ActionScript 3.0 :: Delete Object On Frame Change?
Sep 4, 2009
Flash will automatically remove the objects that you added onto the stage when the frame changes, but leaves all the objects created by actionscript. cleaning them up/removing from stage when the frame changes?
When I use MouseEvent.MOUSE_OUT the target is [object MovieClip], but when I use MouseEvent.ROLL_OUT I get [object Bildspel] - and Bildspel is my class. The thing is that when I use ROLL_OUT I'm not able to delete the targets ENTER_FRAME event.
I have a movieclip that contains two frames, each frame contains a different set of buttons.
it seems that i cannot add the event listeners to buttons that are not in my current viewed frame.
so.. problem one: is there a way to add event listeners to all the elements in the movieclip even if the elements are in a different frame.
problem two: after I added an event listener to some elements in current frame and then I move forward to the next frame and go back to the same frame, all the event listeners are removed and i need to initialize them again. is there a way to resolve the issue without the need to re-initialize the event listeners ?
I have a simple script that rewinds a movieclip I made. In the movieclip there are two stops. The movie plays fine and stops at my stop();s when it's going forward. But when it moves backwards, it doesn't respond. What do I need to ad to make this stop at my stop();s?
Code: function playBackwards(mc){ mc.onEnterFrame = function() {
I am working on xml-flash entegration. I have a one problem I connect to xml file and load all data into the xmlLoader variable. xml file contain below codes.
okay, in my game, at the end of a level, the player runs into a finish movieclip, the problem is, when the player goes to the next frame, it brings the finish movie clip to the middle of the stage, i tried to remove the movieclip but it dident work, also i have the finish movieclip in the next frame, just in a different place
how to Remove/Delete Frame Using ActionScript.. im creating a random Question Using Flash CS4, and i want that after the question it automatically deletes to avoid question redunduncy
I have a contextMenuItem on an object that I want to use to delete the object. The object being deleted will not have an ID so how can I remove this object from the stage?
I've read many many articles and I've asked others if the can help, but I'm stumped. The functionality I'm looking for apparently works in CS5 of as3, but it's not working in my cs4 version of as3.
This is what I'm trying to do. I've created a first person shooter game. I have bullets come out of a gun and hit the bad guys. When the bad guys are hit, I want to do the following -
1. make the bad guy and bullet invisible - done, works.
2. remove all references to both the bad guy object and bullet object - done, seems to work.
3. delete the bad guy object and the bullet object from the stage - doesn't work, can't seem to figure out why not.[code]...
All of the bullets are of the "Bullet" class and are stored in an array called "bullets" in the main class. When bullets exit the screen, removeBullet(bulletID) in the main class is called.
private function removeBullet(id:int) { removeChild(bullets[id]); bullets.splice(id); }
In my Bullet class I have an enterFrame listener that traces "stillHere". So as soon as a bullet is added to the main stage using addChild, "stillHere" starts popping up in my output panel.
My problem is that even after I call the removeBullet, "stillHere" keeps popping up in the output panel, which tells me that the object which I tried to delete is still sticking around somewhere in the memory.
Flash gives access to query-string parameters via calling loaderInfo.parameters() method.And I couldn't delete the field on the object. IS it possible to delete some fields in the object? how can I do this?
I have created a delete button, and when the user clicks it.. I want it to delete the selected movie clip. I have created a variable selecteddrawing to store whatever movie clip is currently selected.
when i call the event listener, and tried removeChild(selecteddrawing) it gives me this error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:isplayObjectContainer/removeChild() at SendLove/deleteListener()
Here is the code that i just wrote for the delete button. I will attach the entire AS3 file as well.
ActionScript Code: create.delete_btn.addEventListener(MouseEvent.MOUSE_UP, deleteListener); private function deleteListener(event:MouseEvent):void {
"you cannot delete variables that are declared within a function with the var statement".Which, as it happens, is precisely what I was trying to doI want to delete the object because it holds a bunch variables that are no longer needed, to prevent potential speed/memory issues later on.it's impossible (probably with reason) and I know vars are local to a function, so now I'm wondering if it is actually necessary to remove local variables
in shared object Delete specific Items i her store MovieClip int shared object then show Movie Clips in the posistion x and y wit text field which hold the string value the problem is i cant delete specific movie clip from shared object this code
seevoo._visible = false; user_co = SharedObject.getLocal("coment"); i=1; ///////////////// if condition to out if the value of shared object undefiend ///////////////
Is there a quicker way besides iterating thru all entries in the associative array Related to - How do I delete a value from an Object-based associative array in Flex 3?
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st' 2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
I am making a quiz/game, and it works like this, two teams that have to take over the united states, by answering history questions, so right now I have it were when you click on a state, it takes you to a question (on a different frame in the main timeline), then I have a problem, if you get the question right it takes you to the "board" of the United States (that works), but when you are back the color of the state should change its color to red (on frame of the clip) if south got it and blue (another frame of the clip) if north got itBut instead i changes back to grey (default color, all start grey to begin with). I don't and can't seem to figure this out
I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game. The script involved in the frames are FRAME here:
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?
I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.
I have problems in my flash project. I cant duplicete some pictures or "group items" , when I copy/paste them and when I start to edit that one that I copyed it automacly edit the original version...I cant duplicate this object on picture ( http:[url]....)... what ever I do..it always start to change the oroginal object...