ActionScript 3.0 :: Overriding Actions In Child Timeline?

Feb 25, 2010

I'm an animator trying to use actionscript along with timeline animation.The setup is flock>fly>wings flock movieclip 30f long, the script looping, starting multiple fly movieclips at different points.
 
fly movieclip 30f long, controls wings0 movieclip timeline (3 frames, each with a movieclip).       Frame1: wings0.gotoAndStop(2)      Frame24: wings0.gotoAndStop(1)      Frame48: wings0.gotoAndStop(3)

From flock timeline I'm trying to override actions in fly3. to call a different wings0 animation.
 
flock Frame1: var loop:Number = 0; fly1.gotoAndPlay(15); fly2.gotoAndPlay(8); fly3.gotoAndPlay(20); if(fly3.currentFrame==24){ fly3.wings0.gotoAndStop(3); }
flock Frame 30:
loop = loop + 1;if (loop > 0) {this.gotoAndPlay(2);} else {this.stop();}
  
But the animation of fly3 doesn't change.

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