ActionScript 3.0 :: Add Code To Get The Actions To Loop Like The Timeline Is Looping?
Jul 16, 2010
I am new to FLASH and have created a rotating banner for our website with 5 roatating images with 5 invisble buttons linking to 5 landing pages. And it works the first loop through. However when it gets to action 5 for my last image, that link continues for all the buttons is subsequent loops.What do I need to add to my code to get the actions to loop like the timeline is looping? Code used for the links. This is the link that continues after the first run of the banner:
var url5:URLRequest = new URLRequest("http://www.facebook.com/MoDOT.KansasCity");, onStageClick5);
stage.addEventListener(MouseEvent.CLICK[code]....
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Jul 28, 2009
I am like a new-born-newbie when it comes to Action Script 3.0 (or any other version for that matter). I've been trying to learn it by myself for the past week and a half using manuals and other sources but it's not so easy as there are many concepts that take some getting used to (I've never done programming before). So I ask of anyone who is kind enough to give me a hint or point me in the right direction. I am sure this will seem like a very easy and probably stupid question for the well-informed but it has been eluding me for the past 4 days.
I am making a website (I should say it's pretty much finished except for this one detail) it's simple and short. Nothing very fancy. There are 8 buttons in total for the main navigation (4 buttons in English and 4 in Chinese, each language group in their own set of frames)
the button that serves as a link to the Chinese translated version of the site is supposed to go to a particular page, depending on which page the user is in at the moment (example: if it is in the portfolio page in English, when clicking on the Chinese button it should go to the portfolio page in Chinese and so on). Likewise with the English button in the Chinese version pages.[code]...
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Dec 4, 2009
I'm creating a simple banner for my site. I found some cool landing confetti code but it seems like after it hits the keyframe with the confetti actionscript it stops and the rest of my simple timeline animations don't play. I just wanted to have a few type animations and a logo fade in and out while the confetti is falling. I removed the stop on the confetti frame and after I do that the animations play but the confetti doesn't work. This code is on the main timeline that causes it to stop
Code:
// pause after how many seconds
vSeconds = 11;
vFPS = 20;
[code]....
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Jun 19, 2011
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
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Jun 13, 2004
i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..
[Code]...
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Jan 12, 2011
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
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Jan 29, 2012
I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
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Apr 18, 2009
I'm trying to add button actions in a loop.
In the scene i have one empty movie clip.The loop code in this MC clip looks like this [code]...
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Dec 27, 2010
Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?
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Feb 25, 2010
I'm an animator trying to use actionscript along with timeline animation.The setup is flock>fly>wings flock movieclip 30f long, the script looping, starting multiple fly movieclips at different points.
fly movieclip 30f long, controls wings0 movieclip timeline (3 frames, each with a movieclip). Frame1: wings0.gotoAndStop(2) Frame24: wings0.gotoAndStop(1) Frame48: wings0.gotoAndStop(3)
From flock timeline I'm trying to override actions in fly3. to call a different wings0 animation.
flock Frame1: var loop:Number = 0; fly1.gotoAndPlay(15); fly2.gotoAndPlay(8); fly3.gotoAndPlay(20); if(fly3.currentFrame==24){ fly3.wings0.gotoAndStop(3); }
flock Frame 30:
loop = loop + 1;if (loop > 0) {this.gotoAndPlay(2);} else {this.stop();}
But the animation of fly3 doesn't change.
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Mar 18, 2010
my first post one here so i hope someone can be of assistance.I have been using actionscript 3.0 with no problems for a couple of months, but i suddenly encountered a problem that i can't get beyond now.when i click on 'actions' my timeline collapses. This happens whether from right clicking on my timeline or selecting it from the top menu.Since this has happened i can't find a way of bringing up the actionscript screen.
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Jun 17, 2009
This is maddening - I'm clearly missing something about how actions relate to the timeline.I some actionscript on Frame 1 of my movie that changes the color of a movieclip on the stage on MouseOver/Out. I then have actionscript that takes you to Frame 10 when this movieclip is clicked.Here's the problem: On Frame 10, I DON'T want the MouseOver/Out actions to execute, and I have cleared the keyframe containing those actions on Frame 10 - there is no actionscript detailing MouseOver events what-so-ever on Frame 10. Yet, these events are still occurring, which leads me to believe the movie still thinks it's on Frame 1, even though it's showing Frame 10.Is there some method of clearing any existing Actionscript from previous frames when it reaches a new frame (I thought clearing the keyframe was supposed to do it, but apparently not)
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Feb 4, 2010
For some reason, I can't get any actionscript on the timeline to work. Even something as simple as stop(); on frame 1 of the movie has no effect. I don't get compiler errors either. Now I have noticed that in Edit-Preferences-Actionscript-Actionscript 3 Settings, the Source Path, Library Path and External Library Path are all empty.
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Jan 25, 2009
If I have a movieclip in my library with some animation on the timeline and actions as well (stops, calls to other methods, etc.) and at runtime I add this clip to the display list, everything works as expected. The actions in the timeline of said clip are fired.If however, I load this file into another swf all the actions in the movieclip are ignored.Attached is a demonstration of this behavior. simply runnning Child.swf on it's own will show nothing as there is a stop on the first frame of the attached clip. However run the Shell.swf (which loads Child.swf) and you'll see the animation of the movie clip. There are no calls anywhere telling anything to start playing. What's worse, the method call further down the timeline and the stop and the end of the timeline are also ignored. Compiling these files and looking at the Output window, you'll see the trace from the method "__testCall" is never fired.Is this a bug with the Flash Player?I've had to use addFrameScript as an alternative to actually having the actions on the timeline. lame.
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Apr 2, 2010
playback controls, however I still have a problem. I want to have an additional button that links to a website (I have coded this correctly with actionscript and works great. Now I have two seperate projects...one project has my playback controls and the other has a button that links to a website.I am having problems combining both action script codes and having everything working properly My code for each is below. How do I arrange them into one?
Code for link to website:
website_btn.addEventListener(MouseEvent.CLICK,gotoWebsite);
function gotoWebsite(evtObj:Event):void{ var theSite:URLRequest = new
[code].....
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Sep 17, 2004
I have is a movie with a button in it called button.i've duplicated the movie (manually) several times on the stage.the movies have been given instance names of movie1, movie2 etc.i've then used actionscript to assign actions to the buttons.i have the following code:
Code:
for (i = 1; i < 6; i++)
{
[code].....
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Jun 30, 2005
This function all works correctly, except where i am assigning an action to the onRelease event of a given button. Every button is assigned to the same value (appears to be the first value pulled from the array).
function createSubItems() {
vspacer = 6;
i = 0;
[Code]....
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Apr 29, 2009
i just want to have my music looping forever regardless of the timeline stopping and starting. is this possible?
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Sep 17, 2004
i'm pulling my hair out over this one. I have is a movie with a button in it called button. i've duplicated the movie (manually) several times on the stage. the movies have been given instance names of movie1, movie2 etc. i've then used actionscript to assign actions to the buttons. i have the following code:
[Code]...
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Aug 22, 2009
I've got a little movie player class that loads and plays swfs given a url string.However, in some of my swf's for example there are Actions on certain frames to stop() certain movieclips. But they aren't getting executed when loaded with my class therefore some of those child clips will keep looping until the movie is over. Is there a way to instruct Flash to execute the timeline actions of a loaded swf?
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Sep 22, 2011
Code for assigning actions for buttons trough out xml
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Dec 7, 2009
i'm currently having a small problem with some Actionscript 2.0 in CS3. I'm following a tutorial to make a simple maze like game Tutorial here: [URL] I'm currently at step 5 where it's coding the movement and wall detection.. The problem is the tutorial wants me to apply the code directly to the maze/wall movieclip. However as this is for a college project my lecturer will not accept actionscript directly applied to buttons or movieclips.. He basically wants all the script on a seperate actionscript layer. So basically what i'm asking is how and what part of the code do i need to change so it'll still work even though it's on a different layer!
[Code]...
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Jan 8, 2011
I got a set of buttons and a text field where they load the content.I'm trying to not make one zillion functions and keep the code neat so i guessed i would try set the buttons' actions within the loop too. I firstly had some problems getting the i counter inside the onRelease function (actually I don't think i ever got how to do it). But I tried this and worked:
stop();var comprarXML = new XML();comprarXML.ignoreWhite = true;comprarXML.load('flash/comprar.xml');comprarXML.onLoad = checkLoading; function checkLoading(success) { rootNode = comprarXML.firstChild; ButtonReleaseAndContent ();} function ButtonReleaseAndContent (){ for (i=0;i<12;i++){ // my buttons are not generated dynamicly, that why the count. btTemp =
[code]....
At the line where I set the text, I had a though " I may have to refer from within the button mc, since the generated code goes inside it!". So i tried the this.temp , guessing that this would be equal to the button level. A few seconds later i noticed my referencing for the text field wasn't coming from within the button, but from the root.
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Oct 2, 2007
What i want to do is assign actions to each individual movieclip using a for loop.. let me explain Say i have 5 MovieClips on the stage... With instance names clip1, clip2, clip3.... Now what i want to do is assign a OnRollOver and OnRelease to each 1 So individual code for each would be something like this.
[Code].....
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May 29, 2011
have been learning Flash pro CS5. I understand how to stop the loop of a total timeline. However, I am having problems with the following. I have created a motion tween of text that fades in and out, and stars around the words that "twinkle". I wish to stop the looping of the txt but have the stars continue to loop (and twinkle)
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Jun 6, 2009
i am trying to have the video i made loop so its always playing but i tried it in many ways to put it in my code with no success.this is main doc class code...
Quote:
package
{
import flash.display.Sprite;[code].....
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Mar 18, 2009
I'm still sort of a knucklehead when it comes to using just code to do things like animate image transitions.I'd like to create is an endlessly looping movie that loads 3 images, then fades out each one using a tween to reveal the image just beneath it. As soon as the third image fades, I'd like for the animation to start over and just keep repeating.[code]
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Jan 27, 2010
I need to execute the following code several times changing the character "1" to dynamic "i". Is that possible?The loop I'm after is:
Code:
for (i=1; i<=Banners; i++) {
}
[code]....
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Mar 24, 2011
I've done a website with different pages using the Loader component. On one page I have a movieclip that has different images (like a slideshow) that fade between each other. I'm trying to add an action to make the movieclip pause for a few seconds between each fade. So I've added this action between each fade (in a layer, above the graphics layers, that only holds actionscript):
Code:
stop();
function restart(){
[code]....
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Aug 28, 2009
again fixed, now all i need to know is how to pause the background, and then have it continue playing when the "aim" animation is finished.
heres the AS2.0 of the actions: // set counter
counter = 0;
fire_button.onRelease = function(){
[code].....
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