video on one key frame. simple. From what Ive read the SWF should loop automatically. But it doesnt. Is there AS3 code I can add to make it loop seamlessly? I made the F4V a movieclip in order to add some filters. eventually I'll add one button and thats it. This will be a splash page for a website.
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Feb 23, 2010
I just got stuck with something while making an animation. I am making an animation where I want the last frames to keep repeating I want everything else to stop playing but to have specific animations repeat from a certain key-frame. Something like the animation on this site.
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Apr 1, 2012
I have an flv video file that I've imported into Flash CS5 project as an embedded movie, because graphic and movie clip both produced still images. I want to embed the final product onto my website, and have the video autostart in the beginning, play all the way through, and then go back to frame 40 or so and loop continuosly from there. I've tried selecting the final frame and applying the instancename.gotoandplay (40); code but it isn't working. I read that this only works on keyframes, so I tried making the final frame a keyframe but because it is an flv file for some reason it isn't allowing me to do that.
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Oct 1, 2009
is there a way to get the animation to start for the first time from frame 1 but then loop from a different frame,,, something like frame 30.
so it starts of like normal but then the loop starts at frame 30 instead of 1.
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Dec 21, 2009
I'm fairly new to actionscripting so please keep it simple: I've been trying to get this to work for a while.I have 25 frames I want to loop, but on a mouseover I want it to jump to frame 26 and continue.
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Jan 19, 2010
Is there a way to loop one frame after a certain period of time. I have only one frame in the timeline, and about 10 layers with a single frame containing a container to load external mcs. These frames are all lined up in one row and the mcs play after a certain number of seconds. The last layer containing my last mc that plays fades out to black and then nothing plays again but id like to have it so that all the mcs play again like the first time, like a loop.
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Apr 27, 2009
I'm completely completely new to flash and the company I work for assumes I know it, even though I tell them I don't. But anyway, I was assigned to make a header that has a glowing star that flies in and becomes part of the logo. So i've done that and it looks decent. I made it just like an animation, working with individual frames, not tweens or anything like that (vocab I just learned).I need to resize it as a whole to 500 x 90 and I also need it to linger on the last frame (the completed logo) for about 10 seconds, then have the star shoot in again.
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Mar 6, 2009
I made a 2 frame flash. The first frame has a container that holds the movie clip, masks, audio & transitions for the intro. This frame I only want to play once. Then I want it to advance to frame 2 upon completion. Frame two is a leader/score board that will hold score tallies (it is linked to a TXT file that is linked to an ASP, which has not been completed yet), and therefore, it needs to loop into infinity. When I have the FLA open and I press CTL + Enter the intro plays then automatically advanced to the 2nd frame which loops to infinity.
(This is perfect -- this is how I want it to perform). When I go to the folder where the SWF and EXE are published, and I double clidk to open either one of them up, the intro keeps looping and never advances to the 2nd frame. I have to manually press next frame on the pull down menu -- and that is not feasible since this leaderboard will inevitably end up on a big monitor with an audience. Here is the link to the file: [URL].
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Jun 8, 2009
Frame 1 has an flv that it plays once and stops, here's the actions I have on that frame:stop();stopAllSounds();What would I add to make the flv loop or replay when it finishes? (I have buttons and more flv's on other frames, so I want to have this stop on frame 1 unless someone clicks a button to go to another frame.)
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Nov 15, 2008
i'm having trouble finding the answer to a simple (I hope) question. I made a flash banner and have successfully added an action that will loop it 3 times, stopping on the last frame. Here is the code I entered in a separate action layer:
INSERTED A KEYFRAME IN FRAME 1:
if (numberOfTimesToLoop<3) {
gotoAndPlay(1);
numberOfTimesToLoop++;
[Code]...
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Dec 6, 2010
I have an animation of a dog running across the stage and a movieclip called "legs" which is the legs moving. I want to loop the dogs legs for a certain amount of frames and then make it stop on a certain frame within that same nested "legs" movie clip.how to do this and where the actionscript should go?
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Feb 16, 2011
I have been trying to find the answer to this for a while now. here is what I have tried so far.First frame is var loops = 0 then I dropped this on the frame i want it to stop on after 3 loops, but it continues to loop.if (loops == 3) {stop();}All I want it to do is loop three times and stop on say frame 119 after the 3 loops.
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