ActionScript 3.0 :: Frame Actions Not Working On Timeline
Feb 4, 2010
For some reason, I can't get any actionscript on the timeline to work. Even something as simple as stop(); on frame 1 of the movie has no effect. I don't get compiler errors either. Now I have noticed that in Edit-Preferences-Actionscript-Actionscript 3 Settings, the Source Path, Library Path and External Library Path are all empty.
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
In the first frame of an fla I have the code below, only the functions in red works. When rolling over the second only the first function in blue works but the mouse freezes when attempting to rollout (green). But if I remove the code from the first frame and code each seperate button the functions work.
Any reason for this stop(); btn_shopping.onRollOver = function () { gotoAndStop(2)_root.main_mc.gotoAndStop(1065); } btn_shopping.onRollOut = function () { gotoAndStop(1)_root.main_mc.gotoAndPlay(162); } btn_pen.onRollOver = function () { gotoAndStop(3)_root.main_mc.gotoAndStop(1066); } btn_pen.onRollOut = function (){ gotoAndStop(1)_root.main_mc.gotoAndPlay(283);}
I've found the solutions for most of my many problems with as 3 but this one is really baffling The frame actions of child-movieclips of dynamically added movieclips are not firing! If I have movieclip, say "mc", which contains a child-movieclip "submc" which has a timeline animation in it with "stop();" on the last frame and I add "mc" on the stage via addChild() the stop action inside the sub movieclip will not work.
All the frame actions inside "mc" itself work. Everything works if I drag the movieclip onto the stage manually. Right now the only way I can see to stop a movieclip on its last frame is by using the ENTER_FRAME event, but that's awfully cumbersome.
I've got a basic little slide show player which is timeline-based, rolling through 5 images with alpha transitions, and on the topmost layer, I have 5 invisible movie clips which have actions applied to them as follows:
on (press) { gotoAndPlay(21);}
This action should allow for the on click button to navigate to that specific frame, or image, but for some reason it is not working.
Today I found that flash had no option to jump to unassigned frames.
Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
Today I found that flash had no option to jump to unassigned frames. Say, I am working on frames numbered from 1 to 250. Now I need to jump to frame number 15000 and I found that I cannot jump to the frame number 15000 directly. I have to click in the Timelline and move the scroller right to its full extent, again click in the last frame visible in the time line and so on continue this until I reached the frame 15000.
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty) { eat(apple) }
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
I'm an animator trying to use actionscript along with timeline animation.The setup is flock>fly>wings flock movieclip 30f long, the script looping, starting multiple fly movieclips at different points.
fly movieclip 30f long, controls wings0 movieclip timeline (3 frames, each with a movieclip). Frame1: wings0.gotoAndStop(2) Frame24: wings0.gotoAndStop(1) Frame48: wings0.gotoAndStop(3)
From flock timeline I'm trying to override actions in fly3. to call a different wings0 animation.
my first post one here so i hope someone can be of assistance.I have been using actionscript 3.0 with no problems for a couple of months, but i suddenly encountered a problem that i can't get beyond now.when i click on 'actions' my timeline collapses. This happens whether from right clicking on my timeline or selecting it from the top menu.Since this has happened i can't find a way of bringing up the actionscript screen.
This is maddening - I'm clearly missing something about how actions relate to the timeline.I some actionscript on Frame 1 of my movie that changes the color of a movieclip on the stage on MouseOver/Out. I then have actionscript that takes you to Frame 10 when this movieclip is clicked.Here's the problem: On Frame 10, I DON'T want the MouseOver/Out actions to execute, and I have cleared the keyframe containing those actions on Frame 10 - there is no actionscript detailing MouseOver events what-so-ever on Frame 10. Yet, these events are still occurring, which leads me to believe the movie still thinks it's on Frame 1, even though it's showing Frame 10.Is there some method of clearing any existing Actionscript from previous frames when it reaches a new frame (I thought clearing the keyframe was supposed to do it, but apparently not)
If I have a movieclip in my library with some animation on the timeline and actions as well (stops, calls to other methods, etc.) and at runtime I add this clip to the display list, everything works as expected. The actions in the timeline of said clip are fired.If however, I load this file into another swf all the actions in the movieclip are ignored.Attached is a demonstration of this behavior. simply runnning Child.swf on it's own will show nothing as there is a stop on the first frame of the attached clip. However run the Shell.swf (which loads Child.swf) and you'll see the animation of the movie clip. There are no calls anywhere telling anything to start playing. What's worse, the method call further down the timeline and the stop and the end of the timeline are also ignored. Compiling these files and looking at the Output window, you'll see the trace from the method "__testCall" is never fired.Is this a bug with the Flash Player?I've had to use addFrameScript as an alternative to actually having the actions on the timeline. lame.
I am new to FLASH and have created a rotating banner for our website with 5 roatating images with 5 invisble buttons linking to 5 landing pages. And it works the first loop through. However when it gets to action 5 for my last image, that link continues for all the buttons is subsequent loops.What do I need to add to my code to get the actions to loop like the timeline is looping? Code used for the links. This is the link that continues after the first run of the banner:
var url5:URLRequest = new URLRequest("http://www.facebook.com/MoDOT.KansasCity");, onStageClick5); stage.addEventListener(MouseEvent.CLICK[code]....
I am like a new-born-newbie when it comes to Action Script 3.0 (or any other version for that matter). I've been trying to learn it by myself for the past week and a half using manuals and other sources but it's not so easy as there are many concepts that take some getting used to (I've never done programming before). So I ask of anyone who is kind enough to give me a hint or point me in the right direction. I am sure this will seem like a very easy and probably stupid question for the well-informed but it has been eluding me for the past 4 days.
I am making a website (I should say it's pretty much finished except for this one detail) it's simple and short. Nothing very fancy. There are 8 buttons in total for the main navigation (4 buttons in English and 4 in Chinese, each language group in their own set of frames)
the button that serves as a link to the Chinese translated version of the site is supposed to go to a particular page, depending on which page the user is in at the moment (example: if it is in the portfolio page in English, when clicking on the Chinese button it should go to the portfolio page in Chinese and so on). Likewise with the English button in the Chinese version pages.[code]...
I've got a little movie player class that loads and plays swfs given a url string.However, in some of my swf's for example there are Actions on certain frames to stop() certain movieclips. But they aren't getting executed when loaded with my class therefore some of those child clips will keep looping until the movie is over. Is there a way to instruct Flash to execute the timeline actions of a loaded swf?
I've done a website with different pages using the Loader component. On one page I have a movieclip that has different images (like a slideshow) that fade between each other. I'm trying to add an action to make the movieclip pause for a few seconds between each fade. So I've added this action between each fade (in a layer, above the graphics layers, that only holds actionscript):
I have a swf file that works fine on my local drive but doesn't completely work on Safari (or I.E.). I have 7 buttons on the stage. When one is clicked, it plays a mc. When that mc comes to it's final frame, all the other buttons on the stage dissappear (are set to alpha=0). When reverse button is pressed, the frames reverse and all the buttons reappear. However, when I upload the swf file to my server, everything works fine but these buttons do not disappear like they did on my local drive.
I have created a symbol with its own timeline and actions.It works fine in a Scene test but as when taken into a scene and a movie test is carried out, none of the interactive features built into the symbol work.
So I am trying to make a button in flash which when pressed, goes to frame 253, plays until it reaches 264, and then gotoAndPlay frame 527. The code that I used worked, until I added another button which does the same thing but with different frames. Both buttons are on the same page. The buttons seem to work once, then forget what it is they are supposed to do.Here is the code I used:
ActionScript Code: on (release) { gotoAndPlay(253);
My main movie is called 'main.swf' and it is importing 'newgallery_1.swf' to the target named 'holder1'. It imports fine some functions work ok for example the movie pans left to right depending on the mouse x position. However when I tried to add something like the mouseOver tool tip I found here on Kirupa to a button on 'newgallery_1.swf' it works when viewed normally but when I import it to 'holder1' it no longer works.
I'm loading an external SWF("slides.swf") into a AS3 UILoader component on the main stage with an instance name of "loadWindow" when the user clicks a button.I'm also monitoring "slides.swf" loading with preloader script. When the movie in the UILoader is completely loaded, I want to advance it (the movie within the UILoader) to the next frame. In AS2 it was easy to reference a swf loaded into a movie clip... the nested movie's root took the place of the MC's timeline.
stop(); load_btn.addEventListener(MouseEvent.CLICK, loadFile); function loadFile(e:Event):void {
I have an mc (mcBreakOut1) that contains some links (simple buttons) that sits on the root. The mc gets next highest depth on release and plays to reveal the links. The problem is that none of the button actions in mcBreakOut1 seem to work. I don't know if this has something to do with the getNextHighestDepth() or because mcBreakOut1 has an onRelease=function():Void {} function associated to it that is not allowing any onRelease functions within the mc to work.
Don't ask me how, but I've made my Actions Frame way too long and I can't drag it up high enough to size it correctly. Consequently, I'm not seeing the end of my code without adding a whole bunch of empty space.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I am working on a Flash file and some of the buttons in the document are not working.When I test the movie the hand cursor appears when I hover over the buttons they don't change colour (as specified in the over state) and the actions don't work. Not sure what is going on here as I created other buttons in the same document the same way and they work fine.
I have an invisible clip that holds only actions on my main timeline. Its not working. I did a simple trace on its timeline and nothing was output. Do I have to do something abnormal to or with this mc to make it run on my main timeline since there is no visual object in it?