ActionScript 3.0 :: Object Created In A Frame's Actions Telling Parent Frame To Delete It?

Jan 21, 2009

I've got an object (an instantiation of my own class that extends Sprite) being created in the actions for a frame, like this:

Code:
import Scripts.CFoobar;
var foobar:CFoobar = new CFoobar();

[code]........

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Button On Frame 4 Telling Flash To Go To Frame 5

Nov 20, 2006

I have a problem where I have declared an onRollOver event handler on frame 5. I also have a button on frame 4 telling flash to go to frame 5.But, if the mouse is already over the movieclip on frame 5, the rollover event will not play.Is there a way to force this onRollOver or another workaround for this?

View 1 Replies

ActionScript 3.0 :: Delete Object On Frame Change?

Sep 4, 2009

Flash will automatically remove the objects that you added onto the stage when the frame changes, but leaves all the objects created by actionscript. cleaning them up/removing from stage when the frame changes?

View 8 Replies

Telling A Movie To Goto A Random Frame Label?

Feb 12, 2002

anyway to write a piece of code telling a movie to goto a random frame label?

View 4 Replies

ActionScript 3.0 :: Timeline Actions Ovverriding Actions In New Frame?

Jun 19, 2011

I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.

[Code]...

When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.

I'd like to know if that is indeed what is happening and how I can make it stop.

View 1 Replies

ActionScript 1/2 :: Put Another Set Of Actions In Frame 2 Of The Actions Layer?

Sep 29, 2010

1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
 
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
 
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
 
if ( apple is not clean BUT is tasty)
{
eat(apple)
}

View 5 Replies

ActionScript 2.0 :: Created By "frame By Frame" Method Or Write?

Feb 24, 2003

i got problem to create a elastic ball, my friend said it can be created by "frame by frame" method or write action script (use math calculation)

i confuse about it, how the math calculation done actually?

View 1 Replies

ActionScript 3.0 :: Frame Of Nested Object - Remove Only The Event Listeners From Objects Only On Frame 1?

Jan 21, 2011

I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?

I have been trying this.currentFrame but the problem is that all the objects are inside map_mc on the first frame so no matter what it will always be 1. On the other hand MovieClip(root).currentFrame will always give me the current frame but wont tell me what the objects frame is relative to the stage.What I want to do is have something to this effect:MovieClip(root).this.currentFrame would output that this object is on frame 1 and MovieClip(root).currentFrame will tell me that the stage is on frame 2 so I can remove the listeners accordingly.

View 3 Replies

Ruby :: Selenium IDE And Telling It To Record Actions?

May 10, 2010

I am trying to make a little application to allow to record actions within a Flash and Silverlight application. In such manner that you can compile your interactive application in test-mode and then be able to click on elements which then passed the action to Selenium IDE which then adds this command to the testcase.I am curious if this even possible and how I can achieve this in Firefox?

View 1 Replies

Extended Actions Frame Too Far (F9)

May 31, 2009

Don't ask me how, but I've made my Actions Frame way too long and I can't drag it up high enough to size it correctly. Consequently, I'm not seeing the end of my code without adding a whole bunch of empty space.

View 3 Replies

ActionScript 2.0 :: Delete Frame On Stop()?

Feb 26, 2009

I have a simple script that rewinds a movieclip I made. In the movieclip there are two stops. The movie plays fine and stops at my stop();s when it's going forward. But when it moves backwards, it doesn't respond. What do I need to ad to make this stop at my stop();s?

Code:
function playBackwards(mc){
mc.onEnterFrame = function() {

[code].....

View 1 Replies

ActionScript 2.0 :: Delete On Leave Frame?

Jan 8, 2006

lets say i have a bunch of AS in a frame and i want to delete all of it when you leave that frame or change frame

View 6 Replies

ActionScript 2.0 :: Xml-createClassObject-frame- Delete?

Jan 6, 2009

I am working on xml-flash entegration. I have a one problem I connect to xml file and load all data into the xmlLoader variable. xml file contain below codes.

<page1>
<textArea x="150" y="10" weight="200" height="100" bold="true" font="arial" size="10" color="0x00ff00" content="page 2__sira0_textArea">

[code]....

View 1 Replies

ActionScript 3.0 :: Stop All Actions In Frame?

Apr 30, 2009

I have a movie clip intro in frame 1 that skips to frame 2, contained in this function:

Code:
skipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
if(skipIntro_MC.visible == true && pEvent.target == skipIntro_MC)

[Code]......

Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?

View 2 Replies

ActionScript 3.0 :: First Frame Of The Button Actions?

Mar 3, 2010

This is killing me, real simple. I have an mc that has 12 buttons on 12 layersall btns have alpha tweens for 10 frames so the appear like thisbtn 1 alpha fr 1 to 10btn2 alpha fr10 to 20btn3 alpha fr20 to 30 and so on.
 
at the end of the clip there is a stop.

[Code]....

View 1 Replies

ActionScript 3.0 :: Frame Actions On A Child?

Jul 13, 2009

This is just a stripped down version of my problem that im using for troubleshooting purposes. I thought id try and make up a basic script to get the core of it working and then apply it to the file that im having this problem with later just to simplify things.So what im trying to do here is that ive got a MovieClip in my library called mc_brian that ive exported for action script with the class of Brian. The mc_brian movie clip has 2 frames, both with stop actions on them.So ive created my variable newBrian and loaded the Brian class into it, positioned it and added it to the stage via the addChild display object.Then im assigning newBrian an instance name and tracing the instance name, which of course returns "brian1":

Code:
var newBrian:Brian = new Brian();
newBrian.y = newBrian.x = 100;

[code]......

View 1 Replies

ActionScript 2.0 :: Stop Actions At Certain Frame?

Aug 13, 2009

My flash movie has the following actionscript which makes several leaves fly across the screen....I would like to be able to stop this action completely once I get to a certain frame within my movie....

ActionScript Code:
kNbrLeaves = 30;
kLeafLayer = 100;

[code].......

View 3 Replies

Actionscript 3.0 :: Add Actions To A Button Not On Frame 1?

Jan 15, 2010

I am using an external .as file for my code. How do I add actions to a button that is not on the stage but its on another frame in the movie (one that user access later). What is the best practice to add actions to items not present at the start?
Of course I could make another copy of the button on frame 1 and add it off the stage in the invisible part. This is what I was doing till now. IS there another way to do this, a more ethical way?

View 2 Replies

ActionScript 2.0 :: Delete Certain Movie Clip At End Of Frame?

Feb 3, 2009

okay, in my game, at the end of a level, the player runs into a finish movieclip, the problem is, when the player goes to the next frame, it brings the finish movie clip to the middle of the stage, i tried to remove the movieclip but it dident work, also i have the finish movieclip in the next frame, just in a different place

View 1 Replies

ActionScript 2.0 :: Delete A Button If A Certain Frame Is Entered

Aug 13, 2007

i want my button to delete if a certain frame plays...how would i do this?

View 2 Replies

ActionScript 3.0 :: Loaded Swf Telling Parent Swf To Unload Itself?

Sep 23, 2010

I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?

View 3 Replies

ActionScript 2.0 :: Telling Parent Movie From Loaded Swf

Jul 7, 2004

I have a parent movie that loads a swf(events.swf) file into a movie clip with an instance name of container. (container.loadMovie("events.swf");) It loads fine and seems to work great.

events.swf has a movie clip inside of it called design_mc that contains the content. In that movie clip I have a button that needs to target the parent movie and tell it to gotoAndPlay("eventsout"); which is on the _root of the parent movie. However, anything I try will not target the parent movie. I've tried _parent, _parent._parent, _root, and even assigning the parent movie this._lockroot = true; . Nothing seems to target the parent movie.

View 4 Replies

ActionScript 2.0 :: Telling Parent Movie From Loaded Swf?

Jul 7, 2004

I have a parent movie that loads a swf(events.swf) file into a movie clip with an instance name of container.

(container.loadMovie("events.swf");) It loads fine and seems to work great.events.swf has a movie clip inside of it called design_mc that contains the content. In that movie clip I have a button that needs to target the parent movie and tell it to gotoAndPlay("eventsout"); which is on the _root of the parent movie. However, anything I try will not target the parent movie. I've tried _parent, _parent._parent, _root, and even assigning the parent movie this._lockroot = true; . Nothing seems to target the parent movie.

View 4 Replies

ActionScript 3.0 :: Can't Select Frame In Actions Panel

Oct 29, 2011

For some reason, I can't select the current Frame in my actions panel. Therefore, all actionscript ends up in Frame1.

View 4 Replies

ActionScript 3.0 :: Frame Actions Not Working On Timeline

Feb 4, 2010

For some reason, I can't get any actionscript on the timeline to work. Even something as simple as stop(); on frame 1 of the movie has no effect. I don't get compiler errors either. Now I have noticed that in Edit-Preferences-Actionscript-Actionscript 3 Settings, the Source Path, Library Path and External Library Path are all empty.

View 4 Replies

ActionScript 3.0 :: Putting Actions On Frames Outside Of The First Frame?

Dec 12, 2010

I've heard a few things that people recommend not doing unless you absolutely need to. I'm new to actionscripting. I come from a PHP/Javascript background. I was wondering what kind of things are good and bad.I heard using scenes wasn't a good idea. As well I heard that putting actions on frames outside of the first frame isn't such a good idea unless you absolutely need to.I'm curious what good practice is for working with amfphp. Should I make an AMFPHP class in flash? Do I avoid putting functions into the frame actions

View 1 Replies

ActionScript 3.0 :: Stop The Actions From Being Carried Over To The New Frame?

Jun 20, 2011

I have an event listener for a mouse click in one frame, then I go to another frame.There are no action so mouse clicking should not do anything, yet for some reason clicking the mouse does the same actions that the previous frame had.How can I stop the actions from being carried over to the new frame?

old frame:

ActionScript Code:
import flash.events.*;
stage.addEventListener(MouseEvent.CLICK, lakemiddle)

[code]...

then in frame 16:

ActionScript Code:
stop();

I want mouse clicking to do nothing on frame 16.

View 3 Replies

ActionScript 3.0 :: Enter Frame Not Performing All Actions ?

Mar 26, 2012

I had a simple swf with enter frame event that would move an object. everything worked ok , then I changed the framerate from 12 to 24fps. No everything is still working ok, execpt the movement in the enterframe event seems to be working at 12fps still...

ActionScript Code:
function performonenterframe(evt:Event):void{
character.x += 5;
trace (character.x);
}

the trace now would give me 5,5,5,10,10,10,15,15,15 etc...so the event is kicking in every frame but it is moving the character every third frame only...

View 2 Replies

Actionscript 3.0 :: Execute Actions That Were Happening In Frame 1?

Apr 29, 2009

I have a movie clip in frame 1 that skips to frame 2, contained in this function:

Code: Select allskipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
if(skipIntro_MC.visible == true && pEvent.target == skipIntro_MC)
{

[Code].....

Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?

View 1 Replies

ActionScript 2.0 :: Create A Movie With Different Actions In Each Frame?

Apr 14, 2009

Lets say I have 5 instances of a movie named BB1,BB2, BB3, BB4 and BB5 and I want to say move them 5 pixels to the right. Is there a way to do this in one statement and not have to post it 5 times? asically how can I shorten this to one instance to affect all of them?

on (release) {
_root.BB1._x += 5;
_root.BB2._x += 5;
_root.BB3._x += 5;
_root.BB4._x += 5;
_root.BB5._x += 5;
}

Second question is, let say I want to create a Movie with different actions in each frame. then I want to continually call that one frame action from a button release. How would I go about this?Action on frame is: _root.MM._x += 5;

Button on stage to trigger this action over and over would be?. I've tried gotoandPlay but it only works once on (release) {

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved