Actionscript 3.0 :: Execute Actions That Were Happening In Frame 1?
Apr 29, 2009
I have a movie clip in frame 1 that skips to frame 2, contained in this function:
Code: Select allskipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
if(skipIntro_MC.visible == true && pEvent.target == skipIntro_MC)
{
[Code].....
Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?
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[Code]...
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[Code]...
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I have a movie clip intro in frame 1 that skips to frame 2, contained in this function:
Code:
skipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
if(skipIntro_MC.visible == true && pEvent.target == skipIntro_MC)
[Code]......
Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?
View 2 Replies
Mar 3, 2010
This is killing me, real simple. I have an mc that has 12 buttons on 12 layersall btns have alpha tweens for 10 frames so the appear like thisbtn 1 alpha fr 1 to 10btn2 alpha fr10 to 20btn3 alpha fr20 to 30 and so on.
at the end of the clip there is a stop.
[Code]....
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Jul 13, 2009
This is just a stripped down version of my problem that im using for troubleshooting purposes. I thought id try and make up a basic script to get the core of it working and then apply it to the file that im having this problem with later just to simplify things.So what im trying to do here is that ive got a MovieClip in my library called mc_brian that ive exported for action script with the class of Brian. The mc_brian movie clip has 2 frames, both with stop actions on them.So ive created my variable newBrian and loaded the Brian class into it, positioned it and added it to the stage via the addChild display object.Then im assigning newBrian an instance name and tracing the instance name, which of course returns "brian1":
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[code]......
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Aug 13, 2009
My flash movie has the following actionscript which makes several leaves fly across the screen....I would like to be able to stop this action completely once I get to a certain frame within my movie....
ActionScript Code:
kNbrLeaves = 30;
kLeafLayer = 100;
[code].......
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Jan 15, 2010
I am using an external .as file for my code. How do I add actions to a button that is not on the stage but its on another frame in the movie (one that user access later). What is the best practice to add actions to items not present at the start?
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For some reason, I can't select the current Frame in my actions panel. Therefore, all actionscript ends up in Frame1.
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For some reason, I can't get any actionscript on the timeline to work. Even something as simple as stop(); on frame 1 of the movie has no effect. I don't get compiler errors either. Now I have noticed that in Edit-Preferences-Actionscript-Actionscript 3 Settings, the Source Path, Library Path and External Library Path are all empty.
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I've heard a few things that people recommend not doing unless you absolutely need to. I'm new to actionscripting. I come from a PHP/Javascript background. I was wondering what kind of things are good and bad.I heard using scenes wasn't a good idea. As well I heard that putting actions on frames outside of the first frame isn't such a good idea unless you absolutely need to.I'm curious what good practice is for working with amfphp. Should I make an AMFPHP class in flash? Do I avoid putting functions into the frame actions
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Jun 20, 2011
I have an event listener for a mouse click in one frame, then I go to another frame.There are no action so mouse clicking should not do anything, yet for some reason clicking the mouse does the same actions that the previous frame had.How can I stop the actions from being carried over to the new frame?
old frame:
ActionScript Code:
import flash.events.*;
stage.addEventListener(MouseEvent.CLICK, lakemiddle)
[code]...
then in frame 16:
ActionScript Code:
stop();
I want mouse clicking to do nothing on frame 16.
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Mar 26, 2012
I had a simple swf with enter frame event that would move an object. everything worked ok , then I changed the framerate from 12 to 24fps. No everything is still working ok, execpt the movement in the enterframe event seems to be working at 12fps still...
ActionScript Code:
function performonenterframe(evt:Event):void{
character.x += 5;
trace (character.x);
}
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on (release) {
_root.BB1._x += 5;
_root.BB2._x += 5;
_root.BB3._x += 5;
_root.BB4._x += 5;
_root.BB5._x += 5;
}
Second question is, let say I want to create a Movie with different actions in each frame. then I want to continually call that one frame action from a button release. How would I go about this?Action on frame is: _root.MM._x += 5;
Button on stage to trigger this action over and over would be?. I've tried gotoandPlay but it only works once on (release) {
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Feb 28, 2011
I have this timer code on the first frame of the movie.[code]And I want it to perform this timer until I press a button on the main stage.I found some information about clearing the actions from a movie clip but I didn't see much about clearing it from a frame.
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In the first frame of an fla I have the code below, only the functions in red works. When rolling over the second only the first function in blue works but the mouse freezes when attempting to rollout (green). But if I remove the code from the first frame and code each seperate button the functions work.
Any reason for this
stop();
btn_shopping.onRollOver = function () {
gotoAndStop(2)_root.main_mc.gotoAndStop(1065);
} btn_shopping.onRollOut = function () {
gotoAndStop(1)_root.main_mc.gotoAndPlay(162);
} btn_pen.onRollOver = function () {
gotoAndStop(3)_root.main_mc.gotoAndStop(1066);
} btn_pen.onRollOut = function (){
gotoAndStop(1)_root.main_mc.gotoAndPlay(283);}
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Aug 9, 2011
this is a super newbie question, but i can't figure it out. I have a flash project(not mine), where i can find several symbol definitions in the Actions Frame. How to add symbol definitions there? I managed to create symbols by dragging (for example) items from library on stage and then pressing F8. I can get a reference on them in the Action Layer(frame 1) under Scene1, but i would like to know how to add these under Symbol Definition(s). Sorry for the question, but i am new to Flash Professional.
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Sep 16, 2009
Is there a way of importing my class using the Actions Panel on frame 1.[code]No errors but the constructor function does not run, how do I get this working? (Everything is fine when I use the Document Class box and typ in the name of my class - but I want to do this on the first frame of the main timeline).
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