ActionScript 2.0 :: Create A Movie With Different Actions In Each Frame?
Apr 14, 2009
Lets say I have 5 instances of a movie named BB1,BB2, BB3, BB4 and BB5 and I want to say move them 5 pixels to the right. Is there a way to do this in one statement and not have to post it 5 times? asically how can I shorten this to one instance to affect all of them?
on (release) {
_root.BB1._x += 5;
_root.BB2._x += 5;
_root.BB3._x += 5;
_root.BB4._x += 5;
_root.BB5._x += 5;
}
Second question is, let say I want to create a Movie with different actions in each frame. then I want to continually call that one frame action from a button release. How would I go about this?Action on frame is: _root.MM._x += 5;
Button on stage to trigger this action over and over would be?. I've tried gotoandPlay but it only works once on (release) {
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Mar 4, 2005
I found this flash tutorial about old scratchy movie: [URL]. Tells me to create a movie clip "line" and "actions" and create a line as big as the movie: 400. Then tells me to put this on the action panel of "actions".
Code:
onClipEvent(enterFrame){
_root.line._x=random(400);
}
I did that and it tells me to test the movie so I did but I get this error:
Code:
**Error** Symbol=actions, layer=Layer 1, frame=1: Line 1:
Clip events are permitted only for movie clip instances
onClipEvent(enterFrame){
Total ActionScript Errors: 1 Reported Errors: 1
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Jun 19, 2011
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
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Apr 22, 2009
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Sep 29, 2010
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Dec 2, 2009
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Jan 21, 2009
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Jul 26, 2007
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Jan 15, 2012
I found something when I create bitmap data cache for each frame of a movie clip:I got a movie clip, instead of presenting it immediatly on stage, I created a bitmap data array to store each frame of it, so I'm doing:
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var suit:MovieClip; // some mc for suit, frame count is the same as body mc
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[Code]....
if i present the original body moive clip, everything is ok, but when I use cache, it begins to tremble, this is because the getBounds() method of movieclip returns different rectangle when mc is cached and mc is presented on stage. I tried trace out every getBounds() when caching and when Event.FRAME_CONSTRUCTED fire, they're different, making my cache crash!
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May 31, 2009
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Apr 30, 2009
I have a movie clip intro in frame 1 that skips to frame 2, contained in this function:
Code:
skipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
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[Code]......
Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?
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Mar 3, 2010
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[Code]....
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Jul 13, 2009
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[code]......
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Aug 13, 2009
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Jan 15, 2010
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I have a menu bar that has 2 Drop down menus. Each drop down is a separate movie clip, with 3 buttons inside that are separate movie clips. I have a class set to the buttons that are movie clips for a roll over effect. But when I mouse over it does not work. Also on the main time line I tried to add a like to a web page but it did not work. But I only have this problem with the movie clips that are inside the drop down movie clips.
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I've heard a few things that people recommend not doing unless you absolutely need to. I'm new to actionscripting. I come from a PHP/Javascript background. I was wondering what kind of things are good and bad.I heard using scenes wasn't a good idea. As well I heard that putting actions on frames outside of the first frame isn't such a good idea unless you absolutely need to.I'm curious what good practice is for working with amfphp. Should I make an AMFPHP class in flash? Do I avoid putting functions into the frame actions
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Jun 20, 2011
I have an event listener for a mouse click in one frame, then I go to another frame.There are no action so mouse clicking should not do anything, yet for some reason clicking the mouse does the same actions that the previous frame had.How can I stop the actions from being carried over to the new frame?
old frame:
ActionScript Code:
import flash.events.*;
stage.addEventListener(MouseEvent.CLICK, lakemiddle)
[code]...
then in frame 16:
ActionScript Code:
stop();
I want mouse clicking to do nothing on frame 16.
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Mar 26, 2012
I had a simple swf with enter frame event that would move an object. everything worked ok , then I changed the framerate from 12 to 24fps. No everything is still working ok, execpt the movement in the enterframe event seems to be working at 12fps still...
ActionScript Code:
function performonenterframe(evt:Event):void{
character.x += 5;
trace (character.x);
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Apr 29, 2009
I have a movie clip in frame 1 that skips to frame 2, contained in this function:
Code: Select allskipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
if(skipIntro_MC.visible == true && pEvent.target == skipIntro_MC)
{
[Code].....
Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?
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Feb 28, 2011
I have this timer code on the first frame of the movie.[code]And I want it to perform this timer until I press a button on the main stage.I found some information about clearing the actions from a movie clip but I didn't see much about clearing it from a frame.
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Jan 7, 2007
I am creating an animated menu for my personal website. All I need is a MouseOver and a MouseUp event on the same object. Because of the scrolling nature of the menu, I need to have MouseOver events on each menutab. Each menu item is hidden until a MouseOver event, then it scrolls out to reveal its title. If the user clicks on the now-revealed tab, it should become the current page. If the user does NOT click the now-revealed tab, it reverts to displaying the current page's tab instead.
This means that I need to have a MouseOver and a MouseUp (or Release) tag on my items. Since I probably confused you all as much as I just confused myself, here is the example. [URL]. The "Family" section should be displayed. As you can see, when the user runs the mouse over other tabs, they are revealed. When the mouse goes away, it reverts to the Family section because nothing else was selected. The menu operates on frame 2 - frame 1 sets the initial variables as shown.
Code:
var sel = "family";
var games = "0";
var movies = "0";
var artwork = "0";
var yugi = "0";
var about = "0";
var links = "0";
Frame 2 operates my rollovers in a frame action as shown.
[Code] ......
I've finally got the animation and MouseOver events done - all I need is a MouseUp event! Why it doesn't accept MouseUp or OnRelease events? This is, of course, a work in progress. A few artifacts of testing:
* The green squares on the left of each tab are invisible buttons to activate my rollover. I wanted to see them during testing.
* The blue rectangles sometimes visible over the tabs' text was a theory gone wrong; I was hoping I could click those rectangles, which are buttons (which would be invisible) to initiate the MouseUp event instead of the actual tab, which is a movie clip.
* Needless to say, graphics are temporary! LOL
* Coding is also not optimized yet, so it's a little messy for now.
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Jun 20, 2007
can i create a menu for the most used actions i define it by my self???
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Mar 22, 2010
i'm new to action script 2.0 and i want to create a movie clip dynamically whose position and dimensions are changed in each frame as loaded from xml;
[Code]...
the position and dimension are changed but the problem is the last dimensions are not removed and it get bigger n bigger
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Oct 10, 2009
In the first frame of an fla I have the code below, only the functions in red works. When rolling over the second only the first function in blue works but the mouse freezes when attempting to rollout (green). But if I remove the code from the first frame and code each seperate button the functions work.
Any reason for this
stop();
btn_shopping.onRollOver = function () {
gotoAndStop(2)_root.main_mc.gotoAndStop(1065);
} btn_shopping.onRollOut = function () {
gotoAndStop(1)_root.main_mc.gotoAndPlay(162);
} btn_pen.onRollOver = function () {
gotoAndStop(3)_root.main_mc.gotoAndStop(1066);
} btn_pen.onRollOut = function (){
gotoAndStop(1)_root.main_mc.gotoAndPlay(283);}
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