ActionScript 2.0 :: Delete On Leave Frame?
Jan 8, 2006lets say i have a bunch of AS in a frame and i want to delete all of it when you leave that frame or change frame
View 6 Replieslets say i have a bunch of AS in a frame and i want to delete all of it when you leave that frame or change frame
View 6 RepliesI'm not too acquainted with using loops. If you use a loop in one frame and then leave that frame, does the loop continue? This might be a strange question but I'm having some issues and I think they involve the use of a loop.
View 1 RepliesWhat happens when you add a MovieClip to the stage using addChild and then gotoAndStop to a different frame?Is the MovieClip automatically removed? Will it be there when you go back to the same frame?
View 1 RepliesI have a question about loading external data. When I had all my actionscript export to frame one, it would slow down the preloader and not show up until it was far into the progress bar animation. So I moved everything to frame 2. The problem with that is now my menus which are populated from an xml file are not there when the site starts to play. How can I get my xml data to load on frame one, but leave the .as fils to load in frame 2?
View 6 RepliesI have some simple buttons that work fine until I leave the frame the buttons are on a go to another frame. When I return the buttons are dead. This is how aI set up listeners and handlers:
Event listeners for tour screen buttons
detailsMovieClip_mc.tour0.addEventListener(MouseEvent.CLICK, tour0_click);
detailsMovieClip_mc.tour0.addEventListener(MouseEvent.ROLL_OVER, tour0_over);
detailsMovieClip_mc.tour0.addEventListener(MouseEvent.ROLL_OUT, tour0_out);
function tour0_click(Event:MouseEvent):void {
[Code] .....
I have been trying to develop a drag and drop Mr. Potato Head type game for a couple of days now. I am new to AS3 and I have hit a roadblock that I was hoping someone out there could help me get through. My game has 3 separate menus (mouths, hats, and eyes).Each menu is a nested MC which has several dragable objects. Unfortunately, when I move to the next frame on the timeline the object I drug out resets itself and disappears. Is there any way to keep a dragable object on the stage once it has been placed there? I think my problem is more of a logic and structure issue with the way that I set up the game rather than an issue with actionscript.
View 3 RepliesI've got an object (an instantiation of my own class that extends Sprite) being created in the actions for a frame, like this:
Code:
import Scripts.CFoobar;
var foobar:CFoobar = new CFoobar();
[code]........
I have a simple script that rewinds a movieclip I made. In the movieclip there are two stops. The movie plays fine and stops at my stop();s when it's going forward. But when it moves backwards, it doesn't respond. What do I need to ad to make this stop at my stop();s?
Code:
function playBackwards(mc){
mc.onEnterFrame = function() {
[code].....
I am working on xml-flash entegration. I have a one problem I connect to xml file and load all data into the xmlLoader variable. xml file contain below codes.
<page1>
<textArea x="150" y="10" weight="200" height="100" bold="true" font="arial" size="10" color="0x00ff00" content="page 2__sira0_textArea">
[code]....
okay, in my game, at the end of a level, the player runs into a finish movieclip, the problem is, when the player goes to the next frame, it brings the finish movie clip to the middle of the stage, i tried to remove the movieclip but it dident work, also i have the finish movieclip in the next frame, just in a different place
View 1 Repliesi want my button to delete if a certain frame plays...how would i do this?
View 2 RepliesFlash will automatically remove the objects that you added onto the stage when the frame changes, but leaves all the objects created by actionscript. cleaning them up/removing from stage when the frame changes?
View 8 Replieshow to Remove/Delete Frame Using ActionScript.. im creating a random Question Using Flash CS4, and i want that after the question it automatically deletes to avoid question redunduncy
View 3 Repliesiam loading in jpg's thru xml -- now when they load in they are fading in so i have this
holder_mc is my movieClip they are loaded into
[CODE]...
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
[Code]....
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
why my MC's wont leave the stage, or indeed, simply move position it would make me very happy if you could tell me.
The set up is this. I have a number of MC's on stage that i place into an array. When i click the stage the program moves onto the next frame where the MC's are in a different position and are then sorted on the y value. Simple. The code is pretty much like this, and by it self works a treat.
[Code].....
However, placed into the main program it decides not to work. If the MC's arent in the sorting array, they do move xy positions (but obviously dont sort). If they are placed in there, they sort, but seem to be stuck on their xy co-ordinates.
i have ade moultiple textbox at run time now i want to delete a textbox by delete key how it is possible .
View 4 RepliesI'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.
<?xml version="1.0" encoding="utf-8"?>
<stuff>
<i>
[code]......
I need to be pushed a button after I selected it. In other words, I want the button remains down.
View 4 RepliesI'm using a scrollpane and when you release the mouse outside the flash area when scrolling it doesn't register the MOUSE_UP and gets stuck in its scrolling state. You then have to click inside the scrollpane to disable the scrolling. I'd like to use a MOUSE_LEAVE event to remove the focus from the scrollbar so this doesn't happen. What is the best way to disable the scrollbar when the user is outside the flash window?
View 6 RepliesWhen I add a link to text it takes me to a new tab. How do I make it so that it leaves the movie and goes to that link?
View 1 RepliesIs there a way to tell as3 to leave an object always on the foreground no matter what happens so that anything will overlap it?
View 5 RepliesI am hoping someone has a quick answer for me on this. I am trying to handle a drag event when the cursor leaves the stage. Should be fairly simple with Event.MOUSE_LEAVE, but I am having unexpected difficulties.with:
Code:
this.stage.addEventListener(Event.MOUSE_LEAVE,this.mouseDragReleaseHandler);
I never reach the code in mouseDragReleaseHandler
[code]....
I have created a movie that requires the user to click on two points on an image. I want a visual indication to appear (eg a marker of some sort) to appear on the first and second click. Is this possible?
View 21 RepliesDoes anyone know of an event that can be called after a user clicks out of a TextInput?
I would like the user to enter information, and when they finish I would like to format the information.
How can I run code in Actionscript 3 when a page with my flash object is.well.I'm not sure of the term.When the webpage is left and the flash applet is exited?
View 2 RepliesI want to leave the for each loop as soon as the boolean is set to true.
[code]...
I've tried break and such, but this all doesn't work.
I am creating an expandable flash banner using Flash CS3/AS3, with Event.MOUSE_LEAVE to detect when the mouse leaves the banner. In closed state the dimensions are 300x250, when expanded it opens to 500x500. As far as I can see the banner opens and closes perfectly in all browsers other than Safari (only tested on v4.0.3). It seems that in Safari when expanded to 500x500, the flash player fires the MOUSE_LEAVE event when the mouse leaves the 300x250 area, rather than the 500x500 area, ultimately closing the banner prematurely.
You can see it working (or not working in Safari's case) here: [URL]
This is the code I'm using to open/close the banner:
Code:
addEventListener(MouseEvent.MOUSE_MOVE, open_banner);
function open_banner(e:MouseEvent):void {
removeEventListener(MouseEvent.MOUSE_MOVE, open_banner);
stage.addEventListener(Event.MOUSE_LEAVE, close_banner);
gotoAndPlay('open');
[Code] .....
I've got 4 button images that drop in when the movie starts, and when you click on an image it loads in an XML image flow. Problem is, when I click the "go back" button, it goes to frame 2 to start over, but the XML gallery/image-flow won't leave the stage. Link is below, code is attached.I've been pulling my hair out for a few days now
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