ActionScript 3.0 :: Monitering A Child's Timeline From Stage?
May 29, 2009
Is it possible to write a script, on the stage, that initiates a function, on the stage,when this movie clip reaches frame 8? Or do I need to write the code within the movieclip?
Why does a child movieclip only show the first frame within the IDE, regardless of where you are in the parent timeline?If you throw a movieclip with 25 frames onto the main timeline, which also has 25 frame, you don't see the nested movieclip's frame-progress while you scroll through the main timeline.Is there a setting somewhere in preferences or somewhere that will enable you to see a nested movieclip's frame position from the main timeline? Like you do with After Effects composites?
I have a mainSwf in which I load an external swf, which loads an external swf.( a child of a child). I am trying to set the framerate via AS3 for the childs child by using stage.frameRate= 15;
It doesnt work when the children are loaded into the mainSwf. how to access the stage of a child's child? I have tried root, Movieclip, this but can not get it to work
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
I made a MovieClip called Stone and I made a StoneBackground child in it. What I want to do is make a grid of the Stone image but everytime with another background I tried this:
On the main timeline I've got a movieclip, inside this movieclip I have some elements. Can I manipulate those elements from the main timeline through AS3? How?
I have a cloud named cloud2_mc and in its timeline i have a cloud layer, and an actions layer. I took the cloud and made it into a a Movie clip clip with an instance name of embeddedcloud_mc in this Movie clips timeline i have a 50 frame animation of the cloud breaking appart and disapating with a tween and i have a stop(); function on frame 1 of this layer.
What I want to happen is, when the cloud2_mc movie clip is clicked to play the animation of the cloud breaking appart. the cloud2_mc has a trajectory moving slowly accross the sceen continuously when the cloud2_mc reaches the side of the sceen it loops again. When the animation is clicked i would like it to continue across its path but, when the cloud2_mc reaches to left hand side of the screen i want the embeddedcloud_mc to reset its timeline and go back to its original state where the cloud has not broken appart.
My question is, how do I access an embedded movie clips timeline to tell it to play an animation on its timeline as well as, how do i make the same object restet its timeline to frame 1?
How do I remove child from a different Timeline. One of my movieclip contains three children.I want to remove all the three children.How could I do that. I tried setting instance name and removing the instances using getChildByName. But it doesn't seem to work.
Code: var mainMc:MovieClip = new MovieClip(); addChild(mainMc); var box:box_mc;
remove child from the timeline. I have attached this sample file. I get "1120: Access of undefined property board." error when I publish it.Here is what I'm doing:
Open button: This will create a child with movieclip
show_btn.addEventListener(MouseEvent.CLICK, showBoard); function showBoard(event:MouseEvent):void{ var board:Board = new Board();[code]..........
Here is the Error I get when I publish it: 1120: Access of undefined property board.
I'm an animator trying to use actionscript along with timeline animation.The setup is flock>fly>wings flock movieclip 30f long, the script looping, starting multiple fly movieclips at different points.
fly movieclip 30f long, controls wings0 movieclip timeline (3 frames, each with a movieclip). Frame1: wings0.gotoAndStop(2) Frame24: wings0.gotoAndStop(1) Frame48: wings0.gotoAndStop(3)
From flock timeline I'm trying to override actions in fly3. to call a different wings0 animation.
I am loading one swf file in my application and after loading the child swf ,just i want to play one particular key frame in the child swf and the label names is called "start".
I have a main .swf from which I am loading a child .swf into using this code.[code] Once the .swf is loaded in though, I want to be able to use basic timeline control functions like stop(); and gotoAndPlay(); on the child .swf from the parent.
How do I remove child from a different Timeline. One of my movieclip contains three children. I want to remove all the three children. How could I do that. I tried setting instance name and removing the instances using getChildByName. But it doesn't seem to work.
Code: var mainMc:MovieClip = new MovieClip(); addChild(mainMc); var box:box_mc;
So I am loading in external swfs and once loaded in I want to stop the main timeline. so I do the following.
var swf : MovieClip = e.target.content ; swf.stop();
which doesn't work, because I have trace statements in the external swf which fire off after that command is called. Which, here is another weird thing, When I trace through the loaded swf, it says it has two children, a shape, and a Loader. The shape is weird because what I have is another movieclip on stage so I should get instaceXX, and I dont know where that Loader class is coming from.
which also brings me to another question which is everytime I add the swf to the stage it duplicates the instance, and I run out of memory really fast after I keep removing and re-adding it. all I call is.
targetMC.addChild(swf);
then after the swf dispatches an event saying its done.
I've simplified the problem but basically i have two files: parent.fla and child.fla.. parent.fla has its own class definition of type ParentClass and is basically defined as below..
public class ParentClass extends MovieClip { public function AddListener()[code]....
These classes all have the relevant imports etc so there's no compilation errors.But when i try to publish the child.fla i get the error saying..1120: Access of undefined property btnOnStage
my work around at the moment is just putting in var btnOnStage:SimpleButton; into the ParentObject class which lets it publish it fine, but it obviously causes conflicts when i publish the parent.fla as btnOnStage already exists.I know this is because basically the object is on the timeline in the parent.fla and is being accessed from the class and has never been defined. But how do i get around this? Is there a way to tell flash that there will be a variable like that there and dont worry bout it?
having some issues migrating to AS3...How can I add a child object to a empty movieClip already placed in the timeline. Something like this.n timeline first frame there is an empty MC instance named "clipInTimeline" and in framescript I call:
import assets.contentControl; var getContents:contentControl = new contentControl(); In AS file:
This code is currently contained within my "mc_1" movieclip. I want to be able to have this code on my main timeline, however no matter what I try I constantly get errors, multiple different versions. I've tried adding mc_1 infront of everything, but that just gives an output error about a Sprite.Also, I'm currently using visible to control whether the back image to the textbox should show - What I'd really like to do is control it using a child, but they're movieclips not buttons, so when I try to addChild within the function it errors saying I'm trying to control a movieclip within a simplebutton function.
I'm using setInterval() to run a function that shoot a bullet every 1.5 seconds.
every 1.5 second the function is run, the function include playing the shooting animation in timeline using gotoAndPlay(). and create a new instance of bullet animate towards a certain direction
But i want to know is it possible to finish playing the shooting animation first then only move on to creating the bullet instance part?
because currently the shooting animation and bullets created, is almost instantaneouly.. what condition should i add in order to do that??
I've done a website with different pages using the Loader component. On one page I have a movieclip that has different images (like a slideshow) that fade between each other. I'm trying to add an action to make the movieclip pause for a few seconds between each fade. So I've added this action between each fade (in a layer, above the graphics layers, that only holds actionscript):
I have a basic xml driven portfolio. The xml file holds the path to the portfolio pieces (external .swfs). I have a main navigation that moves from project to project and a subnavigation to view individual pages of that project.The subnav is where I have the problem, I simply want to call gotoAndPlay("framelabel") of the designated mc. It seems that you can no longer call to the timeline of child movieclips as you could with AS 2. I've found some examples Except the examples discuss access of nested movieclips on the stage with assigned instance names. But the problem I'm facing is that I have each item pulled in via the loader Class then the objects are pushed into an array and my subnav needs to access them dynamically via array notation.something like this:
PHP Code: public function loadMe(){ //var l:Loader = new Loader();
var servicosMc:buscaServicos = new buscaServicos(); this.addChild(servicosMc); servicosMc.name = "servicosMc1";[code]...........
Yeah this work but my application start with 24 mb of ram consumed. After I have clicked 3 times on this button and did this code above the application use 60 mb on the memory and the application do the same for the others button.
I created movie clips that I want to add to the stage (from the library) by the use of buttons. I have a total of six buttons (and six moviclips) but I am trying to get the first two to work before I move on to the next buttons. The problem is I can't seem to remove the movie clip when another button is clicked, or the same button... Like I said I am new at this and I think a created a mess of things... I am getting error 2007 now
I am trying to replace a child on the stage. For this, I am checking if it exists first and then calling removeChild method, then adding the child to the stage.
flash code:
PHP Code:
btn.addEventListener(MouseEvent.CLICK,onClick); function onClick(e:MouseEvent):void{ var lineShape:Shape = new Shape();
[code]....
The second time I press the button, I get this error:
PHP Code:
removed ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at Untitled_fla::MainTimeline/onClick()
I have a menu with three buttons and a head "scene" where i present my information. When I push a button in the menu three small pictures are shown on my "scene". Each picture should show a bigger version of the picture and here is the problem. The first picture is shown and it is possible to make it disappear with removeChild. But how do show the other two pictures?! I have tried to do the same as i have done with this picture but with no success.
function visaGolf(e:MouseEvent){ var headBtn:MovieClip = new btn(); headBtn.name = "headBtn";[code]....