ActionScript 2.0 :: Clearing Actions On A Specific Frame

Feb 28, 2011

I have this timer code on the first frame of the movie.[code]And I want it to perform this timer until I press a button on the main stage.I found some information about clearing the actions from a movie clip but I didn't see much about clearing it from a frame.

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Timeline Actions Ovverriding Actions In New Frame?

Jun 19, 2011

I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.

[Code]...

When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.

I'd like to know if that is indeed what is happening and how I can make it stop.

View 1 Replies

ActionScript 1/2 :: Put Another Set Of Actions In Frame 2 Of The Actions Layer?

Sep 29, 2010

1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
 
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
 
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
 
if ( apple is not clean BUT is tasty)
{
eat(apple)
}

View 5 Replies

ActionScript 3.0 :: Clearing Object On Next Frame

Apr 1, 2011

Here is the flash file I am working on for a local kids charity so you can see [URL]. If you press the next button 9 times it will bring you to a drag and drop game I have made, you have to match the targets so it spells cat, this works fine, the problem I am having is that the objects you match stays there for the rest of the frames (try it yourself by pressing next) I am just wondering how to clear this?

View 1 Replies

ActionScript 3.0 :: Clearing Imported SWF On Exiting Frame

Nov 18, 2011

I have a need to have a section in an app I am creating where I have imported an external (print2flash)SWF into my main SWF timeline. When the button is pushed, it moves to a new frame on the main timeline. Problem is, when I forward to the next frame, the SWF stays on any future frame I go to. In essence I need to clear what was imported when I leave one frame and enter another.

This is the code I am using to import the print2flash SWF
import Print2Flash.* stage.scaleMode=StageScaleMode.NO_SCALEstage.align=StageAlign.TOP_LEFT var P2FDocLoader:Print2FlashDoc3=new Print2FlashDoc3("modules/FlashDoc.swf",300,120,650,520,this)P2FDocLoader.addEventListener(Print2FlashDoc3.ONLOADEVENT, OnLoaded);
var P2FDoc:MovieClipvar totalPages:Number=0
function OnLoaded(e:Event) {
P2FDoc=P2FDocLoader.getDoc()}
Is there away to add on on leave frame unload function?

View 2 Replies

ActionScript 2.0 :: Clearing Interval When Moving To New Frame?

Oct 24, 2011

I am trying to clear an interval (for sound repeat) after my animation on a particular frame ends; but I only understand how to do it with x, y movement.

Also my gotoAndPlay interval repeats unexpectedly because of this problem.

ActionScript Code:
//Opening Sounds
sharkSound = new Sound(this);
sharkSound.attachSound("shark_sound");

[Code].....

View 3 Replies

ActionScript 3.0 :: Object Created In A Frame's Actions Telling Parent Frame To Delete It?

Jan 21, 2009

I've got an object (an instantiation of my own class that extends Sprite) being created in the actions for a frame, like this:

Code:
import Scripts.CFoobar;
var foobar:CFoobar = new CFoobar();

[code]........

View 2 Replies

CS3 Assign Specific Actions To Random Dynamic Objects

Apr 1, 2010

I have 4 objects in the library. I use a switch case statement to randomly generate them to the stage;[code]When the user clicks "taskMC", I want to assign behaviors according to which object. If I trace "taskMC" I get the name (object A_Graphic, object B_Graphic etc.)but I can't assign actions to them that way. How do I get object A_Graphic to do one thing, object B_Graphic another thing...?

View 2 Replies

ActionScript 2.0 :: Change The Colour Of A Graphic In A Specific Movie In A Specific Frame

Mar 31, 2006

i need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?

View 2 Replies

Flash 10 :: Export Specific Frames Not All Frame - Specific Timeline

Sep 15, 2010

how do i export specific frames not all frame. ex: if flash has 1 to 200 frames. here i want to export 51 to 150 frames as a movie. if there is any command or plugin to export movie like this.

View 0 Replies

Target A Specific Frame In Specific Movie Clip?

Dec 3, 2009

I have been doing really well figuring everything out up until now.[code]How it stands, what is this link pointing to? Can I make it target a specific frame in a specific movie clip?And if someone would be so kind and explain what this is saying in 3rd grader terms.

View 3 Replies

ActionScript 3.0 :: Load Specific SWF At Specific Frame By Default?

Sep 21, 2009

Basically once my animation loads I want to pull in an external SWF at a specific frame, basically like the "home page" swf that will display first. Underneath that I will have "About Us, Contact, etc..." and those will each load an external SWF into my movie clip. My movieclip right now is called mcHolder. Here is the code I am currently using for the buttons:

Code:
//About Us Button
function test2(evt:Event):void{

[code].....

View 1 Replies

ActionScript 3.0 :: Put Actions On Specific Frames To Make It Stop When It Reaches The Middle Of The Animation

Jun 18, 2009

basically on the stage I have my Menu movieclip which is linked to an actionscript class called Menu. Within this I have another movieclip, not linked to actionscript, just a plain old movieclip.

This movie in question is a dialog box, and contains an animation for it popping up, and then going away again. I'm trying to put actions on specific frames to make it stop when it reaches the middle of the animation, then when "ok" is pressed the animation will resume and it disappears again. However the actions on the frames don't seem to be getting executed. I tried putting "this.stop();" on the middle frame, and have since put "trace("hello?");" on all kinds of frames but it doesnt seem that the actionscript is getting called at all.

This is something for work so I don't really want to start sending the .fla file around, but instead is there anything I should know about things which could cause the frame actions to not be executed?

View 2 Replies

ActionScript 1/2 :: Specific Frame On A Specific Movieclip?

Sep 1, 2010

I'm trying to get the following movieclip smallbutton to link to frame 5 on movieclip cont.The way the timeline is built is as so:content_mc > cont > (more mcs) > smallbuttonThis seems to be an issue from every answer I've tried so far since the movieclip "cont" is not being called in the main timeline; first there's content_mc and then comes cont.How would I go about getting the movieclip "smallbutton" to link to the 5th frame of movieclip "cont"?This is for AS 2.0So far I'm at:on (release) {  _root.gotoAndPlay("cont");  _root.smallbutton.gotoAndPlay(5);

View 7 Replies

ActionScript 3.0 :: Create A Frame Label On A Specific Frame?

Aug 6, 2009

if its possible, via AS3, to create a frame label in a movieclip on a specific frame.

Obviously I can do it by manually by setting up labels on the timeline within the target movieclip, but I would rather use an array so I can loop through it, creating a label name on a the specific frame each time?

so for example I would end up with:
myLabelOne on frame 10
myLabelTwo on frame 25
myLabelThree on frame 115
etc

View 3 Replies

Extended Actions Frame Too Far (F9)

May 31, 2009

Don't ask me how, but I've made my Actions Frame way too long and I can't drag it up high enough to size it correctly. Consequently, I'm not seeing the end of my code without adding a whole bunch of empty space.

View 3 Replies

ActionScript 3.0 :: Stop All Actions In Frame?

Apr 30, 2009

I have a movie clip intro in frame 1 that skips to frame 2, contained in this function:

Code:
skipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
if(skipIntro_MC.visible == true && pEvent.target == skipIntro_MC)

[Code]......

Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?

View 2 Replies

ActionScript 3.0 :: First Frame Of The Button Actions?

Mar 3, 2010

This is killing me, real simple. I have an mc that has 12 buttons on 12 layersall btns have alpha tweens for 10 frames so the appear like thisbtn 1 alpha fr 1 to 10btn2 alpha fr10 to 20btn3 alpha fr20 to 30 and so on.
 
at the end of the clip there is a stop.

[Code]....

View 1 Replies

ActionScript 3.0 :: Frame Actions On A Child?

Jul 13, 2009

This is just a stripped down version of my problem that im using for troubleshooting purposes. I thought id try and make up a basic script to get the core of it working and then apply it to the file that im having this problem with later just to simplify things.So what im trying to do here is that ive got a MovieClip in my library called mc_brian that ive exported for action script with the class of Brian. The mc_brian movie clip has 2 frames, both with stop actions on them.So ive created my variable newBrian and loaded the Brian class into it, positioned it and added it to the stage via the addChild display object.Then im assigning newBrian an instance name and tracing the instance name, which of course returns "brian1":

Code:
var newBrian:Brian = new Brian();
newBrian.y = newBrian.x = 100;

[code]......

View 1 Replies

ActionScript 2.0 :: Stop Actions At Certain Frame?

Aug 13, 2009

My flash movie has the following actionscript which makes several leaves fly across the screen....I would like to be able to stop this action completely once I get to a certain frame within my movie....

ActionScript Code:
kNbrLeaves = 30;
kLeafLayer = 100;

[code].......

View 3 Replies

Actionscript 3.0 :: Add Actions To A Button Not On Frame 1?

Jan 15, 2010

I am using an external .as file for my code. How do I add actions to a button that is not on the stage but its on another frame in the movie (one that user access later). What is the best practice to add actions to items not present at the start?
Of course I could make another copy of the button on frame 1 and add it off the stage in the invisible part. This is what I was doing till now. IS there another way to do this, a more ethical way?

View 2 Replies

ActionScript 2.0 :: Go To A Specific Frame Or Frame Label?

Nov 1, 2004

I am loading a swf into an empty MC with this code:

on(release) {
loadMovie("movie.swf", _root.container);
}

what I want to do is also go to a specific frame or frame label in that loaded movie. I thought I could do it by adding something like this:

_root.containter.gotoAndPlay("frame");

View 9 Replies

ActionScript 3.0 :: Get The Frame Label Of A Specific Frame?

Jun 3, 2011

Is there a way to get the frame label on a specific frame, without it being the current frame?

I've tried accessing it through:

this.scenes[0].labels but it doesn't allow me to check a specific point on the timeline.

View 2 Replies

ActionScript 3.0 :: Can't Select Frame In Actions Panel

Oct 29, 2011

For some reason, I can't select the current Frame in my actions panel. Therefore, all actionscript ends up in Frame1.

View 4 Replies

ActionScript 3.0 :: Frame Actions Not Working On Timeline

Feb 4, 2010

For some reason, I can't get any actionscript on the timeline to work. Even something as simple as stop(); on frame 1 of the movie has no effect. I don't get compiler errors either. Now I have noticed that in Edit-Preferences-Actionscript-Actionscript 3 Settings, the Source Path, Library Path and External Library Path are all empty.

View 4 Replies

ActionScript 3.0 :: Putting Actions On Frames Outside Of The First Frame?

Dec 12, 2010

I've heard a few things that people recommend not doing unless you absolutely need to. I'm new to actionscripting. I come from a PHP/Javascript background. I was wondering what kind of things are good and bad.I heard using scenes wasn't a good idea. As well I heard that putting actions on frames outside of the first frame isn't such a good idea unless you absolutely need to.I'm curious what good practice is for working with amfphp. Should I make an AMFPHP class in flash? Do I avoid putting functions into the frame actions

View 1 Replies

ActionScript 3.0 :: Stop The Actions From Being Carried Over To The New Frame?

Jun 20, 2011

I have an event listener for a mouse click in one frame, then I go to another frame.There are no action so mouse clicking should not do anything, yet for some reason clicking the mouse does the same actions that the previous frame had.How can I stop the actions from being carried over to the new frame?

old frame:

ActionScript Code:
import flash.events.*;
stage.addEventListener(MouseEvent.CLICK, lakemiddle)

[code]...

then in frame 16:

ActionScript Code:
stop();

I want mouse clicking to do nothing on frame 16.

View 3 Replies

ActionScript 3.0 :: Enter Frame Not Performing All Actions ?

Mar 26, 2012

I had a simple swf with enter frame event that would move an object. everything worked ok , then I changed the framerate from 12 to 24fps. No everything is still working ok, execpt the movement in the enterframe event seems to be working at 12fps still...

ActionScript Code:
function performonenterframe(evt:Event):void{
character.x += 5;
trace (character.x);
}

the trace now would give me 5,5,5,10,10,10,15,15,15 etc...so the event is kicking in every frame but it is moving the character every third frame only...

View 2 Replies

Actionscript 3.0 :: Execute Actions That Were Happening In Frame 1?

Apr 29, 2009

I have a movie clip in frame 1 that skips to frame 2, contained in this function:

Code: Select allskipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
if(skipIntro_MC.visible == true && pEvent.target == skipIntro_MC)
{

[Code].....

Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?

View 1 Replies

ActionScript 2.0 :: Create A Movie With Different Actions In Each Frame?

Apr 14, 2009

Lets say I have 5 instances of a movie named BB1,BB2, BB3, BB4 and BB5 and I want to say move them 5 pixels to the right. Is there a way to do this in one statement and not have to post it 5 times? asically how can I shorten this to one instance to affect all of them?

on (release) {
_root.BB1._x += 5;
_root.BB2._x += 5;
_root.BB3._x += 5;
_root.BB4._x += 5;
_root.BB5._x += 5;
}

Second question is, let say I want to create a Movie with different actions in each frame. then I want to continually call that one frame action from a button release. How would I go about this?Action on frame is: _root.MM._x += 5;

Button on stage to trigger this action over and over would be?. I've tried gotoandPlay but it only works once on (release) {

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved